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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Fri Mar 28, 2003 12:58 am

** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Reynen MOd Vs. 1.6 Stable

FLMM Compatible. Please note that FLMM does NOT allow activation of mods that will conflict with this. Please see the mod readme for indepth detail of what this mod does.

Download the 1.6 FLMM Version ---------- 1.6 Readme.txt

Download 1.6 RAR Version


The website is also now up but I am still working on it, slowly

Reynen Client / Server Mod Website

It is about 2.3 MB and I HIGHLY recommend NOT running any other mods with it as it changes over 110 files. I will try and include all the other mods for FLMM with this mod, assuming the authors don't have a problem with that.

Please see the readme for complete details, this mod is HUGE and completely revampes the Freelancer universe!

Enjoy! This is over a months worth of work so I hope you all really like it. Please post comments and feedback!

I will be hosting a server with this installed. Look for Reynen's Mod Server.

UPDATES

Please see readme for all updates. Up to Version 1.6 now. Here are the highlights.

- Added 11 new weapons
- Tweaked some visual effects
- Reduced player shield regen
- Tradelane speed is now 2,500
- Increased cruise speed to 900
- Increased power regen for all ships
- Updated the infocards for the ships
- Thuster cost usage has been reduced
- In SP first mission reward is 50,000
- Updated the infocards for the weapons
- All ships now start with a lv 10 shield
- Changed NPC loadout with the new weapons
- All ships are now able to use 1-10 weapons
- Reduced NPC shield regen to almost nothing
- Collisions are NOW NEAR FATAL! Be careful!
- Incorperate beam mod on 5 of the new weapons
- Reduced ship manuverability across the board
- Reduced ship manuverability for all the NPC's
- All weapons listed in this readme are now lv 10
- Thruster hp will be reduced for easier disabling
- Changed equipment loadout for every station in the game
- Weapon damage for fighter class weapons has been improved
- Weapon damage for freighter class weapons has been improved
- Adjusted AI to be even smarter in battle, they will be harder
- Added new trade routes in Liberty, Bretonia, Kusari, & Rheinland
- In SP after each mission all the gates and jumpholes are unlocked
- In MP all gates and jumpholes are unlocked, let me know if I missed any
- In order to use the open gates you MUST start a new character or it wont work

For installation and troubleshooting help please see the readme file

====================================================================

Piece release mods

Reynen Station Explosion Mod FLMM

Reynen Open Map Mod FLMM

====================================================================

Edited by - Reynen on 22-04-2003 01:31:16

Post Fri Mar 28, 2003 1:43 am

wow, this will be cool

Post Fri Mar 28, 2003 2:04 am

awsome, a mod combinding smaller mods, your just missing battle ships (good for factional wars!!!)

Ill post it on my site when your done, but i need to check it out first

thanx,
Alduron5

Hello all[! Visit my website for some awsome freelancer mods( www.freewebs.com/Alduron5 )[! E-Mail Fusion[_Crystal[[email protected] if you want your mod/server posted on the net[!

Post Fri Mar 28, 2003 2:13 am

Battleships are included. Take a look again

Also to explain the reason why I did some of the number the way they are.

Lets use a saber with 10 Elinators vs a battleship.

With the power drain the way it is. They will be able to fire to 10 seconds before they need to stop and recharge. A single fighter *should* have a hard time taking out a battleship, I designed the system this way.

Dmg done by fighter in 10 sec = 250,000
Battleship at 250,000 Shields, 500K hull
10 sec goes by, battleship gains 100K to shields, total time = 20 sec
BS now at 350,000 shield and 500K hull

Fighter fires again for 10 sec = 250,000
Battleship at 100,000 Shields, 500K hull
10 sec goes by, battleship gains 100K to shields, total time = 40 sec
BS now at 200,000 shield and 500K hull

Fighter fires again for 10 sec = 250,000
Battleship at 0 Shields, 450K hull
10 sec goes by, No regen due to shield up time, total time = 60 sec
BS now at 0 shield and 450K hull

Fighter fires again for 10 sec = 250,000
Battleship at 0, 200K hull
10 sec goes by, No regen due to shield up time, total time = 80 sec
BS now at 0 shield and 200K hull

Fighter fires again for 10 sec = 250,000
Battleship Destroyed - Total time 90 seconds

This is assuming the battleship is just sitting there and doing nothing

So this will make it much more enteraining and rewarding for people playing MP

Post Fri Mar 28, 2003 4:20 am

I can appreciate the fine work you've done here. But please stop making your topics bold.

Or making them italics, there's no need to make your topics "stick out." If they have good content, they stick out on their own, right?

Edited by - Stinger on 28-03-2003 06:15:35

Post Fri Mar 28, 2003 4:30 am

Sorry Guess I need a new way to make the title stick out.

Edit:

If your title isn't interesting or doesn't catch their eye they will never see your content



Edited by - Reynen on 28-03-2003 20:49:58

Post Fri Mar 28, 2003 4:57 am

Hull Batteries = 100

IMHO, the amount is too small, since you have about 700k for a ship's hull
make it 500, maybe.

Post Fri Mar 28, 2003 5:47 am

Since it only takes 1 to completely recharge your shields or hull 500 is a bit excessive dont you think. I want them to be tough, not invunerable hehe.

With the BS using thier recharges it would take the defender using all its weapons (Defender is the middle of them all) at least 15 min to a half hour to take it down, depending on how good they are. That is if the BS doesn't kill them first.

I want the victory against a BS against someone in a fighter to be rewarding, not ho-hum, rack up another one.

Just wanted to clarify for all I'm not making uber fighters that can take out a BS in one hit. I am trying to make the mod challenging, exciting, and different from the orginal game.

Sure cheats and uber ships are great, but they really do take the fun out of the game after awhile. You also don't learn anything that way.

Ex ( One of my favorites manuvers is fire at an oncoming enemy and then blow past them, then kill my engine and spin around. Fire my missles and then hit my engine again and after burner and chase after em. )

This game has alot of potential for good piloting moves. You have to want to learn them and for that you need a reason.

Edited by - Reynen on 28-03-2003 05:55:21

Post Fri Mar 28, 2003 11:30 am

Nope, it does not take only 1 nanobot to repair 700k hull, it takes more than 50 to do that. The more hull you have, the more nanobots u need.
Same thing as shield.

Post Fri Mar 28, 2003 11:45 am

Hey your site www.freewebs.com/Alduron5 is not there. Gotten a 404 error page not found error message.

Post Fri Mar 28, 2003 11:57 am

Post Fri Mar 28, 2003 12:11 pm

Man, when u finish working, please post the ini files to download, so we dont have to rewrite things

Post Fri Mar 28, 2003 12:27 pm

will these battleships have cargo capacity at all?

Post Fri Mar 28, 2003 7:33 pm

and what kind of weapons?

Post Sat Mar 29, 2003 3:57 am

nice, looks ok,

wonder when this one will be done, i wanna get my hands on a battleship that works.

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