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Expansion ideas

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Thu May 15, 2003 1:34 pm

--New systems, planets, bases and wrecks.

--Alien wrecks.

--Multi-system missions (after the story mission). Maybe it's already there, but I haven't seen it. Example: You're in system 1, go two systems over and kill or capture someone. Don't get killed or scanned on the way back.

--The ability to go into hosile bases in some cases. But don't get recognized or captured while you're there. Then maybe sabotage the base a little (on a mission).

--Detective mission/manhunts. Example: "We don't know exactly where 'criminal X' is, although we're pretty sure he's in Liberty space (for example). Go to different bases, talk to people and track him down, then capture or kill him."

--More ships, weapons and equiptment. I really like the idea about different engines. Maybe with different cruising speeds and durability.

--Spy insertion/extraction missions. Similar to smuggling. If you're scanned, you're screwed.

--More stuff to do on planets. At least a new room or two.

Post Thu May 15, 2003 11:10 pm

I liked the idea of randomly generated systems but i'd like to be able to settle a planet. There would be comodity requirements to build it and you could custmize the shops, sell commodites from the settled planet and filter which factions can enter you're planet.
This would give SP a thing to do after the campaign and would be cool in MP with multiple unique planets.

Also i'd like more weapons (that dont al look the same), more aliens, and more criminal controlled systems (like the Omicron systems)

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