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**UTILITY** Freelancer Mod Manager v1.31
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
I Recieve a Please Insert Correct CD Message after activating mod V 2.56 (same thing with V2.0 )
I downloaded v 2.56 Mod Uninstalled all freelancer files, Installed the game again. then activated the Mod but it still comes with that error wether the cd is in or out of the drive. When i deactivate the mod it works fine without and with cd
Anyone else have that problem and know how to fix it?
**** Happens!
I downloaded v 2.56 Mod Uninstalled all freelancer files, Installed the game again. then activated the Mod but it still comes with that error wether the cd is in or out of the drive. When i deactivate the mod it works fine without and with cd
Anyone else have that problem and know how to fix it?
**** Happens!
There's so many posts, I'd prefer not to read through them all; so if this has already be suggested, please forgive me.
It would be nice to setup a test mode, the ability to see how adding one mod will effect the ability to add other mods, before actually modifying the game files. This way one can setup their mods then exit test mode and FLMM would apply the changes.
Also, I don't know what the implimentation is to test for mod conflicts, but it'd be nice to have it fully check mod files for differences and offer the option to change information in the smaller mods (such as a ship reference and model filenames) to allow them to become compatable with other larger mods.
It would be nice to setup a test mode, the ability to see how adding one mod will effect the ability to add other mods, before actually modifying the game files. This way one can setup their mods then exit test mode and FLMM would apply the changes.
Also, I don't know what the implimentation is to test for mod conflicts, but it'd be nice to have it fully check mod files for differences and offer the option to change information in the smaller mods (such as a ship reference and model filenames) to allow them to become compatable with other larger mods.
I've got a problem with FLMM. Ever since I tried using Freelancer SDKv1.3 (which only caused my system to crash at startup) FLMM crashes constantly. I've uninstalled both Freelancer and FLMM repeatedly and rebooted after clearing out all traces of program-folders-etc, and still am unable to use FLMM now it will upload and take FLtng or any other mod but refuses to load. I got it to load them once then found all I could do was crash upon entry to FL. I could sure use some help here.
Thanks
Thanks
Downlad and install the SDK file, then activate the mod.
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