>> Freelancer S.D.K. v1.3 (STABLE) and v1.5 (BETA)
>> Download Freelancer S.D.K. v1.3 (STABLE) or v1.5 (BETA) Here!
>> Visit the =EOA= Players Consortium discussion thread Here!
Note: known issues:
<ul>
<li>1. In older copies of version 1.3 of the S.D.K. the factionSets.ini file is blank and will cause an error if used. To fix this open the file and put a single semicolon ";" in and save it. Or you can re-download the S.D.K. as this has been fixed since the December 22, 2004 release.</li>
<li>2. There are errors in the ini files in version 1.3 so why hasn't 1.5 been released yet? This version of the S.D.K. is not the latest version of the S.D.K. but is the latest <span style="text-decoration: underline">stable</span> version. The 1.5 version is still a beta and the code has to be audited before it will become the new stable version.</li>
</ul>
Important:<span style="text-decoration: underline"> This is an unofficial sdk and neither Microsoft nor Digital Anvil will support it, so don't go asking them about it.</span>
Many of the brightest minds in the Freelancer community have contributed to this project and the following list will grow as I go over my materials and as new bugs are submitted. <span style="text-decoration: underline">If you know of a problem that has been missed please post about it here or in the =EOA= discussion thread.</span>
Special thanks to:
<ul>
<li>Accushot, for making FLScan, which helped me find and eliminate many more errors in the code.</li>
<li>Bluecat, for making Freelancer INI Analyzer, which helped me find and eliminate many errors in the code.</li>
<li>Glock36, who helped me from the very beginning with identifying bugs that needed to be fixed.</li>
<li>Gibbon, for his many submissions for my bug collection.</li>
<li>Buck Danny, many fixes from his Unofficial Freelancer SP Patch have been ported into this project.</li>
<li>The entire =EOA= team, for their support, suggestions, and bug submissions.</li>
</ul>
Thanks to all those who have submitted bugs (and fixes for them in some cases):
<ul>
<li>Reynen, Lord Stumpy, Victor, kaegogi, Black Eagle, Rakeela, krispyfried, /Shodan/, devineman, Sinder, zacam, and many more...</li>
</ul>
Here is a brief history of this project:
<ul>
<li>v1.5 Beta - March 15th, 2005 - RC5-20050315
- Nearly 200 fixes since v1.3, pushing the overall number of code fixes to over 2000. (download the diff logs from our website for a list of changes.)</li>
<li>v1.3 - December 2nd, 2003 - RC4
- Fixed many errors in the singleplayer mission campaigns as well as fixed a few scripting bugs.
- Fixed all known system errors.
- Fixed news items and many other things.
- Corrected many spelling errors.</li>
<li>v1.2 - October 30th, 2003 - RC3
- Removed probably 80 duplicate line errors in various files.
- Removed a number of bini decompression errors thanks to the new FL Ini Analyzer by Bluecat.
- Fixed several errors in npcships.ini file.
- Dozens of other minor fixes that i can't remember right now.</li>
<li>v1.1 - October 2nd, 2003 - RC2
- Seperable & Offers_missions Output Error (this is an error in output from bini where the '= true' part of the line is removed, the output is different between the commandline and gui versions of bini but the error is still the same. files affected are mbases.ini, shiparch.ini, solararch.ini - credits to Glock36 for identifying and providing the solution to this error.)
- Archtype Loadout Error (this is a developer error found in solararch.ini where several solars are set with a default loadout causing an error where the game tries to load 2 sets of loadout information for a system base in the shape of a dreadnought. - credits to Glock36 for identifying this error and helping to find a solution.)
- Static Solars Loadout Error (this is another developer error found in loadouts_special.ini where objects that use the shape of ships are mounted with engines when they should not be. - credits to Glock36 for identifying this error and helping to find a solution.)</li>
<li>v1.0 - September 1st, 2003 - RC1
- No code fixes, just converted all INI files from BINI format to plaint-text.</li>
</ul>
Edited by - Louva-Deus on 4/28/2007 7:28:31 PM