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Jump Tunnel Colors
The general place to discuss MOD''ing Freelancer!
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I beleive there is. Come with me, if you will, to Data>FX. Open up gate_tunnel.ini
Here be the default jump tunnel. You'll note that the color settings are the bottom two You can also change the speed. Have fun
[gate_tunnel
nickname = gate_tunnel_bretonia
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.0
y_range = 500.0
z_range = 20000.0
min_radius = 50.0
max_radius = 100.0
far_radius_factor = 0.0
min_speed = 0.0
max_speed = 0.1
time_to_max_speed = 5.0
fade_distance = 0.1
near_alpha = 1.0
far_alpha = 1.0
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100
--------------------------------
[email protected]
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency
Here be the default jump tunnel. You'll note that the color settings are the bottom two You can also change the speed. Have fun
[gate_tunnel
nickname = gate_tunnel_bretonia
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.0
y_range = 500.0
z_range = 20000.0
min_radius = 50.0
max_radius = 100.0
far_radius_factor = 0.0
min_speed = 0.0
max_speed = 0.1
time_to_max_speed = 5.0
fade_distance = 0.1
near_alpha = 1.0
far_alpha = 1.0
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100
--------------------------------
[email protected]
Leader of the Republic Mod Team.
"Criminal Organisations don't just spring up overnight. It's a conspiracy" - overheard on a a Liberty comm frequency
An entry in jumpeffect.ini
[JumpGateEffect
nickname = jump_effect_hole <---- call whatever you please
glow_ring_effect = wormholeactivation
glow_ring_hp = HpFX1
glow_create_time = 1 <---- self explanatory change as you please
jump_out_time = 1.500000 <---- self explanatory change as you please
jump_out_tunnel_time = 7 <---- self explanatory change as you please
jump_in_tunnel_time = 3 <---- self explanatory change as you please
jump_in_time = 1 <---- self explanatory change as you please
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = my_very_own_jump_gate <------ tunnel entry this is used for. If you change this you must change it to your own custom made tunnel.
jump_ambient = 25, 25, 50 <------the colour reflected on your ship currently = DARK
jump_background_color = 255, 255, 255 <-----Background colour currently = WHITE
All this is part of one entry in Gate_Tunnel.ini
[gate_tunnel
nickname = my_very_own_jump_gate <---- change as you please. be sure to reference to this in the jumpeffect.ini entry
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100
[layer
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000
I believe this will help in changing the colours etc of jumpgates
[JumpGateEffect
nickname = jump_effect_hole <---- call whatever you please
glow_ring_effect = wormholeactivation
glow_ring_hp = HpFX1
glow_create_time = 1 <---- self explanatory change as you please
jump_out_time = 1.500000 <---- self explanatory change as you please
jump_out_tunnel_time = 7 <---- self explanatory change as you please
jump_in_tunnel_time = 3 <---- self explanatory change as you please
jump_in_time = 1 <---- self explanatory change as you please
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = my_very_own_jump_gate <------ tunnel entry this is used for. If you change this you must change it to your own custom made tunnel.
jump_ambient = 25, 25, 50 <------the colour reflected on your ship currently = DARK
jump_background_color = 255, 255, 255 <-----Background colour currently = WHITE
All this is part of one entry in Gate_Tunnel.ini
[gate_tunnel
nickname = my_very_own_jump_gate <---- change as you please. be sure to reference to this in the jumpeffect.ini entry
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100
[layer
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000
[layer
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000
I believe this will help in changing the colours etc of jumpgates
http://s7.invisionfree.com/Iron_Constit ... howtopic=8
here is some screenshots i posted in my forum for the different coloured jumpgates included in my mod. Unfortunately i have not quite perfected the Red colour. If you are going to make red, and it shows up as PINK in the game then it has something to do with the max/min alpha and all that. Anyway as i said im still testing teh Red Tunnel.
here is some screenshots i posted in my forum for the different coloured jumpgates included in my mod. Unfortunately i have not quite perfected the Red colour. If you are going to make red, and it shows up as PINK in the game then it has something to do with the max/min alpha and all that. Anyway as i said im still testing teh Red Tunnel.
SuBXeRo, J Dawg,
If you take a look at Epsilon mod you may find some useful info, we included custom jumpgate colours several versions ago.
One tip.. make them the same colour both ways, it will lessen potential problems
Harrier
Retreat[![! ---- I'm too badly messed up now[![!
Edited by - harrier on 11/29/2004 6:22:12 PM
If you take a look at Epsilon mod you may find some useful info, we included custom jumpgate colours several versions ago.
One tip.. make them the same colour both ways, it will lessen potential problems
Harrier
Retreat[![! ---- I'm too badly messed up now[![!
Edited by - harrier on 11/29/2004 6:22:12 PM
Hi!
I'm affraid, but it would be some work to get the different jumptunnel colors out of the Monkeys Mod. I'm the creator of the mod, so I can tell you which files you should look in, but I think it would be easier to just add the new colors yourself, because it is not so much work as cutting the information out of my mod! But if you want to here are the files:
Data/Fx/gate_tunnel.ini: I named all the new jumptunnels xxx_custom! But you can just copy this file, because there are no other changes in this file than parts of the new jumptunnel colors.
Data/Fx/jumpeffect.ini: Again, just copy the whole file, it only changes the jumptunnels to new colors.
The last thing to change is in every system file. You need to edit the entries of all the jumpholes/jumpgates you want to change in the system file (So, for California jumpgate in Manhattan go to LI01.ini and search for the California jumpgate. The same in the California systems ini with the Manhattan jumpgate)
You have to change two lines:
jump_effect = xxx
goto = xxx
for example:
jump_effect = jump_effect_bretonia
change to
jump_effect = jump_effect_bretonia_custom
and
goto = Br04, Br04_to_Br01, gate_tunnel_bretonia
change to
goto = Br04, Br04_to_Br01, gate_tunnel_bretonia_custom
I hope this helps!
I'm affraid, but it would be some work to get the different jumptunnel colors out of the Monkeys Mod. I'm the creator of the mod, so I can tell you which files you should look in, but I think it would be easier to just add the new colors yourself, because it is not so much work as cutting the information out of my mod! But if you want to here are the files:
Data/Fx/gate_tunnel.ini: I named all the new jumptunnels xxx_custom! But you can just copy this file, because there are no other changes in this file than parts of the new jumptunnel colors.
Data/Fx/jumpeffect.ini: Again, just copy the whole file, it only changes the jumptunnels to new colors.
The last thing to change is in every system file. You need to edit the entries of all the jumpholes/jumpgates you want to change in the system file (So, for California jumpgate in Manhattan go to LI01.ini and search for the California jumpgate. The same in the California systems ini with the Manhattan jumpgate)
You have to change two lines:
jump_effect = xxx
goto = xxx
for example:
jump_effect = jump_effect_bretonia
change to
jump_effect = jump_effect_bretonia_custom
and
goto = Br04, Br04_to_Br01, gate_tunnel_bretonia
change to
goto = Br04, Br04_to_Br01, gate_tunnel_bretonia_custom
I hope this helps!
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