The crashes with the freighter is partially related to the speed....but people wanted me to slow the ships down, so I dare not change it.
here is am image from one of the new beam weapons I am implementing, FSP2 like
I already have all the new beam weapons done
The first pic of of the heavy beam weap the second is of the best turret. Added what it looks like with 6 of em on a dagger also.
Heavy Fighter Beam
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Adv Turret Beam
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Dagger with 6 Heavy Starbeam
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I already know I am gonna get asked how I did this, so here is the info. I hate to say it but the beam mod was done incorrectly. THIS is how it should be done.
Heavy Starbeam: (best fighter beam)
beam_effects.ini
[BeamSpear
nickname = ci_laser_03_beam
tip_length = 2500
tail_length = 2500
head_width = 4
core_width = 4
tip_color = 255, 255, 255
core_color = 234, 234, 149
outter_color = 245, 245, 165
tail_color = 15, 80, 210
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 4
weapons_equip.ini
[Munition
nickname = co_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = .001
[Gun
nickname = co_gun01_mark03
ids_name = 263488
ids_info = 264488
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.01
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
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Adv Starbeam Turret: (best freighter beam)
I had to add an extra entry into some files since I have 5 effects and there were only 4.
beam_effects.ini
[BeamSpear
nickname = ci_laser_05_beam
tip_length = 2500
tail_length = 2500
head_width = 10
core_width = 10
tip_color = 255, 255, 255
core_color = 70, 25, 82
outter_color = 21, 48, 234
tail_color = 215, 215, 125
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 10
weapons_equip.ini
[Munition
nickname = co_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_05_impact
const_effect = ci_laser_05_proj
lifetime = 1.75
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = co_turret01_mark02
ids_name = 263497
ids_info = 264497
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250
refire_delay = 0.01
muzzle_velocity = 1750
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_05_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
effects.ini
[Effect
nickname = ci_laser_05_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_05_flash
[Effect
nickname = ci_laser_05_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_05_impact
[Effect
nickname = ci_laser_05_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_05_beam
Then make a copy of ci_laser_04.ale and rename to ci_laser_05.ale
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http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.
Edited by - Reynen on 12-04-2003 06:23:55
Edited by - Reynen on 12-04-2003 08:03:27