Mon May 05, 2003 9:02 pm by Berserkir
Hi
i tried out, to equipt npc ships (the caps too) with nanobots and shielbatts.
For trying this i took this one from loadouts.ini:
[Loadout
nickname = co_li_freighter_loadout01
archetype = li_freighter
equip = ge_lfr_engine_01
equip = npc_shield01_mark03, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_2
equip = co_gun01_mark03, HpWeapon01
equip = co_gun01_mark03, HpWeapon02
equip = co_turret01_mark02, HpTurret01
equip = co_turret01_mark02, HpTurret02
equip = co_turret01_mark02, HpTurret03
equip = co_turret01_mark02, HpTurret04
equip = co_turret01_mark02, HpTurret05
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = SlowSmallBlue, HpRunningLight07
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 30 <--------- add this
cargo = ge_s_repair_01, 30 <--------- add this too
this in the entry for the liberty rhino NPC (here equipted with 30 batts and bots)
the rhino uses his batts and botts very well, but for example a xeno starflier just ignores them....
what is wrong there ?!