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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Wed Apr 09, 2003 11:34 pm

This mod is great, but would it be possible to have the liberty police in tie fighters and the navy in interceptors? As that would make it amazing.

Post Thu Apr 10, 2003 1:20 am

Hey reynan, i cant find your server. Can you give me a direct IP so i can make a shortcut?

Post Thu Apr 10, 2003 2:30 am

Ok...this is not a rant but more of a discussion. I need some feeback on this.

Sneak peak vs 1.6 ----- Readme.txt

1: I don't understand how people are still regens prbolems except for those NOT running 1.5. It literally takes NPC's 3-5 mintues for their shields to regen. If I go any lower they wont regen at all. I will change the regen on NPC to drastically reduce them to almost nothing so that they wont regen at all. I'm sick of the shield regen issue anyway.

2: Based on feedback I will be implelemting the following in 1.6 THis will take awhile so expect a release by monday or so. I am also creating a website for my mod. I can only work on this at night as I have alot more business then usual and have more work to take care of

3: Adding the following to 1.6

-- Almost nill NPC shield regen
-- I will add several weapons
-- ALL ships will be able to use 1-10 weapons
-- Update the infocards
-- Anyone know how to edit the displayed cruise speed to actual speed?
-- Change NPC loadout with the new weapons (This is a beast in its own)
-- Reduce ship manuverability across the board
-- Thruster hp will be reduced for easier disabling
-- Tweak some effects
-- Fix the bugs and crashes.

I am now taking a poll. List the 3 BEST guns AND turrets you think are in the game and I will add the most popular to the mod.

There are over 500 weapons in the game and I don't have the time to edit every single one with unique values Really sorry.

Please give me time to compelte this as all these are not eay to do. If there are serious crashing problems with 1.5 let me know. Please know I AM trying to address your concerns but I cannot accomodate everyone.

Michael, I appreciate all the info, but I have had experience when people have to to many options they complain. I am trying to keep this simple so people don't get confused and flustered.

I am also creating a website for the mod.

It will be http://www.thevirtualworlds.com/Reynenmod/Home.shtml

Pleae note it is NOT up yet and is case sensative.

Please note for ALL:

BOTH client AND server need the SAME version for MP or the game will not work right. Part of the problem I see are servers are running version 1.5a and clients are running 1.4, and vise versa. Please make sure you have the updated version.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 10-04-2003 05:57:51

Edited by - Reynen on 10-04-2003 06:04:48

Post Thu Apr 10, 2003 5:01 am

Personally I liked the
Gas Miners Guild weapons, the Sunbeam (I think) B lvl 8 or 9
it's just a yellow pulse, but I liked it

I'm not sure what weapon this is but it kinda looks like a sperm floating in space, I think that it's an outcast or dragon weapon. It's got a white zig-zag beam with a white ball for a head.

Both those weapons are my personal favs.

Keep up the good work dude.

You may live today, but you will die tomorrow.

Post Thu Apr 10, 2003 5:59 am

Hey Reynen;

I've tried d/l'g 1.5a twice tonight and tried to install it only to get a "CRC Mismatch" error.

Before you ask...yes, everything (old files) was deleted before d/l'g, no mods loaded, and local server shut down.

The Fangman

Post Thu Apr 10, 2003 6:32 am

Did you download from MY server or the one from reactor. Reactor has 1.5, I have 1.5a, there were many fixed the new version. Please update to 1.5a.

I just sent it to you via email.

Also Reynen's Mod Server -- 192.168.1.100 is now online 22 hours a day with minimal downtime. If you want to see how the mod actually works, goto my server and play.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 10-04-2003 07:32:53

Edited by - Reynen on 10-04-2003 07:35:04

Edited by - Reynen on 10-04-2003 07:57:40

Post Thu Apr 10, 2003 7:30 am

I hope you gots a outside address for that there server, otherwise, I know why y'all got minimal downtime...

Post Thu Apr 10, 2003 9:29 am

There's a wee bit of problem with the Justice MK1 that you start off with. And before I say anything else I installed the mod 1.5a on a freshly installed freelancer. From the info in the game on Justice Mk1:-

Hull damage per shot: 1500
Shield damage per shot: 740
Range: 750m
Projectile speed: 750 m/s
Refire rate: 10.00
Energy usage: 4500

With this baby I can destroy a weapon platform in one pass using only one of those Justice Mk1s. A bit too much power for a beginning gun don't you think? And you have 3 of them! The funny thing is, with the ship that we start out with you can shoot the guns non-stop. True that there won't be enough power for the other 2 justice mk1s but you will be able to fire one of them non-stop. Kinda weird. If you think thats weird then think again. I proceeded to buy the dagger ship and suddenly the energy usage is correct that is I can't fire the Justice guns non-stop anymore. I have to wait for the energy to recharge first. But then the energy drain is soo much that its better selling those justice guns for something else. And its also weird that those kind of guns that does soo much damage can be sold and bought at such a cheap price. I am surprised no one reported this bug. Anyway, just reporting a bug if its one.

This mod kicks ass and I hope Reynen improves on it more.

Post Thu Apr 10, 2003 10:22 am

http://www.lancersreactor.com/t/forum/t ... er&M=False

That's a old link I think to battleships with collision whole bunch of info.

Post Thu Apr 10, 2003 12:08 pm

I've installed the mod and it looks simply perfect!! However, playing SP I'm feeling myself like a god, nobody can even hurt me.. It looks like they all have weapons that do very little damage to my ship. Any ideas?

Post Thu Apr 10, 2003 12:16 pm

Um.. man read.. I don;t even wanna BOTHER

Post Thu Apr 10, 2003 1:11 pm

i really liked the npc regen

Post Thu Apr 10, 2003 1:56 pm

I think the one I tested was fine the regen a lil lower would be okay lil higher wouldn't but it's up to rey to balance as he see fit's intill soemthign really bad happened like reg is faster or messed up lol.

Post Thu Apr 10, 2003 4:02 pm

Hey there,

this mod sounds extremly interesting. I was about to install it when I noticed a little thingy.
I downloaded the .zip from first post, and the headline of the post says
***RELEASE 1.5a***

but the readme.txt in the actual .zip says version 1.5

in order to join the MP-server I just want to make sure I got the right version.
Can someone confirm that the .zip linked above is indeed 1.5a?

cheers

nagual

edit: in fact both files, the .zip and .zip.flmod have readmes with version number 1.5

Edited by - nagual on 10-04-2003 17:14:23

Post Thu Apr 10, 2003 4:10 pm

Radiation: These are starter weapons for the starflier only, to help out new players. They use so much energy so that they are basicly useless on other ships.


Nihkiruks: NPC's weapons have not been modified yet. Give it some time :-) Reynen is hard at work.

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