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**UTILITY** Freelancer Mod Manager v1.31

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Wed Aug 17, 2005 6:55 am

I know about the "filerename" bug in the xml scripts,the one where you deactivate the mod and get an error message and files left in the freelancer directory. I wouldn't have to use this bug if it wasn't for another problem with FLMM, I'm trying to incorporate SP and OpenSP into a mod and the only problem is with the content.dll for OpenSP. It doesn't matter what name I give it as FLMM ignores it completely, the only way I can get FLMM to put it in the game is by changing the file extension (content.???) but that means renaming it in the script file. The files that are left behind are in a custom folder that doesn't interfere with vanilla or other mods, but I'd rather not have any left behind.

If anybody has any ideas on how to fix this please let me know.

**shuffles of with a new headache**

Post Tue Sep 06, 2005 5:39 pm

igx89..... i cant get my mods 2 deactavate.they r freewords 1.65 and grendelin update 4 his server.......freeworlds fun server. i tried reinstalling flmm and freelancer.....no luck.got any ideas that i could try???......much thanks from the almighy warlord

(girly voice) oh no oh nooooooo............... (low dude's voice) OO YEEEAAAHHHHHH

Post Thu Oct 13, 2005 5:49 pm

nevermind-it was caused by my privite server.

(girly voice) oh no oh nooooooo............... (low dude's voice) OO YEEEAAAHHHHHH

Post Wed Oct 19, 2005 6:01 am

Quick note folks - Matt is not always available to check these forums, indeed your questions may go unanswered for long periods of time. If you wish a reply to an issue that you think is related to FLMM, then please use this forum here.

If you create a new thread, it will probabily get help alot sooner

Post Sat Mar 25, 2006 5:31 pm

A mod i use wont work why wont it?

Post Wed Mar 29, 2006 3:16 am

I want new mods

Post Wed Mar 29, 2006 3:44 am

Killer, what is the mod your tring to use?

Post Wed Mar 29, 2006 2:29 pm

I dont know

Post Wed Mar 29, 2006 2:30 pm

you talking to me?

Post Tue May 09, 2006 10:23 am

I am haveing trouble with flmm and need some help . I am trying to install a mod and I am getting an error message ( SHCopy failed ) I have tryed deleating and redownloading the mod and reinstalling the mod . and reinstalling freelancer to, also completely erased,all information,but that does not help-- I have been playing Freelancer And using mods for a couple of years now , but i am now out of options and donot know how to install the mod. I get the same error every time .Anybody got any sugestions??

Post Tue May 09, 2006 10:40 am

email the mod maker?

Post Mon May 22, 2006 10:42 am

is there a mod for unlimited credits/

Post Thu May 25, 2006 2:54 pm

whenever i try to activate a mod IT CRASHES!!! (FL+computer what do i do?)

Von Claussen

Post Fri Jun 02, 2006 9:36 am

I have a bug in my game or is something usual? Playing different mods, when i buy new ships the equipment is reported wrong. Example: i want to transfer back in the new ship a shield, or a scanner, or a special gun, what i get is something else, from the dealer list, not what i asked for! . Anyway, great job, modders! I have a blast playing mods!

Post Wed Jun 07, 2006 9:44 am

Just trying to find fmm v 2.0 if its out there.
I need the no story mode mod to work because the mod I am using ends up making the jump holes and gates in manchester "docking not alowed" when I continue the story.
I believe thats the system or might be magellan. It's where you get attacked by the bountyhunters and the hackers come to youre rescue.
Anyway, if there is a fmmv2.0 please let me know.
thanks.

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