I go to sleep, and when i wake up, you guys have just completly ****ed up the rules without even asking!
Now that that has been said, I will give the reason why I added the commodities:
I put the commodities in to add several ways to make money. Instead of just having a base/bottom income every turn, now people can trade these resources, and they can gain money by selling/trading, and by piracy. I fell it adds another dimension into the game.
That is my reason.
But, if you want to scrap them, then I will work out something else. I now realized I do need to add more H-Fuel, but the reason some factions have a hard time getting it, is because it is a rare substance. It does not occur naturally, and the only company that mass produces it is the GMG, who also has a monopoly on its sales. So, here are your choices:
A- Remove the commodities altogether, which means that it is impossible to get any more than you bottom amount plus money from bases per turn.
B- Add more commodities to make the game more fast paced, and reduce the amount needed to build bases, etc.
C- Leave it as it is.
D- Make me come up with a new idea.
So, what will it be?
Also, let me clarify something for the tenth time.
BASE amount is NOT how much you earn per base, it is the BOTTOM amount that you get per turn, regardless.
STATION amount is how much you get for every station, 5 for small, 10 for large.
And, YOU DON'T HAVE TO USE COMMODITIES ON YOUR FIRST TURN!
@Outcast- Your progam is good, and I will put it up. Also, I made a mistake, and forgot that the Hessians can also use VHFs. I will change that. Thanks for reminding me.
Thanks for sticking this out guys!
Once you get used to the rules, the game will run smoother!
Edited by - ww2jacob on 10/31/2004 10:40:34 AM