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**Tutorial** - Realistic Battleship settings
Here you find the different tutorials on editing and MODing Freelancer
Wanderer:
Where is your tutorial at? I have been looking for it. Is this the thread where it is? If it's the one on the first page, I have tried it, but everytime I launch from Manhattan, CTD.
CptKazo: Can I get more information about your docking techinique?
Troop5: Can I get you to send me the files you use? [email protected]
Where is your tutorial at? I have been looking for it. Is this the thread where it is? If it's the one on the first page, I have tried it, but everytime I launch from Manhattan, CTD.
CptKazo: Can I get more information about your docking techinique?
Troop5: Can I get you to send me the files you use? [email protected]
Hey guys, i found a big problem in all this editing...
in the market ships ini, how can i find out what is which base and which base is what??????????
cause i don't want liberties to sell this ship....<-
and how can i recompress the inis? do i need to do that?
or just replace the old ones?
or can i just "add" the new inis?
in the market ships ini, how can i find out what is which base and which base is what??????????
cause i don't want liberties to sell this ship....<-
and how can i recompress the inis? do i need to do that?
or just replace the old ones?
or can i just "add" the new inis?
I can't believe you haven't found it...
Try looking in this sticky thread,
Compilation of ALL IDS names, Mod Info, Tutorials, INI explination -- Read first!
if you can't find that then you need alot more help then we can give you...it has all the information you need.
To make your own name and ships is NOT an easy process and you need to modify about 6 files plus some DLL to make your own names and ships.
I would stick to modifying existing ones until you get a bit more advanced friend.
Try looking in this sticky thread,
Compilation of ALL IDS names, Mod Info, Tutorials, INI explination -- Read first!
if you can't find that then you need alot more help then we can give you...it has all the information you need.
To make your own name and ships is NOT an easy process and you need to modify about 6 files plus some DLL to make your own names and ships.
I would stick to modifying existing ones until you get a bit more advanced friend.
Wanderer:
I installed the Osiris mod and checked it like 5 times. In single it is awesome.
in multi, though, as soon as I buy a ship and trying to leave the planet - my connection is lost. I have a suspision that it crashes the server, but I am not sure. After this I cannot connect to the same server for quite a while. Usually, I have to restart freelancer and possibly the computer.
I have tried modifying INI manually and automatically using Mod Manager.
I have also tried different servers. But the result is always the same.
Any ideas?
Krolikovod
I installed the Osiris mod and checked it like 5 times. In single it is awesome.
in multi, though, as soon as I buy a ship and trying to leave the planet - my connection is lost. I have a suspision that it crashes the server, but I am not sure. After this I cannot connect to the same server for quite a while. Usually, I have to restart freelancer and possibly the computer.
I have tried modifying INI manually and automatically using Mod Manager.
I have also tried different servers. But the result is always the same.
Any ideas?
Krolikovod
Krolikovod:
...the admin of the server you tried was not amused, his server crashed atm you launched. Imho the game handles players on planets only client-side, atm you launch your client sends the info about your ship/cargo etc to the server (this makes sense since the planet/base thingy has no player interaction). So when you try to use a mod which is not running on the server and buy something the server does not know (e.g. a battleship or cruiser or commodities or weapons), both the server and the client will crash....
so: Don't do this!
Reynen:
What exactly do you mean? How it works in the ini's or in the game?
...the admin of the server you tried was not amused, his server crashed atm you launched. Imho the game handles players on planets only client-side, atm you launch your client sends the info about your ship/cargo etc to the server (this makes sense since the planet/base thingy has no player interaction). So when you try to use a mod which is not running on the server and buy something the server does not know (e.g. a battleship or cruiser or commodities or weapons), both the server and the client will crash....
so: Don't do this!
Reynen:
What exactly do you mean? How it works in the ini's or in the game?
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