Fri Jul 25, 2003 9:52 pm by moogleii
First off, Great Mod! I stopped playing FL for awhile, loaded this mod...oooh yeah.
anyway, here are a few bugs I've found.
Vorlorn Dreadnaught/Destroyer?, the $1.7mill one found on Mercury:
I bought one, and it's impossible to pilot. It seems like the axes randomly switch/swap/rotate every 10 seconds. Anyone seeing me would think there's a drunken dreadnaught flying around the EFA system.
Also, the game connection cuts if I load the dreadnaught with cargo ( I tried 800+ cargo, not sure if it's dependent on how much cargo, but my Marine Dropship was working fine). Server and game doesn't crash or anything, just drops my connection the moment I try to leave the planet.
The ship comes mounted with dual engines. If you unmount one, it can never be remounted.
Typos:
Little typos among ship stats. Off the top of my head, Jedi Starfighter cargohold mispresented. Extra 0 i think.
Engine stats (or was it powerplants, i forget). They all say top speed (theoretical): 0 for me.
Suggestions:
I wouldn't mind if you axed the B5 gates. I'm a fan of B5 and all, but for one, you can't really tell which side is the entrance, and they seem based on the original FL gates, so sometimes autopiloting towards becomes a hassle as it makes a huge roundabout path as if you were going around an original FL gate, especially if you guessed the wrong side. Not sure if it's possible, but if you plan to continue using the B5 model, base it on the FL jumpholes instead?
Nomad Torpedoes: oooooomg. This weapon is way too cheap. I mounted it on my Marine Dropship. Just cut my engines, zoom around at 450 (with engine upgrades), hold down the torpedo launch button, and an entire wing of enemy fighters will be toast. I used to use Hellfury's in addition to weapons against fighters, but now, not necessary. The Nomad does it all. My other weapons are obsolete now.
I would say bump the price significantly (1.5 mill minimum), or lower manueverability/refire etc.
Anyway, great job! I look forward to updates.