Version 1.5 is now out!
A modified TIE mod pack has been incorperated. Please see the readme for details. I modified the CMP files as well.
------------------------------
Fangmans:
So far you are the only one having this problem and I can't duplciate it. Are you running any other mod with mine? I just did a major overhaul of the mod. Try it now.
------------------------------
Lando:
Looks can be deceiving. Yes the starting guns are powerful, until I cahnged them to use up 5000 energy PER shot. Good thing the starflier has alot of energy, but it still sucks up energy fast. I can guarantee if you try and use these on other ships you will get to fire for about 2 seconds. I made it this way so people would not want to use these on normal ships.
As far as what stuff says, I have not updated the infocards yet. I am having problems getting the info to save to DLL's. That will be my next big update in ver 1.6.
------------------------------
Savako:
Nomad and wildfire are ok, but do not do enough damage. I have *special* plans for these in version 2.0.
Trust me
I don't want to spoil all the neat stuff I am going to put in
I also increased the damage to missiles and other weapons to compensate for the regeneration problems.
Right now a fighter who goes down to 0 shield will take 3-5 minutes to regen.I don't want to go much lower then that.
Let me know what you guys think of the new version.
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.