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The Monkeys 1.1

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Oct 14, 2004 8:37 pm

Is there any way to make a Nomad Missle, a Monkeys Missle, a Robots missle, and an Order Missle? (I already mentioned this in my second post, I think.). And perhaps we would like meet Casper Orillion...

Post Fri Oct 15, 2004 6:45 am

Thanks King Li!

There will definitely be some missiles for these factions (at least for the Robots, the Nomads and the Monkeys). Good idea.

I'm already working on the base with Orillion and other story characters on it!

Post Fri Oct 15, 2004 5:14 pm

BLACK EAGLE
Hi ,this is Vader{MERCS},Quick response dude,awesome! I await your next mod with much anticipation,just one more thing though, could it not be so hard to rescue ' BETA- FOUR ' this time, please?...Pretty Please?


Still monitoring any activities from Nomad-outpost, Vader{MERCS}

Post Mon Oct 18, 2004 6:16 am

Can you please make Nomad Regenerate Cells (Organic) buyable for us please... I have an idea which is: If your ship has Nomad Regenerate Cells, the ship will change colour and texture to that of a Nomad ship.... Just an idea...

Post Wed Oct 20, 2004 1:45 pm

Hi again!

Vader: I'm sorry that this mission object is so hard. I'll try to make it a bit easier, but I will not make it as easy as it was in the original game.

King Lin: The Nomad Regenerating Cells (Similar to Nanobots, but for Nomads, for all, who do not know what we are talking about. Just scan a Nomad fighter!)
are only used to repair the Nomad ships. These ships are partly organic and so can be rebuilded with new cells.
But I'm affraid. The thing with turning a ships skin to a Nomad skin is not possible King Lin. Therefore I will probably not make them buyable. But I will think about, if I can make them somehow useful to the player.

I'm working on the mod, but it will take some time. Sorry, but I want to release the next version almost bug free and with many new additions. So be patient please! Thanks!!!

Post Mon Nov 01, 2004 7:38 pm

Ok. Hmm... perhaps Nomad Regenerating Cells can be used to boost armour, engine, and generator power but they should be expensive. Or they can be used as secondary nanobots...

Post Wed Nov 03, 2004 12:46 pm

Hi guys!

Bad news. I will be on an exchange program for five weeks (It begins on saturday). I'm not sure if I have access to the internet there, but I will not have the possibility to mod. If it is somehow possible I will keep posting here in this thread, but please don't get angry, if I do not answer until I'm back!

Until now I got these things:

- The Robot system (totally finished with nebulas, bases, wrecks, tradelanes, etc.)!

- Half of the Monkey system

- Some things of the surprise system, but I got some problems there

- A new Nomad VHF

- Three other new ships

- All the improvements and bugfixes of the unofficial FL SP Patch 1.4

- Tradelane disruptors

What needs to be done:

- Some new weapons (guns, missiles, mines, artifact-guns, etc.)

- New commodities

- New Nomad system and maybe other new systems

- The experimental ship for each of the four houses

- And some other things

I got many good ideas, but I think I will not add all of them in the next version, but make some more versions of the mod. This is because I do really not have so many time for modding anymore. So, it may take a while.

Keep playing the old version or other nice mods. And of course keep posting here.

Black Eagle

Post Sat Nov 06, 2004 6:21 am

BLACK EAGLE
Hi this is Vader{MERCS} I hope your exchange is pleasant,one thing though, is it possible for your next mod to maybe have the missions where you have to take out a space station, to have the space station not only eject scanners but also maybe 3-5 life pods( to simulate a skeleton space crew) and maybe a power-generator ( an energy defence systems generator power -cell ?).Just wondering,but anyway ,enjoy your experience.

Waiting to see the new Robots system, Vader{MERCS}

Post Sat Nov 06, 2004 4:14 pm

Vader {MERCS}, I agree with your idea, its cool. Can't we also have battleship killing missions?

Post Mon Nov 08, 2004 6:53 am

BLACK EAGLE
Hi again,how is your trip?, i just have one more idea,what if maybe there could be an energy force-shield as powerful as the shield sold by the Monkeys/Robots that can be euipped to any class vessell ? (sell them at class 2 licence but for say maybe an extra 150,00 creds on top of their one?) maybe some Weapons as well ?( just so one maybe able to soup-up a ' PATRIOT ' light-fighter perhaps?)

Almost got enough for the ' FROTH ' Freighter, Vader{MERCS}

Post Sat Nov 13, 2004 4:05 pm

Hi everyone!

The exchange is really nice and I also have access to the internet here. So I will be able to keep posting in the forums, but maybe not as often as normally.

I have to end here, but I will be back as soon as possible!

Thanks for all your posts,

Black Eagle

Post Sun Nov 14, 2004 5:48 am

Hi again!

Thanks Vader these are good ideas. I will try to give exploding stations in Randommissions also some lifepods to drop (With the power generator I'm not really sure, but I will think about it)!

I will also add some research stations, which are difficult to reach. There you will be able to buy some advanced equipment for lower class hardpoints. But of course you have to be friendly with the faction, which owns the station and you have to be at least on an average level and have much money. I think this should only be a possibility for advanced players, who do not want to fly a VHF.

Kinh Lin: I will try to add battleship killing missions, but this is not so easy and therefore this may need some time, meaning that it will probably not be in the next version but in a future version of the mod!

Many thanks again for these good ideas! Without you the mod would be much worse (As a small thanks you will be in the next version of the mod. But until I mod this it will take some time. So, you may think about, which ship you want to fly and which equipment you want to carry!!!

Black Eagle

Post Sun Nov 14, 2004 7:36 am

LOL, I edited the Anubis Mk2 to lvl 1 and changed its cost alot in my own files.

Now the Anubis Mk2 is lvl 1 and worth 1 credit!!!

I also slapped invurnablity on now this game is fun! lol

Post Tue Nov 16, 2004 3:11 am

BLACK EAGLE
Hi, This is Vader{MERCS}, good to hear your exchange is cool, one question ? to whom were you refferring to when you mention the appearance of characters? if you were reffering to me? , could i please be in either a faction/ base/flight formation alongside other Monkey mod fans?( example :KING LIN , P/Doll , e.t.c. ? ) flying VERY high-end fighters( light-class if poss.) carrying VERY high-end weapons? ( 750 m/s or higher projectiles with a 650 m or higher range? ) maybe located on one of these ' new Bases ' ? ( also with a VERY high a.i. level if air-bourne ? ), that would be real cool, but if you weren't refferring to me , please pay no attention to this , heh heh heh.
Stay cool ' Captain.'

I like the ' SPECIALIST'S ' Colonial defence Space-station outpost idea, Vader{MERCS}

Post Tue Nov 16, 2004 9:24 am

Hi Vader!

I was referring to you also! I thought of putting all the people, who posted in this forum and also some other modders from lancersreactor (Chips, BP, etc.) into the game (Of course only, if they give me permission to use their names in my mod

I have a nice idea about how to include them into the game, but this will be a secret!

Just keep playing!!!

Black Eagle

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