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hull damage modifiers (making a survable battleship)
The general place to discuss MOD''ing Freelancer!
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Is there any way to modify a capitol ships armor to make it more resistant to figher weapons except for torpedos?
Those things simply increase you effective hitpoints. However, with a LOT of work you could create destructible platings around the ship that can be shot off, with root_health_proxy=false, so you would first have to shoot down the armor plates at a certain spot to be able to actually damage the ship. If it weren't such a huge amoount of work (and pretty bad due to the limited sur files editing possibilities) I would have tired that myself already...
Edited by - Mephistopheles on 12/17/2004 6:11:35 AM
Edited by - Mephistopheles on 12/17/2004 6:11:35 AM
Depending on the ship's intended use, there's several ways to do it:
1) In "ShipArch.ini" increase the "hit_pts = 69300" value.
--Will increase every battleship player, or NPC controlled.
2) In "Loadouts_Special.ini" change, or add the line "equip = armor_scale_0."
--The complete list of armor_scale's are in the Select_Equip.ini file.
--The maximum is armor_scale_21 which is 27.033550 times the normal hit_pts.
--This only works on NPC Battleships using the given loadout.
Battleships don't have shields, so I don't know how you'd add one.
Watch your 6!
1) In "ShipArch.ini" increase the "hit_pts = 69300" value.
--Will increase every battleship player, or NPC controlled.
2) In "Loadouts_Special.ini" change, or add the line "equip = armor_scale_0."
--The complete list of armor_scale's are in the Select_Equip.ini file.
--The maximum is armor_scale_21 which is 27.033550 times the normal hit_pts.
--This only works on NPC Battleships using the given loadout.
Battleships don't have shields, so I don't know how you'd add one.
Watch your 6!
And what of regenerating hulls for capitol ships ?
I suppose you could give them repair_bots...
(But you'd have to give them one heckuva lot!)
(Or you could make a special cap ship repair bot.)
As LordFjord said, repair costs are tied to ship cost.
Manhattan_Guy:
Only problem with adding a shield...
Would it automatically extend around the entire ship, or would it be the size of a fighter's shield?
Hmmm...
Perhaps it's tied to the SUR file?
If so, then it would surround the entire ship!
Might be worth a try.
Watch your 6!
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