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**Tutorial** - Realistic Battleship settings
Here you find the different tutorials on editing and MODing Freelancer
for all FLMM users :
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Is there any way to set the default respawn location of a ship inside a battleship or station that is destroyed to respawn at a default location such as Planet Manhattan or equivalent to solve the server/client crash problem ? Or a way to implement some kind of escape pod for each player in event of destruction within another object where your relative position no longer exists?
I'll have to take a look at the LOD later but as for respawning, the game simply won't accept a player controlled object as a ship. What appears to be moveable bases are actually just bases which are spawned/decloak at specific locations and recloaked later with a corresponding base decloaking at a different area to make it seem like the ship had moved.
Wanderer, great work with the Battleship. However, i noticed in the wepon_equip.ini file that it mentions cloaking devices. Heres some code i found:
[CloakingDevice
nickname = cloak_fighter
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
Any chance that you could figure out how to make the osiris cloak, like in the game?
[CloakingDevice
nickname = cloak_fighter
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
Any chance that you could figure out how to make the osiris cloak, like in the game?
Hi
One Question to this nice Mod:
I want to play the Original Story Missions.
i can use Docking Rings for landing on Planets, i can use Tradelines,
i have changed the steering_torque, angular_drag and rotation_inertia.
To this Point it is no problem,
but what must i change to dock with small stations or other Battleships
like the Battleship Missouri?
If i can not dock on this places i cannot complete the Missions.
Thanks for helping.
mfg
xcd
One Question to this nice Mod:
I want to play the Original Story Missions.
i can use Docking Rings for landing on Planets, i can use Tradelines,
i have changed the steering_torque, angular_drag and rotation_inertia.
To this Point it is no problem,
but what must i change to dock with small stations or other Battleships
like the Battleship Missouri?
If i can not dock on this places i cannot complete the Missions.
Thanks for helping.
mfg
xcd
Well, I edited the lines in the solararch.ini file as said in the battleship mooring fix thread, but it still won't dock with any station, the ship either flies in circles or backs up at -1m/s. I've tried repositioning and then hitting the dock button, with no effect. Here's what my lines are:
[Solar
nickname = largestation1
LODranges = 0, 2000, 3000, 4000, 7000, 40000
mass = 10000.000000
loadout = space_station
docking_sphere = berth, HpDockMountA, 40, Sc_open dock1
docking_sphere = berth, HpDockMountB, 40, Sc_open dock2
docking_sphere = berth, HpDockMountC, 5.000000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 5.000000, Sc_open dock4
docking_sphere = moor_large, HpDockMountE, 20.000000
docking_sphere = moor_large, HpDockMountF, 20.000000
docking_sphere = moor_medium, HpDockMountG, 20.000000
docking_sphere = moor_medium, HpDockMountH, 20.000000
docking_sphere = moor_medium, HpDockMountI, 20.000000
docking_sphere = moor_medium, HpDockMountJ, 20.000000
docking_sphere = moor_medium, HpDockMountK, 20.000000
docking_sphere = moor_medium, HpDockMountL, 20.000000
docking_sphere = moor_medium, HpDockMountM, 20.000000
docking_sphere = moor_medium, HpDockMountN, 20.000000
docking_sphere = moor_medium, HpDockMountO, 20.000000
docking_sphere = moor_medium, HpDockMountP, 20.000000
docking_sphere = moor_medium, HpDockMountQ, 20.000000
docking_sphere = moor_medium, HpDockMountR, 20.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_largestation
[Solar
nickname = largestation1
LODranges = 0, 2000, 3000, 4000, 7000, 40000
mass = 10000.000000
loadout = space_station
docking_sphere = berth, HpDockMountA, 40, Sc_open dock1
docking_sphere = berth, HpDockMountB, 40, Sc_open dock2
docking_sphere = berth, HpDockMountC, 5.000000, Sc_open dock3
docking_sphere = berth, HpDockMountD, 5.000000, Sc_open dock4
docking_sphere = moor_large, HpDockMountE, 20.000000
docking_sphere = moor_large, HpDockMountF, 20.000000
docking_sphere = moor_medium, HpDockMountG, 20.000000
docking_sphere = moor_medium, HpDockMountH, 20.000000
docking_sphere = moor_medium, HpDockMountI, 20.000000
docking_sphere = moor_medium, HpDockMountJ, 20.000000
docking_sphere = moor_medium, HpDockMountK, 20.000000
docking_sphere = moor_medium, HpDockMountL, 20.000000
docking_sphere = moor_medium, HpDockMountM, 20.000000
docking_sphere = moor_medium, HpDockMountN, 20.000000
docking_sphere = moor_medium, HpDockMountO, 20.000000
docking_sphere = moor_medium, HpDockMountP, 20.000000
docking_sphere = moor_medium, HpDockMountQ, 20.000000
docking_sphere = moor_medium, HpDockMountR, 20.000000
docking_camera = 0
solar_radius = 800
shape_name = NAV_largestation
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