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**UTILITY** FL Mod Manager v1.2 (and some mods)
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
Kind of new to this so please bear with me. I D/L FLMM and the Reynen mod. I created a folder in the FLMM mod directory for it and unzipped the file in there. I have a green activation arrow on it. Want to play in multiplayer mode so I started a FLserver from within the program and then started FL. Created new character. I see no indication anywhere that I am acutally running the mod. How do I know it's working? I also want to play with a friend and set up a server on a spare computer I have. I assume I need to set up FLMM and Reynen on that one. Does my friend who will be coming to that server also need to do that? Does every player who wants to play the same mod have to activate and run the mod on their machine? If I want to play a normal unmodded game and I simply boot the server and FL will it work ok after I have installed FLMM? Thanks for you patience.
Woah, a lot of questions!
Azerel: Great!
unessential: do you have Windows XP? If so, I could use Remote Assistance to try to figure out why FLMM can't access that file.
moondog: could you tell me what the log says when you try to activate that mod?
DCole: Read my response to your e-mail
ST hogart: load FLMM and go to "Options\Choose a different Freelancer Directory". It looks like the wrong directory was in your system registry (not FLMM's fault).
Azerel: Great!
unessential: do you have Windows XP? If so, I could use Remote Assistance to try to figure out why FLMM can't access that file.
moondog: could you tell me what the log says when you try to activate that mod?
DCole: Read my response to your e-mail
ST hogart: load FLMM and go to "Options\Choose a different Freelancer Directory". It looks like the wrong directory was in your system registry (not FLMM's fault).
If re-installing Freelancer fixes the problem, then it wasn't a problem with saved games. I haven't received any reports of problems like that, and I've been continuously testing FLMM out while making mods, so there's a good chance it's not FLMM-related. But, if that problem happens again to you, I'll work with you to debug your problem.
Look at this thread:
http://lancersreactor.com/t/forum/topic.asp?Topic_ID=12693&Forum_ID=18
http://lancersreactor.com/t/forum/topic.asp?Topic_ID=12693&Forum_ID=18
I'm kinda new to mods but not to FL and I have a problem with FLMM. Whenever I try to activate any mod but Reynen's Mod 2.0 BETA 3 it gives the log error:
Error: problem activating 'Rheinland Gunship Mod' on test run
Error: Unable to find a section in 'C:\Program Files\Microsoft Games\Freelancer\data\equipment\market_misc.flmmbak'
For some reason it seems to be trying to get info from the backup files, which makes no sense at all to me. Any Suggestions?
Error: problem activating 'Rheinland Gunship Mod' on test run
Error: Unable to find a section in 'C:\Program Files\Microsoft Games\Freelancer\data\equipment\market_misc.flmmbak'
For some reason it seems to be trying to get info from the backup files, which makes no sense at all to me. Any Suggestions?
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