Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

**UTILITY** FL Mod Manager v1.2 (and some mods)

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Tue Apr 15, 2003 4:44 pm

Kind of new to this so please bear with me. I D/L FLMM and the Reynen mod. I created a folder in the FLMM mod directory for it and unzipped the file in there. I have a green activation arrow on it. Want to play in multiplayer mode so I started a FLserver from within the program and then started FL. Created new character. I see no indication anywhere that I am acutally running the mod. How do I know it's working? I also want to play with a friend and set up a server on a spare computer I have. I assume I need to set up FLMM and Reynen on that one. Does my friend who will be coming to that server also need to do that? Does every player who wants to play the same mod have to activate and run the mod on their machine? If I want to play a normal unmodded game and I simply boot the server and FL will it work ok after I have installed FLMM? Thanks for you patience.

Post Tue Apr 15, 2003 10:06 pm

Theres a problem i cant install any mods because it says"this was only a run test"
and it thinks my spinarch.ini is on drive E

Post Wed Apr 16, 2003 12:53 am

Woah, a lot of questions!

Azerel: Great!

unessential: do you have Windows XP? If so, I could use Remote Assistance to try to figure out why FLMM can't access that file.

moondog: could you tell me what the log says when you try to activate that mod?

DCole: Read my response to your e-mail

ST hogart: load FLMM and go to "Options\Choose a different Freelancer Directory". It looks like the wrong directory was in your system registry (not FLMM's fault).

Post Wed Apr 16, 2003 6:25 pm

ahhh it crashes to desk top but dis isnt the first time before i could delete the auto save and that would fix things but there is no autosave now for me to delete and it stil crashes to dekstop even wit no mods activated wth is going on???

Post Thu Apr 17, 2003 12:23 am

that happens to me occassionally too. It'll just keep on crashing for some reason, I never did figure out why. All you have to do is do a reinstall (don't even bother uninstalling first) and it'll work just fine. Make sure you deactivate all your mods in FLMM first!

Post Thu Apr 17, 2003 5:07 pm

If re-installing Freelancer fixes the problem, then it wasn't a problem with saved games. I haven't received any reports of problems like that, and I've been continuously testing FLMM out while making mods, so there's a good chance it's not FLMM-related. But, if that problem happens again to you, I'll work with you to debug your problem.

Post Fri Apr 18, 2003 2:15 am

Just added two more mods to the download list: a Liberty Dreadnaught mod and a really neat advanced beam weapon mod!

Post Sat Apr 19, 2003 7:52 pm

can you give the nomad fighter a shield hardpoint?
i tried to but it didnt work.
i got the position but i just need the stat info.
and what ship has the closest dimensions to the nomad fighter?


I'm not crazy, I'm SUPER INSANO CRAZY[![![![![![![![!

Post Sat Apr 19, 2003 11:59 pm

Post Sun Apr 20, 2003 4:44 am

how do you get out the bug of you cant land anywhere after you launch?

Post Sun Apr 20, 2003 8:11 am

I'm kinda new to mods but not to FL and I have a problem with FLMM. Whenever I try to activate any mod but Reynen's Mod 2.0 BETA 3 it gives the log error:

Error: problem activating 'Rheinland Gunship Mod' on test run
Error: Unable to find a section in 'C:\Program Files\Microsoft Games\Freelancer\data\equipment\market_misc.flmmbak'

For some reason it seems to be trying to get info from the backup files, which makes no sense at all to me. Any Suggestions?

Post Sun Apr 20, 2003 5:18 pm

i cnat land anywhere on any multiplayer servers!

plz help

I'm not crazy, I'm SUPER INSANO CRAZY[![![![![![![![!

Post Sun Apr 20, 2003 10:14 pm

i need shields for this thing.

i love the nomad fighter but without shields its not that good.

I'm not crazy, I'm SUPER INSANO CRAZY[![![![![![![![!

Post Mon Apr 21, 2003 12:29 am

zimirken: I didn't make that mod, I just converted it. I don't have time to make mods from scratch

Gadriel: I can't figure out why that would be happening. Are you using the latest version (1.1) of FLMM?

Post Mon Apr 21, 2003 2:54 am

Added 3 more mods: Black hole, Gundam-style missile, and Nomad battleship!

Return to Freelancer Mod Manager