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**UTILITY** Freelancer Mod Manager v1.31
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
i am trying to use the mod manager v1.3 and its my first time using it and i am running into a problem when i try to activate a mod it says: Error: file 'D:\Microsoft Games\Freelancer\EXE\freelancer.ini' doesn't exist and i have done a reinstall 3 times and get the same thing. wondering if someone can help me out here
for some insane reason..some of the mods wont auto execute when downloaded..so I'm stuck with mod zips and unable to install them. Being sort of simple minded that I am....and believing in the K.I.S.S. (Keep It Simple & Stupid)
method, I'm very hesitant to try to install some of them manually (using the readme instructions) out of fear I'll wreck the game or corrupt files. Even some of the readme instructions are vague and nearly impossible to understand.
Got any pointers?
Thanks
method, I'm very hesitant to try to install some of them manually (using the readme instructions) out of fear I'll wreck the game or corrupt files. Even some of the readme instructions are vague and nearly impossible to understand.
Got any pointers?
Thanks
Earlier versions of FLMM did not have the self-extraction feature. Even as a n00b i could activate the mods. First a made a system restoring point in XP, deactivated then all mods in FLMM, copied then the Mod's zip into the FLMM-sub-directory (default: C:\programs\FLMM\something - sorry forgot exact name), made a new folder with the mod's name and unzipped them in there.
If you start FLMM then you will be able to see the new mod in the FLMM-window and now you can activate it. Enjoy !
If you start FLMM then you will be able to see the new mod in the FLMM-window and now you can activate it. Enjoy !
if you manually extract mods put them in c:\program files\FLMM\mods\{modname}
most mods are downloaded as {modname}.zip.flmod
when you run these they should automatically be extracted to the FLMM\mods\ folder and available for FLMM to activate (copy to the actual freelancer folder) next time you run mod manager
most mods are downloaded as {modname}.zip.flmod
when you run these they should automatically be extracted to the FLMM\mods\ folder and available for FLMM to activate (copy to the actual freelancer folder) next time you run mod manager
yeah i got flmm 1.31 and it wont let me activate freelancer massive addon 1.1
it says
Error: FLMM has determined that 'Freelancer Massive Addon 1.1' won't properly activate.
Error: Unable to find section (1 rep):
[BaseGood
base = Li01_02_base
in 'C:\Program Files\Microsoft Games\Freelancer\data\equipment\market_ships.ini'
wat the hell do i do ive copied the files from the mod folder to my freelancer directory but it still dont work ive checked the file and it has wat flmm is asking for but it wont work
it says
Error: FLMM has determined that 'Freelancer Massive Addon 1.1' won't properly activate.
Error: Unable to find section (1 rep):
[BaseGood
base = Li01_02_base
in 'C:\Program Files\Microsoft Games\Freelancer\data\equipment\market_ships.ini'
wat the hell do i do ive copied the files from the mod folder to my freelancer directory but it still dont work ive checked the file and it has wat flmm is asking for but it wont work
can anyone in lancer reactor give me some advice about flmm please
when i activate the mod manager it gives me a message that reads
[ there was a problem while inspecting one or more mods in the \ mods folder. please read the log for more information . i have tried to restore and used the tools but have came up empty . i am new to computers and would be pleased if some one could point me in the right direction thank you
angel_azreal
when i activate the mod manager it gives me a message that reads
[ there was a problem while inspecting one or more mods in the \ mods folder. please read the log for more information . i have tried to restore and used the tools but have came up empty . i am new to computers and would be pleased if some one could point me in the right direction thank you
angel_azreal
i downloaded the tie universe 2.1 and it wont activate properly! im getting this in the log box
Error: FLMM has determined that 'TIE Universe v2.1' won't properly activate.
Error: Unable to find dest 'archetype = li_dreadnought'(...) in 'C:\Program Files\Microsoft Games\Freelancer\data\ships\loadouts_special.ini'
i have never made a mod before and am totally clueless! HELP HELP!
Error: FLMM has determined that 'TIE Universe v2.1' won't properly activate.
Error: Unable to find dest 'archetype = li_dreadnought'(...) in 'C:\Program Files\Microsoft Games\Freelancer\data\ships\loadouts_special.ini'
i have never made a mod before and am totally clueless! HELP HELP!
Angel,i ususally get that when a mod isn't working correctly or is corrupt,on the log at the bottom it should tell you which mod isn't working.Delete the mod from ur mods folder and then re-install the mod-that might work.
and like a phoenix i'll return from the ashes....with the help of the re-spawn key
and like a phoenix i'll return from the ashes....with the help of the re-spawn key
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