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**UTILITY** FL Mod Manager v1.2 (and some mods)

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Tue Apr 29, 2003 4:13 am

hey dude,
just managed to blow up flmm by being a tit.
try saving your script.xml as rtf or unicode - scared the living crap out of me till i realised what id done ;-(

if it happens to you just resave the xml as text or delete the folder if you dont have a copy open or accesable (dont laugh it can happen )

dr del


dr del practices a discipline known as "big red button computing" best illustrated by the following;
what happens if i do this?

BOOOOOOOMMMMM!!!!

oh sh*t

now ,how do i fix it?

and so to the background sound of screaming silicon knowledge is aquired (occasionally)

Wiz

Post Tue Apr 29, 2003 5:49 am

Im having a problem with d Large Train Mod.

Whenever I attempt to take of from Manhatan with d new Large Train d server disconects me n all d other players loged on at d time. Sometimes me n all d other players can log in right back, but sometimes d server stays down.

Any known solutions to dis issue would be appreciated.

Post Tue Apr 29, 2003 12:13 pm

Hey... emm...i'm new here... can u tell me how am i suppose to edit the mods? I juz need them to be a little more powerful.... I tried to edit the .xml file where the replacements of original files... but cant get those edited lines to work... can some one help me?

Jesus... someone help me[!

Post Tue Apr 29, 2003 8:52 pm

Wiz, it, i think, is because other people don't have the Large Train MOD so it bombs out because they, and the host, can't load it. Hope this helps!

Post Tue Apr 29, 2003 11:19 pm

Ravener: Hope you're praying....
Go to "Help/How Do I..." in FLMM and read that documentation, and look at other mod scripts to see how it's done.

Post Wed Apr 30, 2003 2:35 am

Wiz: That happens because you cannot use a mod online unless the server is using it also (as far as i've seen). If you do it can cause the server to crash, which is what happened to you.

Post Wed Apr 30, 2003 3:03 am

Also, I've finally figured out how to fix the ACCESS_DENIED error! I'll be releasing a new version within a week, but until then everyone who's been having that problem can e-mail me and I'll send a fixed executeable to them.

Wiz

Post Wed Apr 30, 2003 6:24 am

I know why a mod crashes a server but I also know dat it shouldnt. Dere r several other mods I occasionaly use on multiple servers n none of dem do dat. So it is quite obvious dat it can be done so it doesnt. What Im saying dat mod has a bug dat needs to be fixed.

Post Wed Apr 30, 2003 12:34 pm

hey IGx89... thx for ur help... i figured it out.... but do u noe of any decoders to decode the .ini files?

Post Wed Apr 30, 2003 8:27 pm

To save IG from some unneccesary explaining I will help him out:

Download BiniQDU from the download section of Lancer's Reactor for an .ini decompressor/editor...

Wiz, you're wrong, learn to spell. Some mods work without the server running them, and some don't. Deal with it.

Post Thu May 01, 2003 4:14 am

Thx dude.... now i should get on with my editing.. maybe i'll come out wif some good mods...

Post Thu May 01, 2003 4:28 am

Sheesh.... i cant find the BiniQDU file... can someone send it to me?

Post Thu May 01, 2003 6:25 am

whew.. found it at last... but using google.com to help... thx anyway

Post Thu May 01, 2003 2:22 pm

JESUS! I crashed a server!... God damn it... forgot to disable the Liberty Dreadnaught mod....

Post Thu May 01, 2003 3:20 pm

Guys, this thread is only for FLMM-related stuff

Ravener: Please don't swear, especially in this thread. Thank you.

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