Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

The Monkeys 1.1

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Sep 23, 2004 9:33 am

Hi Black Eagle, this is jamie, i am on my other user name. I cant find you any direct help but if you download the "freelancer physics changer" mod, that has a menu, you could look at the way thats done. Another menu mod is "the equalizer" mod (one of my personel favorites. I reccomend the equalizer as the physics changer keeps crashing for me so there may be a problem in the script. I hope this can help.
PLEASE NOTE: i got the information from timothy mcurdy aka BlazeMe.

Post Thu Sep 23, 2004 4:01 pm

Hey black eagle,

I was wondering if your MOD might have placed what looks like a set of working fuel tanks from working station in the east dallas debris field despite there being no working station.

Now I know that your first reaction might be that it's the ruins of the Dallas jump gate experiment. trust me it's not. I've seen those ruins and they are in the grande negre, not the east dallas debris field.

The tanks show up as "unknown object" and when I near them I am always attacked by bounty hunters (I hate those lousy ***'s). When I shoot at them unknown object/containers nothing happens.

Any help you could give would be appreciated!

OEx

P.s. For more info on my question please refer to my thread in the spoilers forum.

Post Sat Sep 25, 2004 3:48 pm

Hi!

Jamie: Thanks for your help! If I get some time I will look into these mods and try to make some options for my mod. But before I do this I will firstly add all the other features to the mod, because in my opinion this is more important than having a menu mod.

Omicron Explorer: These tanks were not added by me. They are already in the original game. There is a bug in the original game, so that they are named "unknown object". But these bug will be fixed in the next version of my mod, because for the next version I use the unofficial SP Patch 1.4 to fix many minor bugs from the original game.

About the next version: I had to rebuild some parts of the new Robot system, but now it is really finished and fully working!

J.J

Post Sun Sep 26, 2004 12:13 pm

Hi its me, are you nearly done with this mod yet? the tension is building up. Could you tell us what still needs to be done and what has been done. Just two quick questions, will there be more ship for the monkeys,order,robots and nomads as well as the colonies? Also will there be a nomad HOME system?
Danke

Post Mon Sep 27, 2004 1:11 pm

Hi Jamie!

You may want to read some of the older posts in this thread. I once said when the next version will probably be released (In about 2 months, but only if everything goes well. I hope at least to release it this year).

I also post my advantages from time to time.

Until now I got the following additions:

- A new system for the Robots, with two settled planets and three bases. There are also two tradelanes, many encounters and all the other things needed for a good system (nebulas, wrecks).

- Two new ships (both for the Robots). A bomber and a freighter. The bomber is a new shipclass, it can carry several torpedoes and has a thick hull and strong shields, but less energy weapons.

- I'm working on another new system. There are some surprises in it. A blackhole, some strange visual appearences (I hope you understand what I mean. My bad english ), many wrecks and some other strange things.

These are some features I want to add:

- A new experimental ship for every of the four houses. Experimental means that they have special abilities (For example, the Liberty exp. fighter can fire in cruise speed)

- Some new ships for the Robots (I mentioned them above, but maybe some more), the Monkeys, the Nomads and maybe also for the Order.

- Ship upgrades, such as shield and power upgrades.

- And of course some other things!

That's it for now!

J.J

Post Wed Sep 29, 2004 7:24 am

Ok here is an idea.
n the nomad 1 system the nomad base is said to look like a normal asteriod (it looks EXACTLY like heavens gate in the tohoku system). But it has a nearly invulnerable material that built it. My idea is that since you are making bomber classes of ships you could put in the "destructable universe" mod, you could then be able to blow up the bases. It would be better if you could get the base to blow up like it would other than in one big,quick explosion. If you dont know what i mean it is like the way freeport 7 is blown up. Obiously you could make the base come back after you leave the system. The robots say that they made the material that the base is made out of (see i paid close attention to what is in this mod) but they had forgotten. You could say they remembered and now they launce assults on the base with their special bombers.

Also here are some ideas for the special thing that the Experimental ships could do.

Liberty-Fire in cruise speed (like you said)
Bretonia-Instant cruise
Kusari-A sort of transparency cloak, they fly right through rocks and other debrie when activated.
Rheinland-the obvious one for this house is the cloak, but i am not going to say that due to the fact is is banned. I would say a sort of weapon upgrade. Weapons are stronger than they are normally when fired with it activated.

What do you think? i think these are unlikely but worth a shot

Post Sun Oct 03, 2004 5:22 am

Thanks Jamie!

Some of the ideas are good. I also had ideas for the other ships.

Bretonia: It has very strong shields that reload instantly if destroyed. Pulse weapons do less damage to this shield.

Rheinland: It has strong weapons, which do the same shield damage as hull damage. The projectiles are maybe guided.


The transparency cloak will not be possible, sorry, but I will find something else for the Kusari experimental ship.
AGAIN: A non-cheating cloak is not possible. So I will not include a cloak in the mod!!!

Thanks again!

J.J

Post Wed Oct 06, 2004 4:09 am

I dont personally see the point of betonia having a sheild that recharges instantly. Doesnt that make them invinible? Mabey for the kusari the ships could travel at the speed of a gunship (120mps) istead of tht of a fighter. I think this because kusari seems to relay on there agiliy over their firepower. I am currently in the school computer so i need to keep this short unfortunatly, this idea just came so i am just aying it befoe i forget. Please tell me what u think. Also for everyone else plase say what you have put into the monkeys v1.2.
thanks

Post Wed Oct 06, 2004 5:13 am

Sorry Jamie, but I think you did not understood me!

If your shields are totally down, it needs some seconds until a small part of the shield is reloaded. I want to make the bretonia shields to reload the whole shield after 5 seconds. But therefore this shield is not that strong. So it would be better than other shields, but not invincible. You should also know that this shield will only be mountable on the bretonia experimental fighter, which has some advanteges, but also some real disadvanteges!

To make the Kusari experimental ship faster than the others is a good idea, but I have to think about that, because there is already the Starblazer, which is the fastest ship from the colonies.

Many thanks for your post!

Post Wed Oct 06, 2004 3:44 pm

I agree with Jamie's idea of a menu-mod! BTW, sometimes I can enter the Hispania in Ormicorn Alpha and the game crashes.

J.J

Post Sun Oct 10, 2004 5:40 am

OK, i understand now the thing about the sheild. I am glad to here king lin agrees with my idea for a menu mod. This means others can change the mod to ways they prefer. I look forward to seeing this mod completed. I will try to be the first on to download it.

Post Tue Oct 12, 2004 9:27 pm

BLACK EAGLE
Hi, this is Vader{MERCS},is it in any way possible to have an upgraded version of the Kusari Sunfury cannon? with a faster projectile speed that also shoots red energy bolts instead of green?

I think Sunfuries look nice on the wing-tips , Vader{MERCS}

Post Wed Oct 13, 2004 8:22 am

Hi!

King lin: Okay, so you would also like to have a menu mod. I will try to work on it, but I think it will not be in the next version.
I also looked into the Omicron gamma thing, but I couldn't find any bugs. Do you use any other mods or an edited savegame. If not, I have no idea how to fix this.

Vader: I will see if I'll add a new weapon which has red energy bolts and the characteristics of the Sunfury, but only if it fits to my ideas.

To the mod: I had some tests in the last two weeks, so that I did not have much time to mod. I only included all the fixes of the Unofficial SP Patch 1.4! In two days my holidays will begin (only for two weeks). Then I will have more time to mod. Thats it

Black Eagle

Post Wed Oct 13, 2004 8:57 pm

BLACK EAGLE
Hi again , thanx for the quick reply,in regards to the upgraded gun , could it be renamed to DRAGON FURY ? from SUNFURY ? , and also ,what about a ' Super Sabre' or ' Stilletto ? ' . Also maybe a small space station hidden way-out in some out-of -the -way system where players could meet you and the rest of us die-hard ,down-and-dirty,hard to kill,contract killers working for the ROBOTS, Monkey mod fans ?

Still using L.A.P.D. interrogation techniques on these nomads,Vader{MERCS}

Post Thu Oct 14, 2004 12:25 pm

Hi Vader!

The name Dragon Fury sounds really cool, thanks for the idea.

I already added one secret base in the next version, but I will think about making a special base with some famous people (Would you like to meet Orillion once again?) This idea is also really good. Many thanks!

My holidays will begin tomorrow and then I will have more time for modding. The next things to do are:

- the new Monkey home system (the robot home system is finished as I said in one of the posts before)

- adding the experimental ships for the four houses (I already found good models for three of them. Many thanks to baene for his great models!!!)

- adding a capitalship for the robots and maybe also for the monkeys (It will be as large as a cruiser and it will be flyable but very expensive!)

That's it, hope you like it!

Return to Freelancer MOD Announcement Forum