Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

{Software} Freelancer Explorer - System Editor

Here you can find news, get help and comment about all the Mods and tools for Freelancer created by =EOA= Players Consortium, like the ?Freelancer SDK?, the ?Freelancer Explorer? and the ?Real Space Mod?

Post Sun Feb 22, 2004 9:23 pm

The name issue is a known bug that will be fixed in the next issue.

Post Mon Feb 23, 2004 3:03 am

Is there a way to generate the files needed?

Post Wed Feb 25, 2004 5:28 am


I create my system and planets and bases and fields, and then when I load up the mod again to continue working on it, all of the names are missing
This is a known problem with the creation of resource dll files, it will be fixed in the next version. For now you will have to manually create your own resource dll, modify the original dll, or use the GENERATE functions in flmm and the "scanfile" parameter


and where is this update?

-/-/-/-/-/-/-/-

http://www.cardamine.net/ - The home of Freelancer: Rebirth, the prequel to Freelancer!

Post Wed Feb 25, 2004 10:34 am

can i have the source codes so i can compile a working ver j/k i hate manly making dll but i think there should be more fetchers like
add new ship
add new gun/missal /mine
add new commodes
add new shields
2D and 3D views of systems
ect to make it easer for modder just to have one tool
any way just an ider

Edited by - masterplasma on 2/25/2004 10:38:30 AM

Post Thu Feb 26, 2004 5:20 am

The new version was supposed to be released a month ago but for some reason there have been problems. The programmer we have working on it has been out of contact for a while now which is highly unusual. This is why we never set a release date because things like this happen so I'm afraid you guys will have to wait.

Post Thu Feb 26, 2004 8:50 am

anyone have 1.8.xx.x - 1.9.xx.x the working ver of FLE ?

Post Thu Feb 26, 2004 8:54 am

What doesn't work about this version? Besides the already known bugs?

Post Thu Feb 26, 2004 10:02 am

I have a prob I get a Temp error that erases system names but I also get a problem where it goes superslow and if I restart it goes fast then superslow I dont get it I have a fast comp.

Post Thu Feb 26, 2004 10:19 am

bugs in 1.10.26.1
colering system dont work
temp error dlls
potroll lockups
ect and more

Post Thu Feb 26, 2004 12:33 pm

Oh: and when you go onto a planet or station you made yourself: when you highlight a character it will say (e.g.) Rochester Commodity Trader, Cambridge Ship Dealer, etc.

Post Fri Feb 27, 2004 2:25 am

Patrols work fine you just have to do them right. The reason all your base characters have the same names is because you are using the same template for every base. To properly setup a base you first create it in FLEXP then edit it manually in mbases.ini and the room files.

Post Sat Feb 28, 2004 9:19 am

mayber your coder got bord with. or having problem and lost internet... or something .. eather way it stinks. well just have to wait in till it there more info to see whats up..

Post Sat Feb 28, 2004 4:04 pm

I've known him for years and typically the only time he is out of contact is when he goes home on break and sometimes he gets online then. Hopefully I will hear from him soon.

Post Sun Feb 29, 2004 9:36 am

I'm afraid I do not know how to do those things: would someone tell me how?

Post Sun Feb 29, 2004 12:31 pm


How do I do this or that?
Check out Chips Thread and the Tutorial Forum.

If those resources aren't enough then ask here again.

Return to =EOA= Players Consortium