I just find it funny that someone comes online and tries to tell people that have been keeping track of the game for the past and have played beta versions for 50-300 hours about what the game is like when they hae either just started playing it or have only played the demo. And then turn around and say your childish becasue you call BS on him (roll eyes emoti)
Edited by - cypher pack on 24-02-2003 21:21:58
Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Freelance, the Good, The Bad, and the Ugly
This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!
49 posts
• Page 4 of 4 • 1, 2, 3, 4
Yeah - anyway... I think it is time to let this thread stand... if people have the need to take the topic up again, then please add a new angle to it, and start a new thread!
Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor
Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor
Some of your points are in a way correct. If you ask around, you will get clues to the locations of hidden ships. But lets keep in mind what a hidden ship is: The wreck of abandonded derilect of a ship, that you can shoot to release a secret weapon. And hidden warp holes? Man, they are exactly the same thing as the jump gates, just at random points on the maps. Their only real purpose as far as I can devine is to allow pirate (evil) characters to move from system to system undetected by the police at the gates and such. The radio chatter is a nice effect, but basically meaningless. It adds ambiance, but since the ship traffic isn't actually dynamic, really doesn't mean squat. There are never any real interatactions outside of the bars, which are all the same anyway. And Dragoro, don't even bother saying I haven't played it enough. I'm up to 20 hours in this game, and quite frankly if the designers hid the parts of the game that are actually GOOD any deeper, the it is a poorly designed game. Everything you can do in this game is FUN. It just ceases to be fun when you reach the point where I am because of it's repetitiveness and lack of depth.
I'd say 20 hours single, 20 hours multi of play before this goes in the recycle bin. That should be good enough for most to purchase, it depends on your budget.
I'd say 20 hours single, 20 hours multi of play before this goes in the recycle bin. That should be good enough for most to purchase, it depends on your budget.
49 posts
• Page 4 of 4 • 1, 2, 3, 4
Return to Freelancer Discussion