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>> Freelancer S.D.K. v1.3 (STABLE) and v1.5 (BETA)

Here you can find news, get help and comment about all the Mods and tools for Freelancer created by =EOA= Players Consortium, like the ?Freelancer SDK?, the ?Freelancer Explorer? and the ?Real Space Mod?

Post Thu Dec 16, 2004 10:45 pm

hello , i'm looking for the version 1.5 .... where is it ???? i couldnt find it ....
it still always existing ????
best regards

Post Sat Jan 01, 2005 10:27 am

Found an error in SDK 1.3, which you probably already know about:

Ku06_01_Base (Kyoto Base) shows base run by Liberty Navy (W02bF30) when it probably should be run by the Blood Dragons (W02bF03).

Thanks for the great help this has been, though.

Post Sun Feb 06, 2005 2:28 pm

Fresh install of Freelancer. Then applied SDK 1.3
Drail didnt fire. Saw the white flash as if the gun fired. Had 0 ranged and 0 projectile speed. After comparing files with the server admin, this is what was wrong

[Munition
nickname = fc_lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = fc_lr_gun01_mark02
ids_name = 263182
ids_info = 264182
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 750
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 9.340000
refire_delay = 0.120000[ muzzle_velocity = 750 This should be on the next line
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

Post Sat Feb 19, 2005 3:30 am

This has probably being mentioned by your 1.5 beta testers, but what the hell

In DATA/SYSTEMS/EW06/BASES/EW06_02_Base.ini, it shows the nickname as Hi01_01_Base instead of the EW06_02_base.

I'll have a closer look and see if I can spot anything else not mentioned in the thread

Post Tue Mar 01, 2005 3:03 pm

Thanks guys

Post Sun Mar 13, 2005 11:18 am

Due to a better response from the release of FLE as an open beta I will soon release SDK 1.5 as open beta. Hopefully people will find this new version just as useful as the last.

Post Sun Mar 20, 2005 5:10 pm

SDK is the wind beneath my wings

Seriously though, you rock Mr. Deus

Edited by - devineman on 3/20/2005 5:10:46 PM

Post Fri Mar 25, 2005 10:44 pm

I just gave Freelancer a reasonably thorough playthrough, from start-to-finish at level 38, with the SDK 1.5 beta installed. I documented errors that I noticed as I was playing through. I'm not sure how much of this can be corrected by tinkering with the .ini files--I'm a gamer, not a programmer--but I thought I'd list them here in case there's anything you dev folks can fix.

- On the Kensington Shipping Platform in New London, Jeremy Wilby will sometimes offer to sell you information on the location of the Omega-41 Jump Hole; however, if you buy the info, he'll upload information on Planet New Tokyo to your database. I suspect there are probably other errors like this in various locations, but if there are, I didn't catch any during the course of my game.

- In Hokkaido, the shipwreck "James Morrell" is referred to as "Thomas Morrel" in the infocard.

- In Tau 23, the shipwreck "Edmund Marshall" is referred to as "Edward Marshall" in the infocard.

- People in the bars at Kyoto, the Osiris, Gammu, and Primus will regard you as if you've spoken to them before, even if you haven't.

- In Cambridge, in sector 3F, there's a one-way jump hole leading to Leeds. When you reach Leeds, there will be no return jump hole leading back to Cambridge.

- In Leeds, the infocard for the shipwreck "San Vicente" suggests that the wreck holds Cardamine, but that's not what the wreck drops; I forgot what actually comes out.

- In New Berlin, in sector 3C, the infocard for the Unioner Fighter shipwreck suggests it holds Diamonds, but it drops something else.

- In Omega-3, the name of the Graham Ice Field does not appear when you mouse-over it on the navmap.

- No infocards are available for the interstellar objects--nebulae, asteroid fields, and such--in Omicron Gamma or Omicron Theta. Information still appears for planets, suns, bases, and wrecks.

- When highlighted, Primus appears as a "Samura" base; Gammu, however, is just a "base". Also, the Primus and Gammu docking rings appear as "Monkey Docking Ring" and "Robot Monkey Ring" in your target list, respectively, but when you're actually facing them, they appear in your HUD as "Planet Primus Docking Ring" and "Planet Gammu Docking Ring".

- Both Primus and Gammu have the infocard for Planet Junyo. When you land on either planet, there's no robotic greeting from either docking ring.

- Your ship can be repaired on Primus, but not on Gammu.

- On Gammu, when you enter the bar, the icon for the equipment shop disappears in the planetary menu. Visit the landing pad, and it returns.

- In Sigma-17, the infocard for the Nemuro Dust Field refers to Atka Research Station as a "Scott Pharmaceuticals" base; this should probably be "Cryer Pharmaceuticals".

- I've noticed some graphics issues that I don't remember being present when I played FL before installing the SDK. Certain textures flicker and vanish (this happened in space for certain ships--the left wing of the Anubis and Falcon tended to flicker in and out), or briefly appear as screwed up before correcting themselves (this happened on the landing pad or in the equipment shop for some worlds). Also, there were several instances in which, while on a base, the textures for my ship and/or weapons would turn black on the launch pad or in the equipment shop, giving them a strange appearance. These are probably issues with my graphics card, but I thought I'd list them here anyway.

- There are several misspellings and grammatical errors in certain pieces of "dialogue" and news items on bases (referring to the Valkyrie as the "Valkrie", and so on), but I assume these can't be fixed. In particular, FL doesn't seem to want to parse the percent symbol; phrases which I can only assume are supposed to read as "30% of" or something similar end up reading as "30of".

- There's a bunch of weird stuff in the SP campaign that doesn't seem kosher; NPC ships with equipment that they shouldn't possess (Juni's Defender equipped with Light Figher shields, among other things), but I assume all this stuff is supposed to be there. You see some of this after the campaign, as well; the Level 10 Brigandine Shield the Corsairs use is vastly more powerful than the one you can actually purchase.

- AI behavior seems a bit off, in some places. I could swear that more than once, I saw a freighter explode in a planet's atmosphere because it was just traveling too close. Shouldn't NPCs avoid doing that sort of thing?

- As has been mentioned here countless times, the Paralyzer missile launcher is unavailable. Can this be fixed?

That's everything I have written down. I don't know if any of it will be of help to you, but I hope it assists you in hunting down the remaining bugs in the SDK.

Edited by - Sinder on 3/25/2005 10:47:13 PM

Edited by - Sinder on 3/25/2005 10:53:18 PM

Edited by - Sinder on 3/25/2005 11:52:20 PM

Edited by - Sinder on 3/26/2005 9:19:21 AM

Edited by - Sinder on 3/27/2005 10:40:23 AM

Post Sun Mar 27, 2005 1:06 am

I don't know if this has been mention but there was aproblem with the Drail in v1.3.
One line was at the end of another instead of on the next line. i can't remember exactly which one but it made the Drail inoperative. It is easy to spot when you look at the file after running SDK 1.3

Post Sun Mar 27, 2005 6:42 pm

Thanks for the feedback guys Every little bit helps.

Post Thu Mar 31, 2005 7:46 pm

If bugfixes are being made, can we get an updated beta to play with?

Post Thu Mar 31, 2005 8:15 pm

Whenever I find time to make those changes then yes. College is a bit more important though

Post Sat May 07, 2005 10:24 am

For some reason this file doesnt work on my computer it comes up with this white file icon with the windows sign on it, and when i click on it, a window opens up and it asks me to choose what file to start it with or something like that. I don't know if the file is corrupt or my computer has gone wacky. If it's nothing like that, then what file do i use?

Edited by - pipps0 on 5/7/2005 11:24:57 AM

Post Sat May 07, 2005 8:21 pm

You will have to download it again, somehow your first one got currupted.

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Fri Jul 08, 2005 8:55 pm

Sinder:

"- In Leeds, the infocard for the shipwreck "San Vicente" suggests that the wreck holds Cardamine, but that's not what the wreck drops; I forgot what actually comes out."

Actually, it simply states that he's a "known cardamine smuggler". It does not explicitly state that the ship is actually carrying any caradmine. However, the smuggler vessel in the LD-14 radioactive field, is and does. HTH.

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