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** UTILITY ** 2D System Editor _ Freelancer Explorer

Here you can find the postings on the different editing utilities found for Freelancer

Post Wed May 07, 2003 3:58 pm

Hello Shan & the others
I found a little list of bug, suggestions & questions :
- Jump Gates don't shows where I put them but about 1.5cm at the left.
- Trade Lanes are buging when you make a bad delete of an older/other.
- I think you should "draw" the trade lane in one piece to make it easier to delete + they are imposible to edit.
- Why suprise is grey?
- There is no way to make exclusions.
- What is a Buoy (or something like that).
- I think make the zone diferent by type should make the map more cear/legible
- Why the Jump Gate/Hole addition isn't make in the EDIT menu?
- You made an Object list but nothig show in.
- Every name you put in the dlls show in capital and, for example, the nickname of the first base of a system is Li01_0 but should be Li01_01.

Forgive me if it's a bit concentrate !
Thanx for your work.

NOTE : You know there is a Microsoft publicity at the top of the forum, this one is looking at your files on your computer. (i know this because i have reduce the cookies posibility and it show me a message whitch say this cookies make illegal act...)

Post Wed May 07, 2003 4:14 pm

I think it would be really great once you can add clouds. My opinion is that clouds are what make a system interesting.

Post Wed May 07, 2003 6:05 pm

Darnit! Perhaps it isnt that mod theory. It still don't work.

Post Wed May 07, 2003 6:33 pm

MrSensei, i don't think that generating a huge traffic on my pc at home would be a good idea
But when the program is considered as acceptable by some, i'll be happy to have it stored somewhere else ;-)
At this time, i'll probably release the source too. But if you want them now, just send me an email and i'll zip that for you.
I am afraid to say that it's not as clean as i would have like.. Starting from a prototype and continuing it is never the best way to have clear code anyway.

Yes you could have a compress on save, that would be fairly easy.
About the weapon platform, it's a bug , i'll fix it.

Archangel, impressive list
I'll copy all that on put it in the todo list.
quick answers :
jumpgate position : should have been fixed in the last version
deletion of object (is possible) is bugy most of the time for complex objects.
If it's grey, it's not yet implemented.
exclusion zone are coming soon.
byou is a floating block with a blinking light on it. (there is multiple types but at the moment i am generating code for only one)
Yes the zone should have different colors (i plan a huge modification of that once i have fixed the current bugs )
Addition of jumphole/gates required to move between system so it's not added here.
The names are stored properly in the dll, so if they are displayed in capital, it's a bug.
I'll fix the nickname of the base

Mjr.Hurtz, field = cloud

Back to fixing bugs then.

Thanks for all the feeback, and there is no bad feedback.
(NB: can you put the version number when reporting bugs ) check the properties of the file and you'll get the number )

Post Wed May 07, 2003 8:47 pm

I got one, not sure if I am doing something wrong or it does not work..... When I right click on a station and click properties, the screen will come up with the name, difficulty, faction....But when I click ok it says something about a value being wrong, even if I do not change anything. Is this not yet working or am I doing something wrong? Version= 1.6.5.0

Darn, I have another problem. I added a planet to one of the systems I am docked in. When I load the game I start where the sun is and die. If the mod is off I am docked at the station I was last on. Why am I starting in the sun???
Over and out!

Edited by - Cobra5mil on 07-05-2003 22:19:52

Post Wed May 07, 2003 10:08 pm

Heres a weird bug... I added a battleship to the cortez system, then saved it as a mod, and converted to flmod (zipped DATA folder, added .flmod extension). Then I activated and tried it out... on the nav map, i can see the name, but on screen... theres nothing, nor is it listed on my bottom left "scanner". The patrol way points I set to the battleship are working though, any ideas what the problem is?

Post Wed May 07, 2003 10:18 pm

Another quite irritating problem... i turned my mod off (using FLMOD) and tried reopening the editor... except now it crashes as soon as I answer the second yes/no box. And I was just getting into the spirit of things

Hmm... would appear it only crashes if I try and load my mod... or if I use a .lnk to the .exe

Edited by - AgentProp on 07-05-2003 23:20:31

Post Wed May 07, 2003 11:32 pm

Cobra5mil,

first thing never edit the system where you have saved. Something is kept in the savedgame and it doesnt like that at all.
The difficulty problem (wrong value is fixed in the latest version)

AgentProp, carefull i had some problems with flmm it was deleting some files.
And i had a crash too at some point , i had to reinstall the original inis...

Can you send me the mod , so i can see what's wrong (by email)

A massive bug has been found in the creation of the dll , so i suggest to everybody to update as soon as possible.

Post Thu May 08, 2003 2:58 am

I am using 1.7.5.1 now but I am still having the same problem with the error when editing stations. I am trying to edit Freeport 10 and at first it says base template:Ew01_01_base and under it it says, "Bar, trader, equipment, repair, news, missions, and I click ok and it works fine. But when I try to edit it again, the bar, trader... is gone and it give me the error when i try to click ok. Also, I created a planet and it worked fine, when I added a dock to the planet it let me dock but when i landed it was just a black screen with the launch button at top. Do I need to do something to get the bar and stuff on it? Sorry I am so much trouble...I always am told I create trouble :-)

Post Thu May 08, 2003 3:21 am

get the latest version from his website , much is changed and fixed
i still have some instabillity but i can live with that till the next update
zone exclusion is added too and finally all parameters show up while editing base properties (makes me very happy)
at the last moment he fixed a bug with the dll file which made the new system names and names of what is in them not show up
is fixed now
happy i could give some feedback

grey out

Post Thu May 08, 2003 6:37 am

shsan;

I d/l'ed your editor yesterday and gave it a try today. A little trouble figuring out how to use it, but kept at it and finally came up with the "Oregon System".

So far the system contains double G8 suns (one large, one small), the planet Portland, a minable astroid field, a trade lane, and a jump gate (to New York System).

Everything works! I have a couple of problems, but haven't had the chance to mess with them yet.

1. The bar has the bar tender but no other patrons and the job board is blank with the message "You have to be on better terms with the local faction". In this case, the Liberty Navy which I'm "green" with.

2. The jump gate in New York System is 180 degrees wrong (the back of the gate is faceing the trade lane) and the trade lane label is backwards.

Other than these two things everything looks great. You've done some very good work.

The Fangman

Edited by - fangmans on 08-05-2003 07:40:24

Post Thu May 08, 2003 8:25 am

Cobra5mil, yes that's a bug and i fixed it just now i'll post the fix tonight.
Thanks
For the planet that's quite strange. Did you choose a base template before clicking ok for the docking ring ?
GreyWolf, thanks for the help yesterday
fangmans, at the moment, i am only adding the bartender in the base, i'll have to add the others later and make a selection possible.
About the random missions, i don't understand why it's not there, normally you put some missions target in the map and it should be ok but it's not

You can change the orientation of the jumpgate once in the edition more, right click on it, and select change orientation, then point towards where you want it to exit

Today, i'll do a sanity check of the memory allocation that seems to be causing more trouble recently when saving a mod, it's reporting not being able to save files and not finding the dll which is really strange.

Post Thu May 08, 2003 10:30 am

I believe my bug came about because I used the o_osiris. When I made it again, and used a l_*something* it worked alright, except it crashed when got close.
I believe this happened because of the docking voice/face settings. Also, is there a list of ships which do work, docking voices/faces that do work etc?

Basically, I want to recreate the Battleship Osiris on the far side of the Cortez planet. I want it to stock the anubis, hammerhead, and stilleto. (I'm incredibly lazy). As well as stocking ammunition for everything. When I get home (at school now) I'll email the mod to you.

Still a great program, and getting better by the day!


Also: Is there any way to load a previous mod I have worked on... or do I have to build it in one go?

Post Thu May 08, 2003 4:37 pm

Few questions:
How do clouds werk then?!?
What do exclusion zones do?

Some Ideas:
-I don't know if you could do this but it would be gr8 if u could: Is it possible to actually show the rotation on objects? (Especially jump gates).
-Would it be possible to be able to MOVE objects?(Like a draggy thing)

One more thing:
Are you sure patrols work? I made a base with a 2 patrols near it and once I left the base it crashed out to the desktop.

Save the whales, Collect the whole set[[[!

Edited by - Mjr.Hurtz on 08-05-2003 17:46:46

Post Thu May 08, 2003 8:54 pm

The patrols worked for me, they ships patrolled to where the battleship should have been...

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