Destroyable parts of ships?
Now, this is something I'd like to know.
How do you make destroyable parts of a ship, for example, a destroyable wing.
What I know is that has something to do with VMesh's and the Damage Hardpoints (i.e. Dp_Wing). I also found some models of the things left, when the wing is destroyed and, using the HardCMP Editor, i noticed that Hardpoints can be part of Root or other parts of the ship.
How are these parts defined, what have the Dp's to do with it and what part do the [CollisionGroup and [Simple entries in the shiparch.ini play?
How do you make destroyable parts of a ship, for example, a destroyable wing.
What I know is that has something to do with VMesh's and the Damage Hardpoints (i.e. Dp_Wing). I also found some models of the things left, when the wing is destroyed and, using the HardCMP Editor, i noticed that Hardpoints can be part of Root or other parts of the ship.
How are these parts defined, what have the Dp's to do with it and what part do the [CollisionGroup and [Simple entries in the shiparch.ini play?