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**Tutorial** - Capital Ship Encounters

Here you find the different tutorials on editing and MODing Freelancer

Post Fri Apr 18, 2003 8:29 am

nephi. im still haveing some problems!

1. I made it where i was Bretonias enemy. and i made it where liberty was also bretonias enemy. When i launch from manhatten, the police are my enemy for some damn reason! what am i doing wrong?

2. I still cant get 2 seperate ships at manhatten. i have the liberty and the bretonia ships in the li01.ini file. but just the bretonia ships show.

Post Fri Apr 18, 2003 9:23 am

I think you have to turn the frequency to 0.5 instead of 1

like


encounter = capitalships_Liberty, 19, 0.750000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 1.000000
faction = li_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.750000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 1.000000
faction = rh_n_grp, 1.000000



I also have trouble have 2 sides fight each other even though I've twigged all ships to unlawful

but the good news is after a clean reinstall, everything's working, though there's no fighter traffic in the system, just capitalship traffic, more twigging needed I guess

Dude, where's my Super Star Destroyer?

Post Fri Apr 18, 2003 10:54 am

Jackel....i know about that war between liberty and rhienland....but i meant different mods for wars between factions...like corsair vs. outcasts...red hessian vs. liberty....you know......wars where you can fight for the cops or the criminals...

Post Fri Apr 18, 2003 11:00 am

Doppel:

good news nephi. IT WAS WORKING THE WHOLE TIME BUT JUST 1 SMALL THING WAS PREVENTING THE SHIPS TO SPAWN!!! IT WAS A MOD THAT I HAD ACTIVATED. everyone remember to deactivate ANY mod that relates to the planet or base your modifying. 1 mod that should always be deactivated when doing this is Reynans Open map starter mod.


Thanks for the heads up! I wasn't sure wether any other mods might accidentally be running interference, but deactivating them prior to installing mine sounds like a GOOD plan


1. how do i change the number of ships that spawn? i copied what u told me to copy and there were a **** load of ships.


There are two methods. One, edit capitalships_HOUSENAME.ini (though I'd stear clear of those to avoid FURTHER confusion ), or two, put a cap on zone density.


And by the way... did you get ur name Nephilim from the Dreamcast game "Bluestinger"?


From Wing Commander, actually

Jackel:


I would like the battle to occour where the red dot is but it seems to be happening right at the planet. Is there a way to adjust the code to specify where the center of the battle (spawn zone) should be?


The center of a battle is always the center of the zone (pos = a, b, c).


also, sorry to sound like a pain with all these questions, but how much space is between grid squares (shown in green)?


Each grid is one-tenth the size (on a side) of a full sector, which in turn is one-tenth the size (on a side) of a system map, which has a different scale for every system... open universe.ini for NavMapScale vars.


In the Offset field, if that's how you move the spawn zone, which is the first number (X or Y), and is positive number mean Up and Right?


Syntax is (x, z, y) - positive X Right, positive Z Up, positive Y Down. You move zones by altering pos .


I think I've figured out that the SPHERE entry is the maximum range you want for the spawn zone (shown as a white circle), that right?


SPHERE defines the shape of a zone, SIZE governs its radius.


Perhaps if you could do a sample wright-up for the location I've shown it will help to better explain these things. Thanks a bunch man, this war is gonna kick!


Well, I'd create a second, overlapping zone by using Manhattan's as a template, take the original pos values and add a few clicks to X & subtract some from Y, remove standard population and extraneous data, then stuff it with capships Sample code:

[zone
nickname = Zone_Li01_001_Planet_Li01_01_TEMPLATE
pos = (-33020 + X), 0, (-27925 - Y)
shape = SPHERE
size = 10000
sort = 1
toughness = 1
density = 48
repop_time = 50
max_battle_size = 44
relief_time = 50
encounter = capitalships_Liberty, 19, 0.500000
faction = li_n_grp, 1.000000
encounter = capitalships_Liberty, 19, 0.500000
faction = li_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.500000
faction = rh_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.500000
faction = rh_n_grp, 1.000000

encounter = capitalships_Escorts, 19, 0.900000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.900000
faction = rh_n_grp, 1.000000

[EncounterParameters
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini

[EncounterParameters
nickname = capitalships_Rheinland
filename = missions\encounters\capitalships_Rheinland.ini

[EncounterParameters
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini

Doppel:

I made it where i was Bretonias enemy. and i made it where liberty was also bretonias enemy. When i launch from manhatten, the police are my enemy for some damn reason! what am i doing wrong?


I'm sorry I have to nag you so much, but I can't help you out if you don't provide more details. Which files did you edit? What changes did you make? etc


I still cant get 2 seperate ships at manhatten. i have the liberty and the bretonia ships in the li01.ini file. but just the bretonia ships show.


Decrease spawning probability.

Oracle:

I also have trouble have 2 sides fight each other even though I've twigged all ships to unlawful


If BOTH sides are set to unlawful and their interfactional reputation is still sky-high...


but the good news is after a clean reinstall, everything's working, though there's no fighter traffic in the system, just capitalship traffic, more twigging needed I guess


Hint: capitalships_Escorts

Edited by - Nephilim on 20-04-2003 18:18:09

Post Fri Apr 18, 2003 11:27 am

Hey, thanks for the wrightup it was just what I was needing to better understand those sectors. Should be no problem finishing off this "War" mod installer now.

~Jay~

I've just had the most disturbing encounter with a mad woman on the Holodeck. - Holographic Doc

Post Fri Apr 18, 2003 2:26 pm

Nephilim, so I have to set one side e.g. Liberty to lawful and the other side e.g. Rheinland to unlawful?

do I have to set the rep down too?



Dude, where's my Super Star Destroyer?

Post Fri Apr 18, 2003 2:52 pm

what do i have to change in the faction_prop.ini to make the liberty navy guys to hate rheinland military??

ive changed legality of li_n_grp to UNlawful but there is no fight between them and the rh_n_grp in the orbit of manhattan.........

what am i doing wrong?????

Edited by - Berserkir on 18-04-2003 15:56:45

Post Fri Apr 18, 2003 5:04 pm

Sorry for not being clear nephi. but heres my problem.

I edited the initialworld.ini file to make Liberty enemies with Bretonia. and i also changed the mpnewcharacter file to make ME enemies with Bretonia. but when i launch from manhatten. im nutural with the liberty police yet there attacking me.

Post Fri Apr 18, 2003 6:00 pm

oopsie sorry i meant the kusari ships still arnt appearing when i used that code in my last post just the liberty ships

blaaarggg

Post Sat Apr 19, 2003 6:51 am

I did everything as you told. But now my game crashes when loading screen appears not the one on beginning with freelancer written but the load screen after you select which game save to load.

Anybody knows what could be the problem.


May strong survive and weak perish

Post Sat Apr 19, 2003 7:22 am

I do not know if anybosy posted this before but if you try to load game that was saved in "normal" New York (when I say normal I mean one without patroling gunships) the game will crash on loading screen.I think this is problem because I loaded game saved in omicron alpha without problems.

May strong survive and weak perish

Post Sat Apr 19, 2003 4:01 pm

Oracle , Beserk , everyone else :

Alright, since this seems to be a tough nut to crack for many people, here's the basic rundown (should have given one sooner ): forget legality, and concern yourself with initialworld.ini ONLY. Staging a set piece battle is accomplished primarily through that file... it's The Matrix Of Relations for FL's many factions. Each group has a bunch of rep entries that link it to every other group in a massive web of empathy. Pretty self-explanatory really:

[Group
nickname = li_n_grp
ids_name = 196846
ids_info = 66200
ids_short_name = 196895
rep = 0.65, ku_n_grp

[Group
nickname = ku_n_grp
ids_name = 196851
ids_info = 66198
ids_short_name = 196900
rep = 0.65, li_n_grp

Guess what happens when you sneakily insert a minus sign in front of 0.65, ku_n_grp and 0.65, li_n_grp ? Hint: "shoot first, ask questions later"

Doppel: I think you accidentally strengthened your character's relations with Bretonia... you didn't forget to place a minus symbol by any chance?

Snake: this is the code that's giving you a hard time, right?

encounter = capitalships_Liberty, 19, 0.50000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.50000
faction = li_n_grp, 1.000000
encounter = capitalships_Kusari, 19, 0.700000
faction = ku_n_grp, 1.000000

leon: yeah, saves of an unmodded gamestate are highly likely to blow FL, so stay alert.

Edited by - Nephilim on 19-04-2003 19:12:55

Post Sat Apr 19, 2003 6:02 pm

yep thats the one

blaaarggg

Post Sat Apr 19, 2003 6:26 pm

Well I just went from omicron alpha to new jork and the game crashed again when loading appeard.

May strong survive and weak perish

Post Sat Apr 19, 2003 6:52 pm

Problem solved.The thing was that when I made 6 copies of configuration files I named them

capitalships_Bretonia.ini
capitalships_Kusari.ini
capitalships_Liberty.ini
capitalships_Nomads.ini
capitalships_Rheinland.ini
capitalships_Escorts.ini

But when I open them in biniqdu their names appear as .ini.ini So i renamed them

capitalships_Bretonia
capitalships_Kusari
capitalships_Liberty
capitalships_Nomads
capitalships_Rheinland
capitalships_Escorts

And problem solved.

Anyway this is pure fun.


May strong survive and weak perish

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