Freelance, the Good, The Bad, and the Ugly
Ok Freelancer, HUGE universe, diverse, loads of NPCS, loads of places to go........ like carrying Elite into the Gen games...
Sadly theres so much could have been done, and SHOULD have been done instead of things that were done and shouldn't.
The Single Player Campaign should have been shorterm, and simpler, and the time 'wasted' on it should have gone into the things that would have given more longevity.
Like more hidden bases, hidden technologies , cloaking devices, hyper drive, new alien ships, weird fronteir bases. Also the ability to pick up jobs in space, like Hailing a freighter and offering your services as his escort afterr his own escorts have been caned by pirates and you bailed him out.
Factions, companies freindly meter going UP when you bail out ojne of their frieghters in an ambush....
The ability to radio pirates and bounty hunters in flight and see what they are doing, and ask if you can join their missions.
The ability to lease hold space on freighters, or just lease the freighter. You could pay by escorting their convoy, or by a percentage of sale proce, or by up front depending who you are dealing with and how much they like you/need your protection.
The ability to pick up news broadcasts ect in space for oppertunism. Like Elite, a planet suffers a disaster you get the news and profiteer by seling them med supplies ect.
There are just SO many things could have been done with the time that was taken up on a pointless SP campaign set.
I mean this is FREELANCER? Right? So surely the priority should have been given to making the game as involving as possible for the Freelancing aspect of it, not wasting countless hours of dev time on a fruitless campaign set that goes against the whole concept of the genre.
I really hope they do an Addon pack for this, and this time FORGET the scripted SP missions, and focus on fleshing out the universe and things for FREELANCING.
I dread to think how much time they spent on that SP campaign, and to be honest it would have been better without it in the game at all. All they needed to do was flesh out the universe and throw the players into the game..
After that its down to the player what they do, thats the whole point of these games. We dont want to be stuck with some scripted mission game, we want to Freelance and do our own thing in the universe.....
Its harsh to criticise and I will still buy it, but its frustrating watching devs completely miss the bus with a game. If they had just gone down the right road, the title should have been the clue FREELANCER, this game would have been 20 times more fun.
Its still value for money, and fun, but I just hoped for so many things, and instead they put in things that shouldnt have been there at all...