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Crashing

The general place to discuss MOD''ing Freelancer!

Post Sat Dec 04, 2004 8:46 pm

Crashing

Ive been making a mod and ive gotten pretty far now but now it crases when i launch from any base flscan dosn't report any errors but in flspew .txt it says this:
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game.
E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location
E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(FP7_system)
E:\FL\Scratch\Source\Client\space\space.cpp(382) : *** WARNING: Unknown camera type? (ChaseCamera)
E:\FL\Scratch\Source\Server\space\StarSys.cpp(774) : *** WARNING: StarSystem::exit(): CLI(1) System(FP7_system)
E:\FL\Scratch\Source\Common\CSolar.cpp(109) : *** ERROR: 0x9be823cb is dockable, but doesn't have a valid base or system to go to
E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Li01)

Please Help!

Post Sun Dec 05, 2004 12:24 am

Hi ...
only with just file, that's not easy .. but apparently it come from the FP7 system you have make ...
we needs more files to see really what's hapen !!!

Best regards
Champs !!!

Post Sun Dec 05, 2004 2:29 am

1. You say... when you leave "any base". Are you sure it's just "any base", or one in particular? Delete ALL savegames from your build, including all MP sessions... and try to re-produce the error.

2. Most likely, based on my experiencing the same error from time to time... you've got a dockable object that's not pointing to a Base, or two such objects that are pointing at the same Base. So... now you need to look through your code for the System you've been working on, and double-check all of the entries in the INI. If you just created this System or some new Bases with FLE, and haven't checked the code by hand... you may be missing something important here.

3. I you're still not sure what's going on... comment out every line in your System you've been working on that pertains to new Bases or other dockables, and see whether the bugs are recurring.

Post Sun Dec 05, 2004 4:09 am

As Argh said, you've got an object that should be parented to another object &/or pointing to a base.

However...
I don't think that's the primary reason for the crash.

The clue:
"now it crashes when i launch from any base"
That would seem to indicate that it worked before?

If it did work before...
And nothing appears to be causing the crash...
I need to ask:
Have you messed with mBases.ini?
These are classic mBases.ini problems.
Usually caused by cut-n-paste populating of bases.
The problem is that the "Individual_Name" for each person must be Individual.
No duplicates allowed!
EVER!
You CAN move personnel from one base to another...
You CAN delete personnel from one base and use their "Individual_Name" on a new person.

If you haven't messed with mbases.ini, then I'm at a loss, because the error message above should only crash when you're in THAT system.

Watch your 6!

Post Sun Dec 05, 2004 5:28 pm

Solved the Problem! I spelt a new entry in faction_prop.ini wrong. but i still think its weired that in flspew it said something about fp7

Post Sun Dec 05, 2004 11:00 pm

Umm... may i ask, why is it in .cpp? where can i get this from?... e-mail me at [email protected]

Thanks, Bear

Post Mon Dec 06, 2004 12:40 am

@BE@R - Freelancer was written in C++ and the debug references were never removed. This has been a blessing for modders in a lot of ways but i suspect the code would have a better memory footprint if it had been finished a little more nicely

Post Mon Dec 06, 2004 5:06 pm

hmm, well i only asked cose i'm looking for the game engine (exe) source codes becouse on the next gen made they edited it and on the Warriors of the Sky they edited it as well.... i want to hehe eaven though each person probly hacked there own copy....

... oh well thanks neway, by

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