- "The road to darkness is a journey, not a light switch." Lex Luthor, Smallville
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**Tutorial** - Realistic Battleship settings
Here you find the different tutorials on editing and MODing Freelancer
I was wondering if it were possible to make it so that the battleship would lauch from a ship yard consturction ring instead of a planet. Not only would it be more realistic but it would be cool. If this could be done then the regular Liberty battlesgip could be flow. That would be really cool! If any who does this needs help with testing then let me know. The Liberty Battleship is my favorite.
- "The road to darkness is a journey, not a light switch." Lex Luthor, Smallville
- "The road to darkness is a journey, not a light switch." Lex Luthor, Smallville
Concering IGx89's need to post info on a web site.
I have a web site that is ready and if you haven't already found a place to post your stuff you are welcome to do so on my site. www.geocities.com/Legend21084/
I have a web site that is ready and if you haven't already found a place to post your stuff you are welcome to do so on my site. www.geocities.com/Legend21084/
First to spiritwalker, i'll answer as i go along
1: Do you mean 4 rounds a second or 4 seconds per round? I guess you mean 4 per second but i'm not sure. Please clarify.
2: I made the energy requirements so high because the game needed balance. You needed to be able to let heavy fighter/bomber swarms have a chance to get close and launch torpedoes with hopes that maybe 1 or 2 could get through.
3: Might be do-able but haven't tried.
4: Not possible until someone releases a decompresser for the 3d files.
5: Can be done but you won't be able to get into stations and such anymore. You'll be stuck in space even though it looks like you docked with a station. Haven't cracked the docking/boarding sequence yet.
6: In progress and sending to testers soon.
Legend21084, the files will be with you in a few hours. I'm at a public pc now. The liberty battleship can't be used because of the tower getting in the way and docking issues. I'm trying to solve that. And I can't get it to launch from where you said because it would meean having to rewrite all the systems and that would take forever and a year by myself. And can i use your site to post new mods and pics regarding FL? I've been there but there's no link for submitting files.
Event_Horizon, could you clarify please. No turrets as in no icon or just not showing up ingame i.e. shot comes out of phantom turret. If thats the case, try checking the weapon_equip section. Maybe you missed something.
IGx89, that one will take more time since i have to transfer everything into the script.
1: Do you mean 4 rounds a second or 4 seconds per round? I guess you mean 4 per second but i'm not sure. Please clarify.
2: I made the energy requirements so high because the game needed balance. You needed to be able to let heavy fighter/bomber swarms have a chance to get close and launch torpedoes with hopes that maybe 1 or 2 could get through.
3: Might be do-able but haven't tried.
4: Not possible until someone releases a decompresser for the 3d files.
5: Can be done but you won't be able to get into stations and such anymore. You'll be stuck in space even though it looks like you docked with a station. Haven't cracked the docking/boarding sequence yet.
6: In progress and sending to testers soon.
Legend21084, the files will be with you in a few hours. I'm at a public pc now. The liberty battleship can't be used because of the tower getting in the way and docking issues. I'm trying to solve that. And I can't get it to launch from where you said because it would meean having to rewrite all the systems and that would take forever and a year by myself. And can i use your site to post new mods and pics regarding FL? I've been there but there's no link for submitting files.
Event_Horizon, could you clarify please. No turrets as in no icon or just not showing up ingame i.e. shot comes out of phantom turret. If thats the case, try checking the weapon_equip section. Maybe you missed something.
IGx89, that one will take more time since i have to transfer everything into the script.
Oh and one more thing i forgot to mention, i have successfully tested three weapon themes and would like to here your preferences and on which ships you'd like to find them on. Railgun, Beam weapons, Flak Guns and Missile boats. The railguns are powerful long range weapons but have a average reload rate, the beam weapons have great range and look fantastic but are low on damage. Missile boats are powerful, accurate and long range but can't be used at close range due to its large blast radius. It also has the slowest of all refire rates. Flak guns on the other hand have a high fire rate with a big radius but have slightly better than beam weapon damage and aren't that fast. Tell me your preferences. I would like to hear what you have to say about it.
Wanderer, I haven't figured out how to put an upload files button on the site yet. Just send me the files and I will put them up for you. I will be going to school later and will try to figure out how to put an upload files button on there. I personally think that the beam weapon would be the coolest. The second one I would choose would be the flak cannon and then the missle boat.
@Wandere
Please can u send me the newest .ini files
I`m too stupid to get it run manually
[email protected]
thanks cepunkt
Please can u send me the newest .ini files
I`m too stupid to get it run manually
[email protected]
thanks cepunkt
I've found a way to dock with capital ships more easy.
My original intention was to get the mooring thing to work, but this seems to be really difficult. Imho the problem is somewhere in the content.dll in \DLLS\BIN, because it seems to provide the docking scripts.
Now to my docking solution:
1. In the 'shiparch.ini', set the flag:
mission_property = can_use_berths
for your caps (Wanderer's Osiris battleship has this flag already set)
2. Open 'solararch.ini' in /DATA/SOLAR and search for 'space_factory01'.
This is the archetype for most shipyards (I sell the caps there)
Change line:
docking_sphere = moor_large, HpDockMountF, 5.000000
to:
docking_sphere = berth, HpDockMountF, 100.000000
Now when you fly to the base from the right direction (from front towards the tower)
and request docking, you will be granted to dock to station 6! The battleship row . Dock 1 and 2 are still in bay (for normal ships). The moor dock mounts are all outside the base, that's why i used one of them.
btw...the number at the end is the distance in meters from the docking hardpoint, at which the screen jumps to the base.
@Wanderer: Great work with the Osiris!
My original intention was to get the mooring thing to work, but this seems to be really difficult. Imho the problem is somewhere in the content.dll in \DLLS\BIN, because it seems to provide the docking scripts.
Now to my docking solution:
1. In the 'shiparch.ini', set the flag:
mission_property = can_use_berths
for your caps (Wanderer's Osiris battleship has this flag already set)
2. Open 'solararch.ini' in /DATA/SOLAR and search for 'space_factory01'.
This is the archetype for most shipyards (I sell the caps there)
Change line:
docking_sphere = moor_large, HpDockMountF, 5.000000
to:
docking_sphere = berth, HpDockMountF, 100.000000
Now when you fly to the base from the right direction (from front towards the tower)
and request docking, you will be granted to dock to station 6! The battleship row . Dock 1 and 2 are still in bay (for normal ships). The moor dock mounts are all outside the base, that's why i used one of them.
btw...the number at the end is the distance in meters from the docking hardpoint, at which the screen jumps to the base.
@Wanderer: Great work with the Osiris!
To Legend21084:
1st one! To make it possible to dock my battleship to a shipyard without messing around with this small docking bays.
I assign one of the existing moors to be a berth. With this modification my BS docks by flying near the station, not in the station.
Alternative:
Increase reaction radius of an existing berth dockpoint instead of changing a moor to a berth...but this looks silly (you will never again see a fighter move into the docking bay)
1st one! To make it possible to dock my battleship to a shipyard without messing around with this small docking bays.
I assign one of the existing moors to be a berth. With this modification my BS docks by flying near the station, not in the station.
Alternative:
Increase reaction radius of an existing berth dockpoint instead of changing a moor to a berth...but this looks silly (you will never again see a fighter move into the docking bay)
Wanderer, I just found out that I can't put an upload files button on my web page. Yahoo won't allow it. If the files are not to big then just send them to me via email and I will post them. I still haven't recived the battleship files. I don't know if that is because you just haven't sent them yet or what but no rush.
For those of you having problems getting through the docking ring, I've made a mod (for FLMM) that will fix that problem: http://igx89.no-ip.com/ghostdockingring.zip.flmod
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