Navbar.ini & TXM files ..
Hello everyboby ...
i needs your help .. (specially every masters !!! maybe Wasabe or LordFjord ???? )
i tried to add custom roomcontrol into navbar.ini, i use RoomControl2 ..
no problem..
[NavBar
IDS_HOTSPOT_MAPVENDOR = interface\baseside\nn_map.3db
i write a IDS_NAME as take off
[RoomControl1
class_name = ButtonControl
mesh = interface\baseside\take_off.3db
offset = 0.480000, 0.000000, 0.000000
hardpoint
mouse_size = 0.018000, 0.018000, 0.000000
action_button = 1
no_color_change = 0
no_z_enable = 0
tooltip = 6508
event
button_sound = ui_select_item
tooltip = IDS_NAME and IDS_INFO apparently ...
i write into li01_01_cityscape.ini
[Hotspot
name = IDS_HOTSPOT_MAPVENDOR
behavior = MapVendor
excellent, it's appear into the game, on the cityscape ...
but the name doesn't work ... strange .... ressources.dll was write with the right entrie ... 6511 for my code ...
i continued to study my idea ..
ok, i must create a directory MAPVENDOR into DATA\INTERFACE\NEURONET
when i study NEWSVENDOR and MISSIONVENDOR , apparently i needs one file.TXM !!!
argggggghhhhhhh, damned ....
apparently it seems that's file manage the popup menu and animation into ...
the text could be come from mbases.ini or news.ini , and into this file ( TXM )...
someone could help me to decompress thoses files ...????????
or someone want and able to build a TXM decompressor as THN ??????
Best Regards
ChampsZeWonder
i needs your help .. (specially every masters !!! maybe Wasabe or LordFjord ???? )
i tried to add custom roomcontrol into navbar.ini, i use RoomControl2 ..
no problem..
[NavBar
IDS_HOTSPOT_MAPVENDOR = interface\baseside\nn_map.3db
i write a IDS_NAME as take off
[RoomControl1
class_name = ButtonControl
mesh = interface\baseside\take_off.3db
offset = 0.480000, 0.000000, 0.000000
hardpoint
mouse_size = 0.018000, 0.018000, 0.000000
action_button = 1
no_color_change = 0
no_z_enable = 0
tooltip = 6508
event
button_sound = ui_select_item
tooltip = IDS_NAME and IDS_INFO apparently ...
i write into li01_01_cityscape.ini
[Hotspot
name = IDS_HOTSPOT_MAPVENDOR
behavior = MapVendor
excellent, it's appear into the game, on the cityscape ...
but the name doesn't work ... strange .... ressources.dll was write with the right entrie ... 6511 for my code ...
i continued to study my idea ..
ok, i must create a directory MAPVENDOR into DATA\INTERFACE\NEURONET
when i study NEWSVENDOR and MISSIONVENDOR , apparently i needs one file.TXM !!!
argggggghhhhhhh, damned ....
apparently it seems that's file manage the popup menu and animation into ...
the text could be come from mbases.ini or news.ini , and into this file ( TXM )...
someone could help me to decompress thoses files ...????????
or someone want and able to build a TXM decompressor as THN ??????
Best Regards
ChampsZeWonder