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Freelancer General Editing Forum

The general place to discuss MOD''ing Freelancer!

  • Topics
    Replies
    Views
    Last post
  • hull damage modifiers (making a survable battleship)
    by Spyrer » Wed Dec 15, 2004 10:22 pm
    12 Replies
    685 Views
    Last post by Manhattan_Guy View the latest post
    Fri Dec 17, 2004 9:45 am
  • Destroyable parts of ships?
    by Manhattan_Guy » Thu Dec 16, 2004 10:49 am
    5 Replies
    375 Views
    Last post by Manhattan_Guy View the latest post
    Fri Dec 17, 2004 6:44 am
  • Automated Trade Lane builder - anyone want to try it?
    1, 2by WatercoolerWarrior » Tue Dec 14, 2004 2:57 am
    19 Replies
    681 Views
    Last post by WatercoolerWarrior View the latest post
    Thu Dec 16, 2004 11:16 pm
  • are huge battles possible in FL Explorer
    by borgsphere » Wed Dec 15, 2004 7:34 pm
    2 Replies
    237 Views
    Last post by warzog View the latest post
    Thu Dec 16, 2004 6:15 pm
  • Ammo, free ammo and goods
    by Mephistopheles » Thu Dec 16, 2004 9:50 am
    2 Replies
    261 Views
    Last post by zazie View the latest post
    Thu Dec 16, 2004 10:26 am
  • Ship Hull Issue - Please help
    by PerfectH » Wed Dec 15, 2004 10:50 am
    1 Replies
    223 Views
    Last post by Mephistopheles View the latest post
    Wed Dec 15, 2004 11:41 am
  • System Names Missed
    by Darksiege » Mon Oct 18, 2004 2:22 pm
    10 Replies
    475 Views
    Last post by warzog View the latest post
    Wed Dec 15, 2004 5:13 am
  • FL Explorer ''radiation'' death - PLEASE HELP
    by borgsphere » Mon Dec 13, 2004 8:29 pm
    7 Replies
    452 Views
    Last post by Argh View the latest post
    Tue Dec 14, 2004 9:00 pm
  • one hit kill guns
    by Coolbeano » Sun Dec 05, 2004 3:13 am
    9 Replies
    434 Views
    Last post by Mephistopheles View the latest post
    Tue Dec 14, 2004 2:17 pm
  • Shield hardpoints!!!
    by Mephistopheles » Sun Dec 05, 2004 3:10 pm
    8 Replies
    443 Views
    Last post by Mephistopheles View the latest post
    Tue Dec 14, 2004 2:11 pm
  • Thruster, How can you make them run out of fuel?
    by hessian » Tue Dec 14, 2004 8:08 am
    4 Replies
    242 Views
    Last post by BlazeME View the latest post
    Tue Dec 14, 2004 12:06 pm
  • Buyable "Utilities"
    by General Drake » Tue Nov 30, 2004 4:35 am
    4 Replies
    282 Views
    Last post by Shroker View the latest post
    Tue Dec 14, 2004 9:38 am
  • Changing the mission reward amount?
    by the01 » Mon Dec 13, 2004 12:56 am
    7 Replies
    373 Views
    Last post by BlazeME View the latest post
    Tue Dec 14, 2004 8:41 am
  • House Very Heavy Fighters
    by BlazeME » Mon Nov 22, 2004 12:24 am
    7 Replies
    256 Views
    Last post by BlazeME View the latest post
    Tue Dec 14, 2004 8:18 am
  • FL Spew - help please
    by Strail » Wed Dec 08, 2004 1:34 pm
    7 Replies
    319 Views
    Last post by warzog View the latest post
    Tue Dec 14, 2004 6:38 am
  • Base Problem
    by General Drake » Tue Dec 14, 2004 4:36 am
    1 Replies
    185 Views
    Last post by warzog View the latest post
    Tue Dec 14, 2004 5:49 am
  • characters
    by star » Tue Nov 23, 2004 8:45 am
    6 Replies
    327 Views
    Last post by warzog View the latest post
    Tue Dec 14, 2004 5:40 am
  • please i need-to-know....
    by Whyate » Tue Nov 30, 2004 1:00 pm
    4 Replies
    258 Views
    Last post by General Drake View the latest post
    Tue Dec 14, 2004 4:58 am
  • Help installing a Freelancer Mod
    by liberator » Tue Dec 07, 2004 8:43 pm
    6 Replies
    312 Views
    Last post by Accushot View the latest post
    Mon Dec 13, 2004 9:00 am
  • Turrets
    by PizzaPete » Sat Dec 11, 2004 6:29 am
    3 Replies
    214 Views
    Last post by PizzaPete View the latest post
    Sat Dec 11, 2004 1:43 pm
  • opensp + flpatch1.1
    by RimShot » Wed Dec 08, 2004 8:48 am
    6 Replies
    320 Views
    Last post by RimShot View the latest post
    Fri Dec 10, 2004 10:54 am
  • An in-game ship list would b super
    by Zanzubaa » Mon Dec 06, 2004 4:55 pm
    1 Replies
    183 Views
    Last post by Glitch View the latest post
    Fri Dec 10, 2004 8:11 am
  • faction problems
    by -vamp- » Thu Dec 09, 2004 7:23 pm
    1 Replies
    227 Views
    Last post by warzog View the latest post
    Fri Dec 10, 2004 5:22 am
  • More questions! (Damn I have a lot)
    by BladeSkydancer » Thu Dec 09, 2004 1:45 pm
    2 Replies
    247 Views
    Last post by Anton View the latest post
    Thu Dec 09, 2004 3:57 pm
  • Same mod, different questions.
    by BladeSkydancer » Tue Dec 07, 2004 4:43 pm
    10 Replies
    415 Views
    Last post by BladeSkydancer View the latest post
    Thu Dec 09, 2004 12:57 pm
  • The case of the Silent Gun
    1, 2by Argh » Thu Nov 25, 2004 9:17 pm
    20 Replies
    774 Views
    Last post by Argh View the latest post
    Thu Dec 09, 2004 9:14 am
  • CSV?
    by Frenzy » Mon Nov 29, 2004 3:13 am
    4 Replies
    260 Views
    Last post by General Drake View the latest post
    Thu Dec 09, 2004 5:03 am
  • Weird crashes
    by Mephistopheles » Wed Dec 08, 2004 1:30 pm
    2 Replies
    220 Views
    Last post by Mephistopheles View the latest post
    Wed Dec 08, 2004 1:56 pm
  • Bay Doors
    by Illusion » Fri Dec 03, 2004 12:51 pm
    11 Replies
    339 Views
    Last post by RimShot View the latest post
    Wed Dec 08, 2004 11:57 am
  • Double ''='' in some m04.ini triggers - anyone know about th
    by WatercoolerWarrior » Thu Nov 25, 2004 1:09 pm
    14 Replies
    805 Views
    Last post by Louva-Deus View the latest post
    Wed Dec 08, 2004 9:10 am
  • can u change the hud?
    by dark_agent343 » Thu Dec 02, 2004 7:32 pm
    4 Replies
    203 Views
    Last post by BE@R21 View the latest post
    Tue Dec 07, 2004 5:31 pm
  • Milkshape Problem
    by General Drake » Tue Dec 07, 2004 5:12 am
    2 Replies
    189 Views
    Last post by Anton View the latest post
    Tue Dec 07, 2004 4:12 pm
  • Costumes
    by tallman61 » Sun Oct 17, 2004 11:49 am
    6 Replies
    236 Views
    Last post by Codename View the latest post
    Tue Dec 07, 2004 3:18 pm
  • Lights?
    1, 2by MavSurfer » Thu Dec 02, 2004 9:00 am
    15 Replies
    613 Views
    Last post by Mephistopheles View the latest post
    Tue Dec 07, 2004 2:54 pm
  • Jump Tunnel Colors
    by J Dawg » Sun Nov 28, 2004 1:10 pm
    13 Replies
    518 Views
    Last post by Black Eagle View the latest post
    Tue Dec 07, 2004 12:12 pm
  • AI-Controlled Turrents?
    by Freedom9 » Mon Dec 06, 2004 3:31 am
    4 Replies
    237 Views
    Last post by Megistos View the latest post
    Tue Dec 07, 2004 11:46 am
  • Changing the Starting Credits Value
    by CelticKnight » Sun Nov 07, 2004 2:18 am
    2 Replies
    155 Views
    Last post by General Drake View the latest post
    Tue Dec 07, 2004 4:58 am
  • Order costume
    by ET » Fri Nov 05, 2004 7:33 am
    11 Replies
    387 Views
    Last post by General Drake View the latest post
    Tue Dec 07, 2004 4:54 am
  • Editing ships
    by darkstar555 » Fri Nov 26, 2004 5:18 am
    5 Replies
    285 Views
    Last post by General Drake View the latest post
    Tue Dec 07, 2004 4:46 am
  • Hard point Creation and Use in FL
    by versoth » Sat Oct 30, 2004 3:53 pm
    4 Replies
    199 Views
    Last post by General Drake View the latest post
    Tue Dec 07, 2004 4:43 am
  • Can someone make me aspecial request mod but still post it o
    by andy_g91 » Mon Dec 06, 2004 12:18 am
    7 Replies
    287 Views
    Last post by Dev View the latest post
    Mon Dec 06, 2004 9:52 pm
  • Crashing
    by -vamp- » Sat Dec 04, 2004 8:46 pm
    7 Replies
    251 Views
    Last post by BE@R21 View the latest post
    Mon Dec 06, 2004 5:06 pm
  • Wipeout Racing MP???
    by Freedom9 » Sun Dec 05, 2004 10:21 am
    7 Replies
    228 Views
    Last post by Freedom9 View the latest post
    Mon Dec 06, 2004 11:44 am
  • Do not Ask or Tell about CLOAKING
    by Glock36 » Mon Dec 06, 2004 6:34 am
    0 Replies
    166 Views
    Last post by Glock36 View the latest post
    Mon Dec 06, 2004 6:34 am
  • Navbar.ini & TXM files ..
    by ChampsZeWonder » Sat Dec 04, 2004 12:57 pm
    3 Replies
    459 Views
    Last post by ChampsZeWonder View the latest post
    Sun Dec 05, 2004 12:19 am
  • New mod idea!
    by your telephone » Sat Dec 04, 2004 1:10 pm
    3 Replies
    307 Views
    Last post by Zack Lyons View the latest post
    Sat Dec 04, 2004 1:34 pm
  • FL files - any lengthy discussions?
    by WatercoolerWarrior » Fri Dec 03, 2004 3:16 pm
    2 Replies
    247 Views
    Last post by WatercoolerWarrior View the latest post
    Fri Dec 03, 2004 6:00 pm
  • SolarArch.ini ... help
    by ChampsZeWonder » Thu Dec 02, 2004 2:39 pm
    4 Replies
    301 Views
    Last post by ChampsZeWonder View the latest post
    Fri Dec 03, 2004 11:29 am
  • New guns via XML/FLMM issue... SOLVED
    by Argh » Thu Dec 02, 2004 6:22 am
    14 Replies
    424 Views
    Last post by RimShot View the latest post
    Fri Dec 03, 2004 7:48 am
  • A few modding ideas/facts for the folks
    by LordFjord » Tue Nov 30, 2004 6:23 am
    8 Replies
    352 Views
    Last post by LordFjord View the latest post
    Fri Dec 03, 2004 5:19 am

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