This will be a long post, sorry but I just need to make sure that all the info is right otherwise my entire game will get totally f***ed.
First come the
Systems, Bases and my military…
New London: Battleship Suffolk – 1 Battleship – 10 HF, Planet New London – 20 LF
Cambridge: Battleship Norfolk – 1 Battleship – 10 HF, Planet Cambridge – 20 LF
Dublin: Battleship Essex – 1 Battleship - 10 HF
Edinburgh: Aberdeen Border Station – Large Station* – 10 LF
Leeds: Battleship York – 1 Battleship – 10 HF, Durham Border Station – Small Station* – 5 LF, Planet Leeds – 20 LF
Manchester: BPA Newgate – Large Station* – 10 LF, Kingstone Border Station – Small Station* – 5 LF, Liverpool Border Station – Small Station* – 5 LF
Totals: 3 Planets, 4 Battleships, 2 Large Stations*, 3 Small Stations*, 40 HF, 95 LF
*I actually have no idea what each of these stations should be considered so I just gave it my best guess. Also, all of this info comes directly off of TLR so if any is wrong do not blame me.
Ummm...moving units. Hmmmm. I'll take 5 LFs from Leeds and send them over to Dublin.
Unfortunately I seem to be lacking shipyards.
I guess I just have to build/buy some. Heh. Perfect segue into money and commodities...
Money:
Starting Cash: 300 Credits
Cash from Small Stations: 3X5 = 15 Credits (per turn)
Cash from Large Stations: 2X10 = 20 Credits (per turn)
Cash from Planets: 3X10 = 30 Credits (per turn)
Cash from being a House (Taxes, anyone?): 50 credits (per turn)
Total Cash: 415 Credits
Commodities: (all per turn)
Food: 2+1+1+6 = 10
H-Fuel: 3+2 = 5
Metals: 3+4+2+1+10 = 20
Oxygen: 2+2+5 = 9
Water: 2+2+4 = 8
Crap! Not enough resources yet! (Though apparently that doesn't matter yet. Yay!) As I said before, I need shipyards so... I'll buy a Fighter Shipyard and a Capital Shipyard. All of my starting bonus gone. *sniff*
At the end of the turn I will have 115 Credits (or zero, whatever).
I think that should cover all of the math-y bits.
Moving right along... (I'll try to always put the RPG stuff in the quote boxes)
Bretonia has long been a nation desirous of peace. Unfortunately, organized crime and piracy are on the rise. Every house has at least one unique criminal group that is a constant thorn in their side. Additionally, we all have to deal with the increasingly violent depredations of both the Corsairs and the Outcasts. In the interests of peace and prosperity I would ask that all houses put aside their petty differences and unite against these common foes. We must not wait for them to grow stronger. Until they have been crushed, the colonies will not know true prosperity.
That should cover everything. (I know some stuff was out of order but, since this is my first turn, I needed to just get some stuff out of the way, right away.)
Edit: Hey! Why aren't the codes working?
Edit 2: Yay! More money! Thanks Outcast.
Edited by - Codename on 10/30/2004 9:29:06 PM
Edited by - Codename on 10/31/2004 10:52:16 AM