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Freelance, the Good, The Bad, and the Ugly

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Mon Feb 24, 2003 8:13 pm



Your not telling the honest truth, your just spreading nonsense.



*sigh*
This is getting confusing. What is the truth then? That FL has all of the things that Sabrewhore says it don't? Can someone just back up what they say with an explanation of why?

Post Mon Feb 24, 2003 8:14 pm



SW is IMHO not always telling the truth or actually bending



Than what IS the truth???

Post Mon Feb 24, 2003 8:25 pm

SERIOUSLY

we have SW here who is making a point by point presentation, and the counter argument is "he's a liar"

gimme a break.

if he's wrong then fine. in fact, I'd like SW to BE wrong. however everyone who says he is wrong doesnt seem to be able to muster the intellectual werewithal to make a case against SW.

which things, exactly, did SW say that are untrue, and in what way are they untrue? provide examples please


g

Post Mon Feb 24, 2003 8:25 pm


Than what IS the truth???


Something I would also like answered... Dragoro's "you're a liar you're a liar you're a liar" with nothing to back it up isn't exactly the kind of help I was looking for... hehe... that's pretty much troll behaviour and so I'm filtering it out of my mind... and implying that he may have "warezed" the game doesn't make it any less true what he says about the game... in FACT, it makes it MORE likely that he's actually played the game, and not just repeating media from other sources... So could somebody just fill us in one way or another on these aspects?

Edited by - antifuse on 24-02-2003 20:25:42

Post Mon Feb 24, 2003 8:28 pm

I'll try to address this ASAP... gimme a few minutes, will you!

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

Post Mon Feb 24, 2003 8:32 pm

From what i can tell, saber is telling the truth.

Things that i've seen:
Dynamic rep:helping out someone in may or may not improve your rep. I helped some freighters by killing the pirates attacking them, no effect on rep - i helped some bounty hunters kill some rogues, and there was an effect. This may be tied directly into the allies/enemies thing rather than the ships caring that you helped them in a situation (basically, if you kill a ship then the allies of the ship will dislike you more and the enemies will like you more).

Missions: there are 3 types of missions i've encountered - kill enemies at x, kill person at x, capture lifepod of person at x after you blow their ship up.

The economy is indeed static, no price changes based on supply/demand.

You cannot change anything fundamental to the game world, such as killing bases or destroying enough ships of a faction to affect its patrol routes. I just sat on one particular pirate patrol route for a long while, killed like 50 ships, but nothing changed.

You cannot lease freighters to haul cargo for you, nor can you get missions to fly escort to freighters of factions you are friendly to.

Comm chatter is only about things like what a freighter is hauling, patrol routes a ship is flying or docking/leaving.

Dunno about 'hidden' ships or technologies, all the bases i've seen are pretty easy to ferret out by just looking at the patrol paths.

Laz

Post Mon Feb 24, 2003 8:32 pm

No, I want answers NOW!!!!!!!

Hahahah, j/k... it's just nice to know that somebody, somewhere, is working on an argument (or talking to someone to find out the answers)

Post Mon Feb 24, 2003 8:44 pm

There are unique weapons to be found... there are over 70 hidden ships, dozens of jumpholes to chart, and beautifull sights to behold... It contains contrary to SW's remarks hidden bases, hidden technologies, alien ships and weird fronteir bases.

Other point opposite to SW's observations:

* If you help somebody in a fight, the rep with them will improve...
* News broadcasts are found everywhere you land (eg. planets, battleships and spacestations), and holds clues to good traderoutes and hidden objects! Also you hear calls for help if somebody is attacked near you.
* For whatever reasons, you can totally avoid the SP campaign by running your own local Server, and use that for play.
* Locked into the SP campaign - you are not! As far as I recall you can say "NO" and return after missions 3-10 without any danger to pick up the SP campaign again.

Points where SW MIGHT have a point IMHO

* Random Missions varity... But then you haven't tried mining or exploring for fun!
* OK the freighters don't drop their cargo... but they fly back and forth, and the illusion of the dynamic universe is there for me...

All in all I can comment SW's points like this: you can enjoy a movie, but if your SOLE purpose of seeing a movie is to find the errors in it, will you at all enjoy the time spent seeing it?

Also I'm by now convinced that SW played a warez version. I know that only the beta-testers and a few people in the US got the gold and/or preview version. So bitching about a game and the games developers, and not even having payed for it makes SW to the worlds biggest hypocrit.

Feel free to ask for any clarifictions to the above, or if I missed something you feel is important...

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

Post Mon Feb 24, 2003 9:01 pm


News broadcasts are found everywhere you land (eg. planets, battleships and spacestations), and holds clues to good traderoutes and hidden objects! Also you hear calls for help if somebody is attacked near you


Ahh, but I think the idea of what he was trying to say was that you can't get news when you're flying out in space, and what news you DO get when you land, while it can be useful as a tip, doesn't really change anything in any way (ie those things were there, the news is really just a hint for you to go find it)...

Post Mon Feb 24, 2003 9:02 pm

Two points...the news info does not really help you choose what trade routes to follow, as the prices are completely static. just going to the bases gives a better feel for which routes are best.

second, while you may decline a mission, i don't think you can advance in level (and thus get better ships/equipment) until you complete the mission.

Laz

Post Mon Feb 24, 2003 9:04 pm



Missions: there are 3 types of missions i've encountered - kill enemies at x, kill person at x, capture lifepod of person at x after you blow their ship up.


There is also a destroy smaller base type of mission, kill and retrive some cargo/plans and clean up a waypoint of enemy fighters and weapon platforms.



The economy is indeed static, no price changes based on supply/demand.


True... but would one freighter with a small hold do a difference as it is... I don't need to have the risk of loosing money on a long trip, and people would just camp outside a station or land/launch untill the prices did change.



You cannot change anything fundamental to the game world, such as killing bases or destroying enough ships of a faction to affect its patrol routes. I just sat on one particular pirate patrol route for a long while, killed like 50 ships, but nothing changed.


OK... Would have been nice, but you are asking for much here, and not something I would wait another year of coding for getting.



You cannot lease freighters to haul cargo for you, nor can you get missions to fly escort to freighters of factions you are friendly to.


I would love the protect freighters random mission, yes, but the other thing is not important for me...


Comm chatter is only about things like what a freighter is hauling, patrol routes a ship is flying or docking/leaving.


Mainly yeah - but in my book it adds A LOT to the atmosphere! No other game has ever attempted this except FS2002 AFAIK.


Dunno about 'hidden' ships or technologies, all the bases i've seen are pretty easy to ferret out by just looking at the patrol paths.


Far from everything is found by looking at patrol paths. The real fun stuff is outside those!

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

Post Mon Feb 24, 2003 9:06 pm

Laz: Correct on the level issue.

If you want complete freedom you have two ways:
Play the game on MP only or launch FLServer and run a MP game local!

Works wonders for people who insist in having the whole game open without the SP element

On the news item... I don't think it takes that much away... I'm happy they decided to ship the game as it is, instead of delaying it another 6 months and adding stuff like this! Again: the one who only looks for the bad things never sees the greater, wonderfull picture!

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

Edited by - Bargib on 24-02-2003 21:08:41

Post Mon Feb 24, 2003 9:08 pm

Do you have to have a internet connection to run local MP?

I really want the oppurunity to have total freedom

Post Mon Feb 24, 2003 9:10 pm

Note: i posted this stuff simply as information, not trying to put a qualitative judgement on them. Different people will have different ideas as to what is important in a game, i was merely replying to the person who asked whether saber was telling the truth or not.

Laz

Post Mon Feb 24, 2003 9:14 pm

smashmode: Do you have a net-card on you computer? You just need to enable networking in some way, or use the syntax from our MP forum for adding a server.

Laz: Do you know Sabre?

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

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