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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sun Apr 13, 2003 4:39 am

Un-Ban me please.
I'm not sure why I was banned but I use a trainer for SP testing new mods I got mixed up I suppose and left it in there while re-aranging data files I haven't played MP long time my comp lagged out 213page file some xp update did that. Since was fixed I guess I forgot.



Edited by - Savako on 13-04-2003 05:48:15

Post Sun Apr 13, 2003 6:06 am

Savako:

The reason the server is crashing alot if because people are destroying battleships and stations with people in them. I don't have a solution for the problem yet either.

I didn't ban you. The system I have in place blocks you from playing if it detects a cheat of anykind. I don't have control over this. I told everyone it scans the task manager and apparently it detected the trainer you were running.

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Khaos:

I don't think I increased the missiles damage in this new version at all.

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Fangman:

Problem sounds like Resources.dll is read-only. Make it writeable.

Also delete both my mods completely and then reinstall.

Make sure you delete autosave.fl if you are CTD. Read the readme troubleshooting portion for more info.

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IMax:

Don't worry bout crashing the server. I know you guys are having fun and not doing to maliciously. Beside, I might find a fix for it somehow. I have a script similiar to the one I included with the mod that restarts your sever once it crashes.

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The website is also now up but I am still working on it

http://www.thevirtualworlds.com/Freelancer/Home.shtml

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Sun Apr 13, 2003 9:23 am

If I may ask, where are the AI settings stored?

Many thanks...

LURK, Lurk, lurk.......

Post Sun Apr 13, 2003 10:29 am

I have some problems when i start a server with a new character.
it says for whatever name i enter that it alreaddy is in the database.

and its quite empty...?

what can i do?

Post Sun Apr 13, 2003 3:14 pm

howd you change the tradelane speed?


*Insert sig here*

Post Sun Apr 13, 2003 8:48 pm

Based on all the comments from the first page I'm done with this mod. Screw it. It's apparent no one likes it. I feel sorry for all the people who TRY and make a new mod. First I get crap from microsoft and then from everyone here. God I just wasted a months worth of time and for what! To try and help you guys out but all you do is complain and whine.

Reynenmod is over, no more updates and the website will be taken down.

Actually I'm going to finish 2.0 and get the battleships in along with the 4 new systems then i'm done. I should at least finish what I started.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 13-04-2003 21:55:05

Post Sun Apr 13, 2003 9:07 pm

I immediately downloaded the mod, installed it and tested it in SP. I have just finished the capture Ashcroft mission and here are my thoughts of this mod:-

1) Infocards are here to stay! Kudos on getting the infocards done. Now I don't have to alt+tab to get info on weapons and ships. But then some infocards on ships are stating the wrong class ie heavy or light fighter. I am not sure is this a bug or it simply can't be done. ie, the dragon is supposed to be a light fighter in the mod but the infocard says it's a heavy fighter.
2) Weapon effects are awesome! It makes me want to try all of them before picking my favourite. But then the effects do obscure the view. So tracing a target is difficult at times.
3) There is paralyzer missile to take away shields ... how about guns that do damage to shields only like in vanilla FL? This gives more choices where its either missile where 1 missile takes a chunk of shield or continuos fire of guns drops the shields consistently.
4) The piloting is a dream now. I don't know what you did but its better. I like what you did with the collision because I think its more realistic. Now I will think twice of afterburning in a debris field.
5) Generally the guns are great! But then there are some powerful stuff that is available in the beginning which unbalances it abit. ie, shields and order thruster. Up untill now I still haven't lost my shields because of enemy fire. Regarding the order thruster, I don't see the fuel(?) dropping below 99% whenever I use them. So I can almost afterburn for quite a long time with the order thruster.

Now for some minor gripes on the game based on the mod: -
1) I rarely minimize my menus during dogfighting with vanilla FL. But with the mod I minimize alot! This is because I need all the space to shoot and move! Even so, the top and bottom menu where the dock, get in formation and shield, life, energy always gets in the way! I wish someone would make a script where you could still move and shoot even when the cursor goes on top of those menus.

There ya go. Kinda long but this are my thoughts on the mod so far. It may subject to change. But right now the mod is great! Keep up the good work Reynen! Your mod is another reason for me replaying the game.

Post Sun Apr 13, 2003 9:12 pm

Well I am glad you really like it, you are one of the few. I would appreciate a good comment on the main page if you wouldn't mind.

I will adjust the thruster usage to something more appropriate.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 13-04-2003 22:12:44

Post Sun Apr 13, 2003 9:24 pm

Hey sorry about those arseholes comments .
check my model out see if you like it.
http://www.geocities.com/vetetor/spacec ... 0268623918

Post Sun Apr 13, 2003 9:33 pm

I just commented hope I backed you up not like you need it.

Post Sun Apr 13, 2003 9:43 pm

Ah this sucks. Another talented modder stepping out of the scene because of disrespectful schmucks who didn't have the decency to be 'adult' about it. I have seen too many modders quitting because of people flaming and dissing their products even before it is finally done. People lack respect nowadays.

Anyway, I hope you do continue to shape the mod into the original idea you had. Because seeing that your mod is being downloaded is proof enough that there are people who like it.

PS: Oh yeah about your website. Its basic but gets the point across. And between seeing your mod completed and the website. I would want to see the mod. Plus, you do keep us updated about your mod in this thread.

Edited by - RaDiAtIoN on 13-04-2003 22:45:45

Post Sun Apr 13, 2003 10:51 pm

Well I've decided not to quit and I appreciate the support. I jsut blew up after all saw all negative comments and not one good one.

Here is a pic from 2.0, which is the liberty dreadlaught, not the battleship or cruiser.



Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 14-04-2003 00:05:36

Post Sun Apr 13, 2003 10:52 pm

Hello. All I can say, I have followed this mod since beginning reading the posts here keeping up with updates, but this if the frist time I have posted about it. Mainly becasue of Renyens remarks that he is going to stop the production of his mod after 2.0. The mod is wonderful and the is takeing steps in the right direction to make this game what it should have been in the first place, hence the warning from M$. Please, do not stop work on this wonderful mod you have begun, dont let ones like myself hung out to dry, who have really enjoyed your mod so far.

Now a note about the mod, I have not had really any problems adjusting my fighting style from original FL to the modded FL in terms of AI fighters being to hard to kill or a simple firefight takeing an hour long. Really I havent seen much of an increase in time fighting AI guys.

Post Sun Apr 13, 2003 11:02 pm

Wow. I have to say, I've been following this mod for about a week now I guess, and I have to say, it's one of the biggest ones for any game i've seen. My friend and I have had a great time playing with all the new settings you have incorporated.

I have to say, some of the new settings have totally changed the style of play. Now, to some that may be a bad thing, but I completely enjoy having to relearn the game basics. I continue to look forward to upcoming releases of this mod, and hope you continue support for it.

Post Sun Apr 13, 2003 11:06 pm

There is a problem with Large ships such as the battleship. YOU CANNOT use them in an astroid field. They bounce around like a pinball. There is no fix for this.

Considering there are many astroid fields out there I am not sure how feasible battleships are. Cruisers I might try. They might work better. But so far I cannot take a BS through an astroid field of any type.

Please let me know what you think. I know you want BS but what good are they if you can't fly them? I will release the 2.0 beta with the dreadnaught for you to try out and see for youself.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

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