Thanks for the comments guys, sorry been really hard at work with the mod.
Radiation:
Yes I will raise the prices on those. As you can see they are good for the starflier only which is what I intended.
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Nihkiruks:
I am working on modifying the NPC laodout, please see the 1.6 readme.
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Toolkit:
50% love it, 50% hate it, what am I to do
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Nagual:
My bad I forgot to update the readme & XML file. Also when you load it into FLMM it will tell you what version you are using. I have just now uploaded the correct version.
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Namel3ss:
Thanks for the info!! Greatly appreciated!
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Also I wanted to explian WHY combat seems so hard for new people.
Remember weapons do HALF damage to shields. Avengers do 900 to the hull and 450 to shields.
Try this config for a dagger
4 avengers & 2 paralyzer missiles.
The missiles take down the shields FAST and the guns do a good job on the hull. I wont use eliminators because they fire fast,but do little damage. Use the big guns.
Also the dagger is a starter ship. It is weak. Try getting a saber with 10 guns & 4 paralyzers and then you will be telling me it is way to easy. You have to earn the powerful ships. This not meant to make people super powerful. If enemies are super easy in a dagger they will be nothing to you in a saber. The guns are already strong enough. Here are some numbers.
Dagger w/ 4 avengers. = 3,600 dmg per shot (4 * 900)
Dagger w/ 2 paralyzers = 50,000 shield damage (2 * 25,000)
Saber w/ 10 avengers = 9,000 dmg per shot (10 * 900)
Saber w/ 4 paralyzer = 100,000 shield dmg ( 4 * 25,000)
Dagger vs Liberty rogue
100,000 armor and shields
4 missiles (10 seconds) and fire for 35 seconds ( figured with 25% MISS
rate)
Saber vs liberty Rogue
100.000 armor and shields
4 missiles (5 seconds) and fire for 13 seconds ( figured with 25% MISS rate)
As you can see the battle is VERY easy with the saber. Hope this makes sense to everyone. Battle may seem hard at first but that is because you fly a piece of junk.
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Tutorials, Utilties, Mods, and much more.
Edited by - Reynen on 11-04-2003 00:55:18