Sun Apr 20, 2003 9:17 am by Jackel
Nephilim,
How's it going? I have the mod done, well almoast done. It adds the comments to all of the files which I've tripple checked now. The only issue I'm having is that my test encounter (using the "Zone" code you posted) dosn't seem to bring any ships.
I've gone over the code in li01.ini over and over again and still no ships. The game has no crashes, I can enter the Manhatten sector as well as dock and launch from any station/planet without crash. The only issue is, no ships. I even tried to make a new Zone in the li01.ini file that was Manhatten +100 (x) and Manhatten -100 (Y) but it still didn't show. These are the specifications I'm using for the Manhatten edit and the new zone I created;
~~Manhatten~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[zone
nickname = Zone_Li01_001_Planet_Li01_01
pos = -33020, 0, -27925
rotate = 0, 104, 0
shape = SPHERE
size = 10000
comment = Manhattan
sort = 1
toughness = 1
density = 48
repop_time = 50
max_battle_size = 44
pop_type = li_p_grp, base_cluster_law
relief_time = 50
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 30, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = capitalships_Liberty, 19, 0.500000
faction = li_n_grp, 1.000000
encounter = capitalships_Liberty, 19, 0.500000
faction = li_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.500000
faction = rh_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.500000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.900000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.900000
faction = rh_n_grp, 1.000000
[EncounterParameters
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini
[EncounterParameters
nickname = capitalships_Rheinland
filename = missions\encounters\capitalships_Rheinland.ini
[EncounterParameters
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini
~~New Zone~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[zone
nickname = Zone_Li01_001_Planet_Li01_01_Battleships
pos = -33120, 0, -27825
shape = SPHERE
size = 10000
sort = 1
toughness = 1
density = 48
repop_time = 50
max_battle_size = 44
relief_time = 50
encounter = capitalships_Liberty, 19, 0.500000
faction = li_n_grp, 1.000000
encounter = capitalships_Liberty, 19, 0.500000
faction = li_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.500000
faction = rh_n_grp, 1.000000
encounter = capitalships_Rheinland, 19, 0.500000
faction = rh_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.900000
faction = li_n_grp, 1.000000
encounter = capitalships_Escorts, 19, 0.900000
faction = rh_n_grp, 1.000000
[EncounterParameters
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini
[EncounterParameters
nickname = capitalships_Rheinland
filename = missions\encounters\capitalships_Rheinland.ini
[EncounterParameters
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note, I do have all of the brackets closed but as you know they don't show closed here. As well, I've tried the same code in other systems and no ships appear, no crashes either. Any ideas? I really wanna get this thing out to the public.
Also, are these battleships supposed to appear immediately? I usually appear, do a flight around Manhatten (to check for ships hiding on the other side) and then shut down to check over the code again.
As well, I've added a specialty ship (designed by myself) to the game. I don't think that should have any effect on this mod as none of the files edited to add a ship have anything to do with the battleship mod. Did you have troubles with this mod when using non-default ships?
Also, I noticed at the top of the li01.ini file there is a section labeled "Archetype" that appears to have a pile of ship information in it. Do you need to put anything in there for the battleships? Just wondering.
~Jay~
I've just had the most disturbing encounter with a mad woman on the Holodeck. - Holographic Doc
Edited by - Jackel on 20-04-2003 10:29:03