Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

**UTILITY** FL Mod Manager v1.2 (and some mods)

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Thu Apr 10, 2003 6:17 pm

New version (v1.1) out!

Post Fri Apr 11, 2003 9:10 pm

the opensp mod does not work with flmm. i just started a new game and i still get the beginnning sequence and everything. i have it activated with realistic battleships and 1200 speed so can you tell me whats wrong? ive got the latest vers of flmm (1.1)

Post Fri Apr 11, 2003 11:16 pm

Does the log have any errors in it when you activate/deactivate the opensp mod? Does the NoStory mod work? Do the battleship and 1200 speed mods work? Did you download your OpenSP mod from the first post in this thread?

Post Sat Apr 12, 2003 3:28 am

got it working. i just thought i had to put the .zip with flmm icon in the opensp folder. dident know i had to double click

Post Sat Apr 12, 2003 5:53 pm

When I try to activate the mods that comes with this I get an error. For the Beam weapon it is access to C:\Program Files\Freelancer\data\equipment\weapon_equip.ini was denied.

How do I fix this?

Post Sat Apr 12, 2003 6:23 pm

Try uninstalling FLMM and re-downloading it from here. That's worked for another person who had a problem similar to yours.

Post Sat Apr 12, 2003 11:10 pm

It didn't help. I still get the error messages. I forgot to mention that I also had the same problem with v1.0.1.

Post Sun Apr 13, 2003 12:21 am

Hmm, then it probably isn't a problem with FLMM. "Access Denied" usually occurs if you have that file open in another program, or currently selected in a file browser. If it still does that after you've closed all programs and rebooted the computer (if you haven't already), then I have no idea how to help you further

Post Sun Apr 13, 2003 3:21 pm

Hi,
I had the same problem that Freelancer would not start when all mods were removed. I deleted the autosave file, did the restore, and nothing changed. I then uninstalled FLModManager and it still would not start [it would get to the Freelancer splash screen, then just die If I enabled just one mod, Freelancer would start.

So at a loss, I deleted all save files in my single player directory. Only then would it allow Freelancer to start.

Hope this helps someone.

I like the interface but have one suggestion:
allow several mods to be selected and enabled at one time instead of only one at a time.

Post Sun Apr 13, 2003 7:07 pm

Whenever i try to start a mod i get an error almost exactly like this. Error: problem activating 'Speed 600 Mod'
Error: Can't open file d:\Program Files\Microsoft Games\Freelancer\data\constants.ini, error = 5

Post Sun Apr 13, 2003 7:42 pm

This is a XML question.
I want to add about 12 weapons to manhatten to be bought, what method would I use.

Another qeustion
I have put in my mods folder in the mod directory of FLMM, but it does show up in the list <the script.xml is in there also>(I have even edited the ini files and put them in it just wont show up on the list, I am completely out of ideas. I have added other mods{ i added Sol System beta and it shows up on the list.)

Edited by - Azerel on 13-04-2003 21:34:27

Post Mon Apr 14, 2003 12:24 am

Chuck Davis: yes, if you manually make a saved game while a mod is loaded, then that will mess stuff up too. Can't you just double-click one after the other?

unessential: try uninstalling and re-downloading FLMM.

Azerel: Look at the Realistic Battleship mod; it's sectionappend. E-mail me, and I'll try to help you figure that other problem out. We could try Remote Assistance if you have XP.

I've also almost finished converting an "advanced" beam weapon mod; look for it in the next couple days

Post Mon Apr 14, 2003 1:36 am

I figured everything out now,. dont know what I did but it worked.

Post Mon Apr 14, 2003 10:45 am

IGX89: Thanks for trying to help but it didn't work i also tryed all the download locations, but i still get the same error(see above) can anybody help.

Post Mon Apr 14, 2003 10:20 pm

ok i downloaded the mod manager and I tried to load the no story mod but it said it could'ent. any idea why?

Aye there in the food processors to...

Return to Freelancer Mod Manager