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The Monkeys 1.1

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Tue Jan 25, 2005 11:55 am

KING LIN, BLACK EAGLE
Everybody!Hi this is Vader{MERCS.SFC}'The new mod sounds excellent!(I will inform my friend of your descision).I just wanted to let everybody know of a new American Sci-fi series called ' Fire-Fly '.It is about the adventures of a Space captain and his swash-buckling crew who traverse the wonders of space encountering all sorts shifty,shady characters, Human and alien alike( It is set in a galaxy somewhat similar to ' SIRIUS ').The main character seems to bear an uncanny resemblence to that of our own hero ' Trent Eddison ' !( **** he even sounds and talks and dresses the same ) All the back- grounds and props look like stuff STRAIGHT outta ' Freelancer ' ( except his ship looks like it would kick major ass!) hell , you may even recognise 1 or 2 of the actors in it.( this is not an animated series)Anyway , must fly ,just thought i'd let you guys ( and any other avid ' FREELANCER ' fans) know about it.

Still busting up Nomads ...from the blind-side heh heh,Vader{MERCS}

Post Fri Feb 04, 2005 6:00 pm

is this thread dead or something?

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Post Sat Feb 05, 2005 9:59 am

No King Lin!

Sorry that I did not respond, but I'm so busy with some school work and also have to work on the mod. So I do not have much time to visit TLR. I'm making progress on the mod, however it is not going very fast the last days. I will have some more time the next days and hope to get as much new things in the next version as possible. It is very probable that the release will be the 20 and not before.

These things are finished:

- The new Robot system
- A new Nomad VHF
- Two new flyable capitalships (one for the Monkeys and one for the Robots)
- All improvements of the FL SP Patch 1.4 added
- Some minor things and bugfixing

What has to be done until the release:

- 47 new commodities (27 of them are contraband) are in the mod, but I have to make the new traderoutes and make them available on the stations and planets
- Every faction gets its own pilots, which will be dropped and can be sold on the bases of their enemies or on their own bases (the icons, names and info is already made. I only need to add them to the loadouts and to the bases, which buy them)
- A new Nomad system (I already got some parts of it)
- If I have the time, also a new Monkey system
- And of course some minor additions

So, don't get angry, if I do not respond so fast on your posts here, but I'm really busy. I hope you will like the next version!

Black Eagle

Edited by - Black Eagle on 2/5/2005 2:40:36 PM

Post Tue Feb 08, 2005 1:42 pm

Ok guys!

It's getting very close. I just added a Liberty Gunboat to the mod (I got a great model from the old Excelcia Mod), which is now flying around in Liberty and for the Outcasts (They no longer fly Rheinland capitalships, but Liberty ones).

But making a good commodity market for all the new commodities (Now I have 60 new ones, because I added 13 commodities, which are produced by the Monkeys (3), the Robots (3), the Nomads (5) and the Order (2)) is MUCH work.

I think that I will make a market, which is a bit more simple, so that for example two border stations in Bretonia have the same commodity settings. I have divided the market in these sections:

Capitals of the four houses: They have roughly the same settings, but every house likes one special drug (cardamine, alcohol/absinthe, tobacco, narcotics). Besides every house lost an important good, which can be bought on pirate bases (crown jewels, ancient kusari ceramics, viking weapons, declaration of independence)

Pirate capitals: They also have the same settings, but produce different drugs. They pay high prices for slaves, childslaves, prisoners, etc.

Researchbases/-planets: They sell newest technology and need raw materials.

Navy and police bases (also prisons): They buy prisoners and ejected pirate pilots and also weaponry.

production-/miningbases (e.g.: Pl. Pittsburgh): They need medical equipment and entertainmenbt for the workers (pleasure androids, neural chips, monster fights, etc.).

trading bases: They buy and sell everything, which is produced around, but have no special prices.

Some special bases: Some bases do not fit in one of the categories, so they get an own setting.

I hope you aggree with these general settings for the new commodities. I simply lack the time to set up a fully developed commodity market.

I hope to get this done as good as possible until the 20th. The mod will definitely be out then!

Edited by - Black Eagle on 2/8/2005 1:43:37 PM

Post Sun Feb 13, 2005 2:33 am

BLACK EAGLE,
Hi this is Vader{MERCS} , excellent news about the mod ,it sounds TOTALLY COOL!!.I just had a close up look at the Nomads VHF-Valkyrie N1, very nice indeed!,would it be too late to ask if maybe the Order (or Monkeys or Robots) VHF class Space-ship could have some sort of glowing exhaust vapours around their Engine thrusters like the Nomads N1 ?


Hanging for the ' Monkey Magic 2 ' Mod,Vader{MERCS}

Post Sun Feb 13, 2005 3:14 pm

wahoo, the new bases and stuff sound cool lol! Vader, glowing traillights are a great idea

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Post Fri Feb 18, 2005 7:04 am

I'm very sorry to say this guys, but I'm really running out of time!

There are two main things that need to be done, which I have only very little time for.

1. The commodity market with all the new commodities

To make a good market would need some weeks. I think I will just do some major traderoutes and all the smaller bases will buy the goods for an average price.

2. The commodity market with all the new pilots, which are dropped, if an enemy is killed. So I will just make prison stations and main pirate bases, which pay good prices for these.

I'm really sorry, but during the last weeks the teachers got crazy and gave us so much work. Besides on Sunday I will start to another exchange program for three weeks. But I still have to do some long essays in different subjects. This is why I do not have the time to mod.

I hope you will not kill me for this. I will work on this as soon as possible and will then release a patch for version 1.2.

So, tomorrow I will submit the new version with the following additions:

- The new Robot system
- A new Nomad VHF
- Two new flyable capitalships (one for the Monkeys and one for the Robots)
- All improvements of the FL SP Patch 1.4 added
- Some minor things and bugfixing
- 47 new commodities (27 of them are contraband) !!!As I said above the market is only a very basic one!!!
- Every faction gets its own pilots, which will be dropped and can be sold on the bases of their enemies or on their own bases !!!As I said above the market is only a very basic one!!!

Post Sat Feb 19, 2005 7:05 pm

Okay guys, that's it!

I finished version 1.18. Yes I named it 1.18 and not 1.2, because the commodity market is not finished.

As I said in the last post the commodity market is only a basic version and there might be some unrealistic or boring parts. I'm very sorry for this, but in about five hours I have to leave for the airport and I want to get some sleep before.

One good thing though. The commodity market with pilots is a more advanced version. For this I had enough time.
For example: An Outcast pilot:

- You can sell him to the Outcasts for a very good price (best on Planet Malta)
- You can sell him to the Bounty Hunters (Deshima Station or Freistadt Base) also for a very good price
- You can sell him to the Corsairs (enemies of the Outcasts) for a very good price
- You can sell hime to the Liberty Navy or Police for a good price
- You can sell hime to his friends (Liberty Rogues, etc.) for a good price

All other factions will give you less money, as they are not interested in an Outcast pilot.

I'm now on an exchange program for three weeks, but I think I will be able to visit the forum. After this I will immediately start to work on the commodity market and all the other ideas you posted here.

I'm very sorry, if you miss some of your ideas, but I simply do not have the time to mod. For example a normal week, when I have to go to school. I'm lucky if I have 4 hours to mod during the whole week. Maybe you can immagine, why I am so slow.

I still have a list with 50 BIG additions, which includes all your ideas. So, I think I will never run out of ideas. But I need some time to add at least some of them to my mod.

So, I hope you will enjoy version 1.18 and I will of course mod as often as possible. For the next version, I can only say "It's done when it's done", because I don't want to release an unfinished version like this once more. Actually I'm thinking about releasing a small patch, which only fixes the commodity market. This would not take so much time.

For version 1.18 I will make a new thread. I would be happy, if you could come there and post your ideas and your thoughts about the new version!

AGAIN, many, many thanks to all of you, who helped me all the time. Without you many additions of version 1.18 would not have been included.

Keep playing!

Black Eagle

Edited by - Black Eagle on 2/19/2005 7:08:11 PM

Post Wed Feb 23, 2005 8:24 am

Well done back eagle, it took a while but you got there. Looks a really good job you have done, im downloading it right now. I know i havent been as active on this topic as i once was..i kinda ran outa ideas :-p. Well, mods finished downloading...gonna check it out.
Well done man!

True victory is not crushing your opponent on the battlefield, no, my friend, true victory is when your enemy regrets opposing you in the first place.

Post Wed Feb 23, 2005 12:09 pm

Thanks Nighthawk!

It's good to hear that you like the mod! I'm now in England on the exchange program, but after this I will go on modding!

It doesn't matter if you do not post so often. At least you post, so that I know your opinion about the mod! Many thanks and see you again in the new thread maybe

I will check this thread only sometimes now, if someone posted here. If you have any suggestions for the next version or something else, please post in the new thread for version 1.18, Thanks!

Black Eagle

Post Thu Feb 24, 2005 9:10 pm

BLACK EAGLE
Hi This is Vader{MERCS},i hope you are not a dude,cause if you are.., it must mean im turning gay ( but really i'm not ! ok lol ) I didn't know if it was possible to make the ' MONKEYS ' mod better, but somehow...?, somehow...you did. Lol, I cant describe how TOTALLY F#$%^@# AWESOME this mod is basically. It f@#$@# ROCKS MAN !!(Yo i know why you give heaps of money at the beginning, it took me 73 Electromagnetic pulse missiles and 60 piercing delayed-charge homing missiles to save' Prison-ship XT-19 ' and ' Beta 4's 'sorry asses lol ,but man,IT WAS WORTH IT !! lol )THANKS for the time taken to make this mod cause honestly.,you should have been able to do **** like this from the beginning! lol.(Taking Civilian passengers inter-system!? ,space-miners to space-stations!?,trading black market Cyborg-augmentation Bio-enhancements or Heavy-Weapons harware!?, being able to capture pirates and collect the bounty from Capital House security forces or sell them as slaves !?, or even just being able to launch a couple of Homing Missiles at their life-pods!?, while their drifting helplessy in space waiting for rescue !? ...and i HAVEN'T EVEN LEFT THE ' NEW YORK ' SYSTEM YET!!!
' SIMPLY FREAKIN' AWESOME !! '

I cant wait to fly my ship into some of those ' Outcast ' Class 10 pilot escape pods at 'Cruise speed' ( Hey, what happens if you eject a captured Life-pod into a Radio-active smog-cloud ? ,cause its interrogation for Location time for this ' Rogue ' punk,heh heh heh)...AWESOME ONE DUDE.Vader{MERCS}

Post Sat Feb 26, 2005 7:41 am

You're turning gay vader? lol jk... Yea the new mod is totally fugging awsome

Edited by - King Lin on 2/26/2005 7:41:34 AM

Post Sat Feb 26, 2005 4:43 pm

KING LIN
Fuggin awesome!?Fuggin.., thats a good one lol,I simply cant get over how fuggin good this mod is lol

How come i didnt think of the word fuggin..?Later dudes
,Vader{MERCS}

Post Tue Mar 01, 2005 2:00 am

BLACK EAGLE,KING LIN
Hi this is Vader{MERCS},How are you? good?...good.I have the new ' Monkeys mod ' (and absolutely love the new additions, especially the fact you can capture enemy pilot escape pods!),but i seem to experience problems whenever i try to make the Hyper-jump into the ' Leeds ' systems(the game crashes to desk-top)I am currently playing the ' Monkeys ' mod and also have the ' Brown haired trent ' mod activated( Juni embarks on her mission to Manchester or Cambridge or something while your mission is to meet Tobias on Leeds).A friend of mine also experiences the same problem in the same place , please can you fix this as me and my friend are both very upset( I've never seen my friend cry until now ! lol ) that we cannot play this new and awesome mod.

Thanking you for your time and efforts,Vader{MERCS}

Post Thu Mar 03, 2005 7:54 am

Hi!

Good to see that you two are still around

Vader: The patch is already sent to bp. I posted more information in the other thread! Hope you like it

See you both! (Sorry don't have any more time)

Black Eagle

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