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-random missions strikes against Capital ships have been greatly enhanced, you'll get missions against multiple Capital ships escorted by Destroyers, Cruisers or Gunboats.
-Babylon 5 Capital ships added to random missions, the Omega Destroyer, Vorlon Planet Killer and Dreadnought, Brakiri Battleship and the WhiteStar Cruiser appear now in strike missions
-ever get pissed at the White Star for its handling or docking problems? Now its your chance for some payback!
-downside: sometimes the computer lies about the ships in the RM strikes, for ex. if it states there are some Kusari Destroyers there might be some Bretonia desroyers, or if it refers to some Rheinland GB's there might be some Kusari or Bretonia GB's. You'll generally get ships of the same class in this situations.
-Pirates got their eyes on these new capital ships, and some got their hands as well...the Outcasts fly WhiteStars, the Corsairs Omega Destroyers and the Red Hessians Vorlon PlanetKillers.
-the above capital ships are buyable in the EFA systems at 2 of the planets there. They all cost above 2 mil. though.
-the Starkiller torp has been enhaced(2xdamage) in order to allow you to take out the capital ships easier. I recommend taking a heavy or very heavy fighter with at least dual torpedo mounts though for the new RM strike missions. the ammo for the Starkiller costs double as well.
-added wassup's LongSword Strike bomber buyable at Planet New london and Tripolli Shipyard(Omicron Gamma). Its loaded with 4 LAAG Tachyon guns(600 damage, 3.03/sec ROF) and 4 of the newer Hellfurry Torpedo Launchers plus very heavy armor.
it has 400 cargo space to accomodate the 100 Hellfury torpedoes(each is taking 1.5 cargo space slots.).
-Hellfury torps do double the damage of a Starkiller and cost 30k each. Be warned that they have also 600 m explosion radius on lvl 2 of difficulty(and 800 on lvl 3), so fire them from 1 kilometer and RUN. You can find them all troughout Bretonia, Kusari, Rheinland and the edge worlds.
-added the Archangel and Battleaxe from Tachyon the Fringe, both models were created by Robbie "Redeye" Gorman. Both are heavy fighters with 6/1 resp. 6/2 guns/turrets, dual torpedo launcher.
-the 2 ships can be bought at Battleships Norfolk, York and Tsushima Station(Archangel) and Freeport 4/Freischdat Base/Tsushima Station(Battleaxe).
-the full collection of Elite ships from Redeye are here, buyable in Liberty. The thargoid ships are flyed generally by the Xenos.
-added the Starfury SF-3 "Vengeance(Omega variant), made by Giskard, with 4/1 guns turrets, flyed by Liberty police. buyable at Willard Station(Kurgan's Hawk was moved to Colorado).
-also added the Narn heavy fighter from Giskard, with 4/2 guns//turrets, buyable at Sheffield Station
-the cloaking device acts as a radar jammer, it consumers energy and jamms incoming missiles(i know giskard released a ECM jammer in his HU v7, but mine is different).
-the mod comes with the skip intro mod integrated, no more FP7 blowup sequence, or the rest of the intro scene.
-also the mod comes with the option to play in OpenSP mode or normal mode, just run the openSplay.bat for OpenSP mode and normalplay.bat for normal play. You'll have to restart FL for switching between the 2 modes.
-The EFA system becomes a node for the traveling/trading in Sirius, since it has jumpholes to all capital systems of the houses, plus for the Omicron Alpha and Gamma systems.
-Nomad torpedo launcher available at Planets Earth, Malta, Crete and Primus. The launcher costs 500k and does the same damage as the revamped Starkiller, but with no ammo requirements.
-added 3 ships on Tsushima Station(shipdealer works this time): Archangel, Battleaxe and Dragon, also the Battleaxe is now available on Shinagawa Station, along with the Drone and the Drake.
-the shield generators of Tekkagi's Arch are now much easier to destroy, still I recommend dual Hellfire(or at least Starkiller) torpedo launchers for this mission.
-corected the Kusari Photon blaster munition and added explosion graphics to its ammo.
-Mollys have 2 new tachyon cannos the "Red Viper" and the "Black Viper", check them out in the Dublin system.
-Blood Dragons have a new special weapon, the "Dragon's Breath" a lvl 9 laser cannon with explosive munition.
-SOLUTION FOR MISSION 11 LOCKUPS: for avoiding lockups at launching from Buffalo Base or Prison Station Mitchell in mission 11 use a orginal FL ship(like the Anubis), some of the added ones have problems in this mission.
there are other minor changes like ships moved arround, so use Fl Data storm 2.2 to get a full list of ships, equipment and items in each system and base/planet.