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The Monkeys 1.1
Here you can announce your own Freelancer MOD and find information about the different available packages!
Hi Y'all!
I just want to say that I just LOVE this Monkeys 1.1 mod! I've had and played Freelancer since BEFORE It came out (I had it pre-ordered from MS to be sure I'd get one of the first copies.. LOL) and all these mods keep the game fresh and interesting I did have a strange thing happen to me today though. I was determineed to explore the Unknown system 1 and found the Osiris and the Nomad 1 jumphole. I entered the jumphole and for some reason it stayed there.... I mean I was able to make coffee, make lunch, eat, and it was still traveling in the jumphole.. (at least 30 mins went by).. I figured maybe it was designed that way to reach some far away point.. anyway I ended up having to end the program using the task manager to restart the game. Has this happened to anyone else and is there a simple fix in one of the ini files I can try?
Thanks again for the great mod and I'm looking forward to the next installment!
Well done everyone!!! Y'all are the BEST and with all this talent and support Freelancer is going to be FOREVER fresh and new and will never go the path of the other great trading games such as Privateer (which I LOVED!).
Mystic
I just want to say that I just LOVE this Monkeys 1.1 mod! I've had and played Freelancer since BEFORE It came out (I had it pre-ordered from MS to be sure I'd get one of the first copies.. LOL) and all these mods keep the game fresh and interesting I did have a strange thing happen to me today though. I was determineed to explore the Unknown system 1 and found the Osiris and the Nomad 1 jumphole. I entered the jumphole and for some reason it stayed there.... I mean I was able to make coffee, make lunch, eat, and it was still traveling in the jumphole.. (at least 30 mins went by).. I figured maybe it was designed that way to reach some far away point.. anyway I ended up having to end the program using the task manager to restart the game. Has this happened to anyone else and is there a simple fix in one of the ini files I can try?
Thanks again for the great mod and I'm looking forward to the next installment!
Well done everyone!!! Y'all are the BEST and with all this talent and support Freelancer is going to be FOREVER fresh and new and will never go the path of the other great trading games such as Privateer (which I LOVED!).
Mystic
Hi MysticTimeLOrd and many thanks!
It's good to hear that you like the mod.
To your problem:
This bug normally shows up, if the destination file of the jumphole in the system.ini is not correct.
But, as noone had this problem before (For me it was also working), I think that there may be another problem.
At first:
Did you try to go through the jumphole once more? Maybe it will work next time!
Please install SDK 1.3 at first and then activate the mod!
Do you have any other mods active? If so, please deactivate them (except of, if FLMM shows that they are totally compatible with your mod) and try again!
Otherwise please try to deactivate and then reactivate the mod!
If all this does not help, try to download the mod again. There could have been a bug in the actual download!
If all this does not help, please open the following ini file and post it here:
FLMM/mods/The Monkeys 1.1/Data/Universe/Systems/Ew05/Ew05.ini
Then I can look into your file and see, if everything is correct!
I hope this helps!!!
To all:
My host from the exchange program is also a freelancer fan. Maybe it is possible for me to download version 1.1 and work a bit for the next version. I have some time, so I will try this!
Black Eagle
It's good to hear that you like the mod.
To your problem:
This bug normally shows up, if the destination file of the jumphole in the system.ini is not correct.
But, as noone had this problem before (For me it was also working), I think that there may be another problem.
At first:
Did you try to go through the jumphole once more? Maybe it will work next time!
Please install SDK 1.3 at first and then activate the mod!
Do you have any other mods active? If so, please deactivate them (except of, if FLMM shows that they are totally compatible with your mod) and try again!
Otherwise please try to deactivate and then reactivate the mod!
If all this does not help, try to download the mod again. There could have been a bug in the actual download!
If all this does not help, please open the following ini file and post it here:
FLMM/mods/The Monkeys 1.1/Data/Universe/Systems/Ew05/Ew05.ini
Then I can look into your file and see, if everything is correct!
I hope this helps!!!
To all:
My host from the exchange program is also a freelancer fan. Maybe it is possible for me to download version 1.1 and work a bit for the next version. I have some time, so I will try this!
Black Eagle
Greetings and thank you for your reply
Yes, I'm guilty of loading one other mod <hanging head low> LOL I love the Naviation Map mod that shows everything without having to actually visit each place.. an update to that would be a wonderful thing to have.. I am going to take your advice and run the SDK and then just the Monkey mod and see if that works. As I said I love the mod and would like to explore everything it has to offer Thank you again for your reply!
Always
Mystic
Yes, I'm guilty of loading one other mod <hanging head low> LOL I love the Naviation Map mod that shows everything without having to actually visit each place.. an update to that would be a wonderful thing to have.. I am going to take your advice and run the SDK and then just the Monkey mod and see if that works. As I said I love the mod and would like to explore everything it has to offer Thank you again for your reply!
Always
Mystic
Hi all. (@Black Eagle this is J.J new user name u see.)
i was just wondering if there will be an official 24/7 server for this mod, i would happily host it but can host 24/7 so there is no point really. It yould be really cool to see lotsa people fighting nomads or fighting the rest.
Also, this mod is good an all but i think it is missing something, all the action seems to be going on in the bew systems and the old ones are forgotten. Mabey opeining up Alaska and putting in a few fully operational bases there. Get the NPCs flying the new ships as well (excuse this if they already do, i havent played FL in a while).
Just for the sake of keeping us fans updated could you please tell us everything you have changed from monkeys 1.1 to 1.2.
thanks
True victory is not crushing your opponent on the battlefield, no, my friend, true victory is when your enemy regrets opposing you in the first place.
i was just wondering if there will be an official 24/7 server for this mod, i would happily host it but can host 24/7 so there is no point really. It yould be really cool to see lotsa people fighting nomads or fighting the rest.
Also, this mod is good an all but i think it is missing something, all the action seems to be going on in the bew systems and the old ones are forgotten. Mabey opeining up Alaska and putting in a few fully operational bases there. Get the NPCs flying the new ships as well (excuse this if they already do, i havent played FL in a while).
Just for the sake of keeping us fans updated could you please tell us everything you have changed from monkeys 1.1 to 1.2.
thanks
True victory is not crushing your opponent on the battlefield, no, my friend, true victory is when your enemy regrets opposing you in the first place.
Hi again!
I will be back home at christmas. During the holidays I may have some time to mod. I hope to release a next version at the end of January or February, but it will not have all the new things included. I'm very sorry, but I have lots of work for school.
In the next release there will probably be the following additions:
- A new system for the Robots
- A new system for the Monkeys
- A new system for the Nomads
(All fully with bases, planets, nebulas, tradelanes, wrecks, etc.)
- A new Nomad VHF
- A new Robot freighter
- New Monkey and Robot capitalships (flyable)
- Some new weapons
- Some other things
I hope you can understand that I do not have so much time for modding, sorry!
Nighthawk: How often do you change your username???
I know that most of the action is going on in the new systems, but these new systems are the main part of the mod. I will try to add some new things also to the old systems (Like special research bases, which sell the house Experimental fighters), but the main part still are the new systems and the Monkeys, the Robots and the Nomads.
I have an idea how to add story only systems to the game, but it will take some time to do this. So it will not be in the next version.
Thanks to all of you!
Black Eagle
I will be back home at christmas. During the holidays I may have some time to mod. I hope to release a next version at the end of January or February, but it will not have all the new things included. I'm very sorry, but I have lots of work for school.
In the next release there will probably be the following additions:
- A new system for the Robots
- A new system for the Monkeys
- A new system for the Nomads
(All fully with bases, planets, nebulas, tradelanes, wrecks, etc.)
- A new Nomad VHF
- A new Robot freighter
- New Monkey and Robot capitalships (flyable)
- Some new weapons
- Some other things
I hope you can understand that I do not have so much time for modding, sorry!
Nighthawk: How often do you change your username???
I know that most of the action is going on in the new systems, but these new systems are the main part of the mod. I will try to add some new things also to the old systems (Like special research bases, which sell the house Experimental fighters), but the main part still are the new systems and the Monkeys, the Robots and the Nomads.
I have an idea how to add story only systems to the game, but it will take some time to do this. So it will not be in the next version.
Thanks to all of you!
Black Eagle
I just change my username when i get bored of my old one. lol
heres another idea fir you.
Use the "heavens Gate" base as a colony base where all the houses gather to help in the war effort against the nomads, there should be a place in the Tohoku system with jupgates to the capital systems of each house. Put lots of weapons platforms aroud the base and some house battleships, this could aslo be a place to sell each of the house special fighters.
heres another idea fir you.
Use the "heavens Gate" base as a colony base where all the houses gather to help in the war effort against the nomads, there should be a place in the Tohoku system with jupgates to the capital systems of each house. Put lots of weapons platforms aroud the base and some house battleships, this could aslo be a place to sell each of the house special fighters.
Hi to all!
I'm finally back from the exchange! It was a very nice time!
As I do not have school now until 7th of January, I will have some time to work on the mod. I will try to get a next version as soon as possible!
For this I still have to do the following things:
- Some new weapons
- 2-3 new ships
- 2-3 new systems
- some new commodities
- some minor changes
Many thanks that you keep waiting for the mod! As a small present you will be flying around in the FL-Universe for a new faction (Of course only if you want to
Keep playing!!!
Black Eagle
I'm finally back from the exchange! It was a very nice time!
As I do not have school now until 7th of January, I will have some time to work on the mod. I will try to get a next version as soon as possible!
For this I still have to do the following things:
- Some new weapons
- 2-3 new ships
- 2-3 new systems
- some new commodities
- some minor changes
Many thanks that you keep waiting for the mod! As a small present you will be flying around in the FL-Universe for a new faction (Of course only if you want to
Keep playing!!!
Black Eagle
Hi all,
We have hosted a MP server with the Monkeys mod, plus some other things - new commodities, new systems etc. But the core of the monkeys 1.1 is in the mod and the heart of the server.
I have spoken to Black Eagle about it and he has provided advice and help for us and last night he played on the server for the first time.
Until now I have not posted the server as I wanted Black Eagle to play it and be happy with it. It has now been up for a week, is stable and I think Black Eagle enjoyed his time.
Black Eagle has said he will post a comment on the forum about it.
I would add that we hope to follow Black Eagle and when the next monkeys mod comes out, adapt the server along with it.
Strail
We have hosted a MP server with the Monkeys mod, plus some other things - new commodities, new systems etc. But the core of the monkeys 1.1 is in the mod and the heart of the server.
I have spoken to Black Eagle about it and he has provided advice and help for us and last night he played on the server for the first time.
Until now I have not posted the server as I wanted Black Eagle to play it and be happy with it. It has now been up for a week, is stable and I think Black Eagle enjoyed his time.
Black Eagle has said he will post a comment on the forum about it.
I would add that we hope to follow Black Eagle and when the next monkeys mod comes out, adapt the server along with it.
Strail
Hi all!
I enjoyed playing the Void mod made by Strail. I hope that I have some time in the next days to visit the server again!
But I think it looks really good (Only some tweaks for the next version !
So it would be nice if Strail would submit the mod to lancersreactor and announce the server here. He made some very nice additions (commodities from kaegogi, real space by Louva Deus and some other things)! If you liked The Monkeys visit "The Void Server" to try out the Void Mod. Maybe I will be there during the next days.
When I played the mod, I realized that fighting (specially on lower levels) takes very much time, because of the NPCs using Nanobots and Shieldbatteries. Too much time I think. In the next version of the Monkeys the NPCs will still use Bots and Bats, but they will not get so much. So the fights should be shorter and not so boring. Sorry for this, but as I mainly tested the mod to find bugs, I never realized this. Of course if you want to have really long and difficult battles there will still be some missions, which are very hard!
I have just completed the first two flyable capitalships for the next version. A monkey and a Robot destroyer (both models from baene, which are just great!!!).
These ships are very expensive, but also very strong!
So, until the next version of the Monkeys will be released visit the Void Server and play the Monkeys with some good additions online!!!
I enjoyed playing the Void mod made by Strail. I hope that I have some time in the next days to visit the server again!
But I think it looks really good (Only some tweaks for the next version !
So it would be nice if Strail would submit the mod to lancersreactor and announce the server here. He made some very nice additions (commodities from kaegogi, real space by Louva Deus and some other things)! If you liked The Monkeys visit "The Void Server" to try out the Void Mod. Maybe I will be there during the next days.
When I played the mod, I realized that fighting (specially on lower levels) takes very much time, because of the NPCs using Nanobots and Shieldbatteries. Too much time I think. In the next version of the Monkeys the NPCs will still use Bots and Bats, but they will not get so much. So the fights should be shorter and not so boring. Sorry for this, but as I mainly tested the mod to find bugs, I never realized this. Of course if you want to have really long and difficult battles there will still be some missions, which are very hard!
I have just completed the first two flyable capitalships for the next version. A monkey and a Robot destroyer (both models from baene, which are just great!!!).
These ships are very expensive, but also very strong!
So, until the next version of the Monkeys will be released visit the Void Server and play the Monkeys with some good additions online!!!
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