to MD:
>ED, the MP specific errors are out of my reach to test, although I know about the Bretonia Gunboat problems. It is possible that the weapons hardpoints defined from RunningLights, Headlights and DockLights are causing so much trouble in MP, this means i gotta go through all CMP's of the custom ships and rebuild those HP's so they can be real weapon HP's. This is a huge task I cannot do it by myself...only one ship can take a few days to remodel.
You can use my modified bretonia gunboat .cmp at
http://freelancer.foronlinegames.com/index.html
then download at:
http://freelancer.foronlinegames.com/br_gunship.cmp
see picture at:
http://freelancer.foronlinegames.com/brgunboat01.jpg
it has a whopping loadout: 4 mines, 2 CM, 3 missiles, 3 torpedoes, 2 shields; sorry but no thruster.
hp_type = hp_mine_dropper, HpMine01, HpMine02, HpMine03, HpMine04
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_10, HpTurret_B3_02, HpTurret_B3_03, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
shield_link = l_freighter_shield01, HpMount, HpShield01, HpShield02
hp_type = hp_freighter_shield_special_10, HpShield01, HpShield02
I'm the guy that imported the low-polygon Gallofree Medium Transport.
Please use directx v. 9.0b; other versions crash too much
Edited by - buckaroobanzai on 05-08-2003 08:27:53