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{Software} Freelancer Explorer - System Editor

Here you can find news, get help and comment about all the Mods and tools for Freelancer created by =EOA= Players Consortium, like the ?Freelancer SDK?, the ?Freelancer Explorer? and the ?Real Space Mod?

Post Wed Apr 07, 2004 11:53 am

Well,im not exactly looking for alot of fixes,and i dont think alot of us are. We are mostly happy with the program right now with the exception of the C:\Temp bug, which doesn't allow us to name our planets/systems/everything else. If we could just get a release fixing that problem i think you would please a majority of the people.

Post Wed Apr 07, 2004 2:15 pm

TheGripper,
If you read LightRogue's post a couple up it tells you how to solve the "cant find C:\Temp" problem.

Edited by - jakeweaver2500 on 4/8/2004 2:35:53 PM

Post Thu Apr 08, 2004 7:01 pm

The latest installer on TLR allows you to install the editor in the games exe folder without the uninstall problem.

Edited by - Louva-Deus on 4/8/2004 8:33:53 PM

Post Sat Apr 10, 2004 2:42 am

Hi guys, just some information about the C:\\temp issue.

My original code was looking for the following things:
The registry key:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Freelancer\1.0\AppPath

to determine where the game has been installed.
If this key is not found then it's checking
AppPath in the FLE.Ini which should be put in the Windows (or WinNt) directory.

When creating new resources, it's checking the following things:
It's taking the previous path and add \EXE\empty_resources.dll that's the default place.
If the dll is not there it's checking the following registry key:
HKEY_LOCAL_MACHINE\SOFTWARE\Shsan\Freelancer Explorer\DllPath
It should contain the full path to empty_resources.dll

If the key is not there, then it's checking the FLE.INI in the windows directory.
(again the key is DLLPath). That's the call which will complain about C:\\Temp.

So if you have an error with C:\\Temp, that means that you don't have the Software\Shsan\Freelancer Explorer registry setup properly and your FLE.INI is not refering to the proper path either or is just not present.

Fix the FLE.INI or the registry and it should be ok.
Here is the content of my FLE.INI

[Freelancer
EmptyDllPath=C:\Program Files\FreelancerExplorer\empty_resources.dll
ModPath=C:\Program Files\Freelancer Mod Manager\mods
AppPath=C:\Program Files\Microsoft Games\Freelancer
OriginalInipPath=E:\D\FreelancerModifier
[Config
ZoomFactor=10
Backup=YES
LowMemory=NO
LanguageDll=
TransparentBlit=YES

I am sad to see that nothing happened after i stopped the project but hey that's life. You should probably search another developer.

Hope this help.

Shsan

Post Sat Apr 10, 2004 3:29 pm

I can fix that in the installer but the problem seems to be the program can't read those registry entries right because they exist on mine and I still get the error. I can add the ini file though. Can you explain a bit more about what each option in the ini are for?


OriginalInipPath=E:\D\FreelancerModifier

Backup=YES
LowMemory=NO
LanguageDll=
TransparentBlit=YES

Would be most helpful.

Post Sun Apr 11, 2004 1:35 am

It's perhaps because the keys are stored in the LOCALMACHINE. It should perhaps be moved to CURRENTUSER. (not sure)

OriginalInipPath is the path to a copy of the original game. I was using that so you can create empty universes. The problem was that once you deleted all the systems my program was not finding any system to use as a template. So by specifying a copy of the data i was able to always have templates.

BACKUP (YES OR NO) is the option to generate .old files when modifying a mod or the original game. So you can always restore the last status (almost).

LowMemory (YES OR NO) is an option for those with very little memory (256MB or less probably). I can't remember if it was working perfectly in the end but the goal was to load the data only when needed instead of preloading everything at the start.
It will make the program slower but it should allow the program to run when it should have failed before.

LanguageDll is the path to a translated DLL for the interface. (at the moment , i think there is only the english default and the french version ).

TransparentBlit is an option to use Win2K and XP capability to draw transparent bitmaps, it should be faster than the default software version that is also in place.

If set to YES on Win98 , it will fail once then go back using the software version so it should not be an issue.

Shsan

Post Sun Apr 11, 2004 1:44 pm

What other keys should there be in the Shsan registry key? When I added that one and tried the 'edit existing mod' feature it did not load up the mods folder from FLMM but a single temp folder with no way to browse out of it.

Post Mon Apr 12, 2004 9:26 am

ModPath and DllPath are the only one that i am loading from the registry.

By the way, I have just released the source of Freelancer Explorer on my website.
Just in case someone else want to take a look.

Good luck.

Post Wed Apr 14, 2004 12:19 am

Ahh if I can get this working with devcpp I might take a poke at it myself

Post Wed Apr 14, 2004 6:58 am

I have made jump holes/gates in Hamburg, Berlin, New York and Cortez. Those systems no longer work: the li01.ini , iw04.ini , etc. files are now missing, and I have been forced to reinstall Freelancer. They used to work absolutely fine.

Also, any idea when a newer version might be released? Sorry if I missed it.

Post Tue Apr 20, 2004 7:36 am

Hello everyone i posted a messages earlier asking about how to get the missions on the job board to actually be available in teh game using FLE i get these 2 messages in the game when i try to use the job board...."Too many players accessing the job board"...and...even if i am on great terms with a faction.."you need to be on better terms with the factions on this base"....please help me on this it seems to be my only system creation issue a prompt reply would be most appreciated thanks

Post Wed Apr 21, 2004 2:14 pm

welp i checked my regestry (btw i got the C:/Temp prob fixed) and i do not have a HKEY_LOCAL_MACHINE\SOFTWARE\Shsan\Freelancer Explorer\DllPath. Now i tried fixing this but i do not want to **** up my regestry so i didnt try to add it. After i got the C:/Temp prob fixed it started asking about empty_resources.dll. Again i have tried fixing this by correcting the FLE.ini in Windows directory but nothing changed.

I am the Bounty Hunter of the Bounty Hunters...die you bounty hunting scum...

Post Thu Apr 22, 2004 4:49 am

hey spaz i am going ti paste my FLE.ini in this post to help ya out a bit for a referance...

[Freelancer
EmptyDllPath=C:\Program Files\Freelancer Explorer\empty_resources.dll
ModPath=C:\Program Files\Freelancer Mod Manager\mods
AppPath=C:\Program Files\Microsoft Games\Freelancer
OriginalInipPath=E:\D\FreelancerModifier
[Config
ZoomFactor=10
Backup=YES
LowMemory=NO
LanguageDll=
TransparentBlit=YES


i hope this info will help you out.....i never got an FLE ini when i installed FLE so i just got any onld ini and copied it.....copied this infor off abother post and renamed the ini i originally copied to FLE.ini and another thing...

in the entry....example..C:\Program Files\Freelancer Explorer\empty_resources.dll.....

make sure EVERYTHING is perfect....spacing...etc...i hope this helps man...good luck

Post Thu Apr 22, 2004 12:44 pm

thanks guys i managed to fix FLE. im going to put a post up in genearl editing on how to fix it...thanks everyone.

Spaz

I am the Bounty Hunter of the Bounty Hunters...die you bounty hunting scum...

Post Thu Apr 22, 2004 8:59 pm

Glad i caould be of help for someone have a good one and enjoy that tool it works great ask me if ya got any questions with it...i am doing well working with it....

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