Mon May 12, 2003 6:01 pm by Blackflame77
I have really only one basic fault that I'd like to see resolved in an expansion, and that is simply that it's too easy to earn enough cash to buy any ship/weapon combination you like.
It's possible to make enough in two runs to cover the entire expenditure on a fully equiped Humpback - ok, so I can choose not to buy one, but that's deliberately making the game harder for myself, rather than the game being a challenge in it's own right.
I have very fond memories of the original Privateer, and the evenings spent trying to earn enough cash for that better scanner or better set of guns - it felt like you'd really earned the improvement. The potential profit on trading is just too great.
The stuff about hiring wingmen etc makes me think that people aren't making the most of the multiplayer aspect. A friend and I have often tried to group together as many players as possible for trade runs, often leading convoys of 5 or 6 ships on long, fairly hazardous routes - pirates dont last long with a dozen or more turrets tracking them! You don't really need AI wingmen if you can find people to cooperate with(and would you really trust them anyway - they aren't hard to shot down in large numbers when they're your opponents!!)
And the only benefit I can really see from a base is somewhere to store things - ships, weapons, cargo etc. And rather than confusing the mp maps by having a load of player owned rocks added as they join, a simpler method can be taken from a game called Hard War. It had loads of hangers scattered around its map, and you could buy them from real estate agents. Once you owned one, you could buy extra ships, which would be sent to the nearest hanger you owned with the space. You could land in your hanger, unload equipment and cargo, switch to a ship stored there, and head off again. One way to add this in would be to add an extra option once landed at a base that had hangers to sell - an additional vendor to the ship, commodity and equipment ones. To really complicate it, you might need to be really friendly with the faction owning the base, and run the risk of all your goods being confiscated if you annoy them - the cost of one badly placed shot taking down a weakened ship....
Oh, and one last thing - server portals of some sort - its frustrating to have to start character after character because the server you have invested hours of your life in is now so busy you can never get in. I know it's some sort of attempt to prevent cheating by storing the character data remotely, but can't that be centralised like the list of servers, rather than on the servers themselves. If jolt.co.uk, Multiplay.co.uk and 24/7 UK Server all shut down, I think my heart would stop!
Well, thats my wish list, but even without them, Im still playing most evenings, so it can't be all that bad!