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Freelancer: The Next Generation BUG REPORTS

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Thu Jul 10, 2003 3:56 am

Mission: Nomad Power cell mission
Ship: Dosn't matter, tried with multiple ships.
PROBLEM: Can't leave the Osiris. Trapped in the hull.

Can you help with this?



Post Thu Jul 10, 2003 4:39 am

I was thinking, could the lack of cinematics be related to the level 12 issues? If i'm not mistaken, there's a cinematic of your ship coming back out of the Nomad base, and perhaps when it's not there, the game "loses" your ship. Just a thought though.

Post Thu Jul 10, 2003 4:58 am

no, i dont think so because i think you have to fly out manually first. i think King or Juni talk to you again, so maybe one of the sound files or something like that is what is causing it.

Post Thu Jul 10, 2003 5:26 am

Hi,
I've been a player of Freelancer for a while, and have been a 'reader' of the forums for the same time. Time to take part...

Current ship of choice:
Taiidan Med Fighter
Hellfire and Antimatter guns
Engine, Power, Armour, Scanner and Tractor upgrades.


In Mission 4 of SP, it is the range of the cap turrets that are the killer. Reduce the range or move the ships further away from the docking ring and you'll be fine (moving them can be a pain, I tried).

The lancer missile currently (v1.4 FNG) has a damage value of 8000, I think it should be 4000 to fit in where it belongs. The antimatter torps are awesome (reminds me of Coneheads when the father lights the fire cracker), just don't be too close when they go off.

To counter the improved strafe and speed of ships, the flight dynamics of the missiles need to be changed. At the moment you can't be hit unless the sucker is launched right in your face. I've been playing with a few different settings, but only in SP (not real combat).

Having a few crashes during system jumps. Strange, because sometimes you can reload and do the jump just fine. (Problem with an encounter?)

The ion and antimatter impacts look great, but are a little too damanding on the old computer. Big battles get really ****y. If they are popular, keep them, I'll just change them to something else.

I just noticed that you are changing the asteroids to fly-through in v1.5. Wouldn't that defeat the purpose of the asteroids in the first place? A lot of light fighter pilots need those big rocks to hide behind. The best battles take place in asteroid fields.

Anyway, since this is my first post, I expect to be burned for some, if not all, of my blunders . Bring it on.

FNG has been one of the best things to happen to Freelancer (best would be the release). Keep up the good work.



Insert meaningless signature here...

Post Thu Jul 10, 2003 5:32 am

Xeno- you wouldn't be using a cap ship for that mission, would you?

BTW
Reynen, how compatible is OpenSP with FNG?

Cheers

Insert meaningless signature here...

Post Thu Jul 10, 2003 6:52 am

I FOUND THE SOLUTION THE MISISON 12 BUG!!!! I WILL UPLOAD A QUICK FIX SOON!!!

The file that is causing the entire problem is solararch.ini.

Since I modified this file quite a bit I will need to redo my changes, in the meantime you have 2 options.

1: Replace solararch.ini with the ORIGINAL one from the game.
2: Wait until I release the file with the fixes

BE WARNED, USING THE ORIGINAL SOLARARCH WILL LET YOU FINISH THE SP GAME, BUT YOU CANNOT PLAY MP WITH IT. THIS IS CONFIRMED TO WORK WITH SAVE-GAMES, I TRIED IT 5 TIMES IN A ROW TO MAKE SURE IT WASNT A FLUKE.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 10-07-2003 08:10:53

Post Thu Jul 10, 2003 6:08 pm

YAY

nice work Reynen. i think we all owe u alot. ur tooooooo nice spending hours (if not days) to fix one bug (not to mention making this whole mod) so that we can enjoy

CHEERS ,

TheMachine
Fleet Admiral of clan EFA
www.freewebs.com/freelancerefa

now, back to getting past mission 4...

Edited by - TheMachine on 10-07-2003 19:45:26

Post Thu Jul 10, 2003 7:18 pm

Good job on the fix.

Yes I was. I was useing the Corveette, then modded the market_ships.ini to get a b-wing.



Post Thu Jul 10, 2003 7:56 pm

Okay, still mission 12.... Tried getting the origional solararch file.

Atfirst, I could not get the powercell. Then did that quick fix that you mentioned. I was then able to get the powercell. But now, I cant get out of the structure...

Mission 12
Ship: B-Wing Bomber
Server: SP Campain



Post Fri Jul 11, 2003 5:11 am

i dont know wether ud consider this a bug but while i was flying the bretonia bs when fighters crashed into me i was sent flying, bs should not move when hit by a smaller craft, they should br immoveable.

Post Fri Jul 11, 2003 5:37 am

We are looking into the cause of that. It isn't the mass because we tried that. So if anyone knows what value control this by all means, tell us.

Reynen

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Fri Jul 11, 2003 6:41 am

I believe I have a solid solution for mission 12, if you are interested in helping test this email me please and I will send you the files. This WILL work with old save-games.

[email protected]

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 11-07-2003 07:42:49

Post Fri Jul 11, 2003 9:16 pm

Hey, good to hear how much progress this mod is making! Great job!

Anyways, I've also come with a question. In my cargohold, I have something kind of odd...

It has the icon of a shield generator, but it says nothing about it. It just has a 1 in the description. Here's a screenshot...



I am in a Taidan interceptor.

Post Fri Jul 11, 2003 9:26 pm

Hmm interesting:

What were you doing when you got this?
Did this come off an NPC?
If so what NPC?
What system did you find this in?
Is it sellable?
What version were you using?

Thanks for the information

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Fri Jul 11, 2003 10:35 pm

"What were you doing when you got this?" -I can't be certain. I just looked in to my manifest one time and saw this in here.

"Did this come off an NPC?" -I believe so.

"If so what NPC?" -I think it came off a Rhienland fighter during one of the story missions, as I have seen this in their cargo bay before. Hmmm, maybe this is the cloaking device?

"What system did you find this in?" -Also can't be certain, as I'm not sure when I picked it up.

"Is it sellable?" -No. Once I land, it's no longer there. However, it shows up in my manifest when I'm in space.

"What version were you using?" -I have the up to date version of TNG, and am not using FL 1.1.


By the way, I noticed you put in some "special" pickups. I was lucky enough to pick up a Kusari Dragonbeam! I fired off that thing at an enemy and was like HOLY SHNIKES!!!! That's some crazy effects there! Very awesome! This mod keeps getting better!

Edited by - Hole in Head on 11-07-2003 23:35:45

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