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Inverting the mouse..

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Mon Feb 24, 2003 4:45 pm

Inverting the mouse..

Did I miss the option on this or is it not an option?

If it isn't an option, has anyone found a little work around?

Post Mon Feb 24, 2003 4:52 pm

Workaround : Turn your mouse upside down, and get used to pressing the buttons with the heel of your palm
Or you could turn your monitor upside down, your choice

<sig deleted by automatic censor>

Post Mon Feb 24, 2003 4:53 pm

... perhaps a search through .ini files could yield some info on this?

Post Mon Feb 24, 2003 4:58 pm

no option, it has taken me 3 sessions with the demo to get over the FPS of seeing the ship below me and pushing to go down...at first I thought I'd have a mind meltdown...but it got better.


When it absolutely, positively needs to be ~~*BOOM*~~`(static)

Post Tue Feb 25, 2003 6:55 pm

For the people who have acquired the full version, can you invert the mouse there or is this just not an option?

And why isn't this an option? Kind of seems to be a no brainer.

Post Tue Feb 25, 2003 7:57 pm

What seems like a no brainer to me is WHY this isn't an option. You want to push up to follow a ship going down (like a joystick)....now shoot at it....Oh, you can't hit it? Why? your mouse cursor is up at the top of the screen firing your weapons out into space and not down at the ship below you...hmmmm.....

Post Tue Feb 25, 2003 8:09 pm

Yeah, I would love to have this option (doesn't seem like a big deal to implement). I played the demo for the first time last night, my first taste of the mouse controls. Like everyone says, after 30 seconds, you're fine. But the uninverted mouse still messes with me. Please allow us this option. Thanks.

Post Tue Feb 25, 2003 10:40 pm

Well, I see your point Grimm but that is just one more design flaw they let in.

The more I read and play the demo, the more likely I am to cancel my pre-order. I've been a Chris Roberts' junkie for years since the first Wing Commander. I was depressed when he left Origin...no more games from him. Then I heard about Digital Anvil and my hopes soared with news of Starlancer and Freelancer. I was a little disappointed when Starlancer came first but I could wait. Now Chris is gone again and it looks to be showing in the game design.

Post Tue Feb 25, 2003 10:51 pm

How can it be a design flaw? They intended for this to be a mouse driven interface, not a mouse-acts-like-a-joystick interface. There was never any intention for the pointer to go anywhere but toward your target, thus you can fly toward it and fire at it at the same time. Just because it's different than a joystick interface doesn't make it "wrong" or "flawed".

BTW, If you see my point, how could you WANT to fly the other way....how would you target while you flew? You wouldn't be able to and that's WHY it's not designed that way. You are asking for a "feature" that would make combat pretty much unplayable. Wouldn't that makey your request flawed?

Post Tue Feb 25, 2003 11:06 pm

grim you are a no brainer

think before you post, how does inverse mouse work in an fps ?

right?

now want you still say it would not work
its a total simply option, and they still leave it out, I play every ftps with inverse mouse, but for fl I have to learn it new ;-)

Post Tue Feb 25, 2003 11:25 pm

Its like the left click/right click functions in a stratgy game. Like C&C:G, AoM, WarIII and all the others. It messes with you. It's been built into you subcon. there for you take down for up and vice - versa. Just like the Lc/Rc functions.

I used to hate weddings; all the Grandmas would poke me and say, "You're next sonny!" They stopped doing that when i started to do it to them at funerals.

Post Tue Feb 25, 2003 11:43 pm


think before you post, how does inverse mouse work in an fps ?

right?


Wrong! In a first person shooter you move around directly, whereas you control a mouse pointer in Freelancer. How does your mouse pointer work in Windows? Up = Down? Don't think so.


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"In all likelihood you're going to die out there. We're all going to die out there, but none of us needs to be reminded of that fact. So you die, you never existed." - Lt. Cmdr. 'Angel' Devereaux

Post Wed Feb 26, 2003 12:48 am

See, here's the problem - you get all these intolerant Mouse Nazis (tm) in here, implying that everyone who prefers an inverted y-axis on the mouse is an idiot (and don't even think of mentioning a joystick). The FACT is that we all have preferences on how we like to play games. There is no right or wrong, only opinions.

If someone likes the current mouse implementation, that's great - pat yourself on the back. But there are others who believe an inverted mouse y-axis is more intuitive. Both opinions are perfectly valid to those who hold those respective beliefs. Implementing an inverted mouse y-axis is very easy to implement, and there is no excuse - no reason - for this to not be included in the next patch.

Post Wed Feb 26, 2003 12:58 am

He asked someting, i gave the answer. That has nothing to do with being a Mouse Nazi (TM) but only with stating facts. Sure, it would be better to provide more options, but they haven't. And only because we tell him that it's not in the game and why, we are the Mouse Nazis (TM)? We didn't design the game so we can't change the facts. We can only tell you what the facts are. At least I'm not the one who's getting aggressive here and who calls other people Mouse Nazis (TM).

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"In all likelihood you're going to die out there. We're all going to die out there, but none of us needs to be reminded of that fact. So you die, you never existed." - Lt. Cmdr. 'Angel' Devereaux

Post Wed Feb 26, 2003 1:16 am

Actually, I wasn't even referring to you, Lev. Rather the people who couldn't answer this thread's originator's question seriously, instead replying with snide comments. He didn't come in here implying that those who prefer the current mouse configuration were in any way less intelligent. Yet, some of the "friendly" people of these forums chose to mock him.

His question is valid, and non-hostile to anyone. And I concur with with his opinion that there should be a way to invert the mouse's y-axis. This, in fact, is bothersome to me as well.



Edited by - Vagabond on 26-02-2003 01:58:05

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