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Freelancer: The Next Generation BUG REPORTS
Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer
Hi,
I've been a player of Freelancer for a while, and have been a 'reader' of the forums for the same time. Time to take part...
Current ship of choice:
Taiidan Med Fighter
Hellfire and Antimatter guns
Engine, Power, Armour, Scanner and Tractor upgrades.
In Mission 4 of SP, it is the range of the cap turrets that are the killer. Reduce the range or move the ships further away from the docking ring and you'll be fine (moving them can be a pain, I tried).
The lancer missile currently (v1.4 FNG) has a damage value of 8000, I think it should be 4000 to fit in where it belongs. The antimatter torps are awesome (reminds me of Coneheads when the father lights the fire cracker), just don't be too close when they go off.
To counter the improved strafe and speed of ships, the flight dynamics of the missiles need to be changed. At the moment you can't be hit unless the sucker is launched right in your face. I've been playing with a few different settings, but only in SP (not real combat).
Having a few crashes during system jumps. Strange, because sometimes you can reload and do the jump just fine. (Problem with an encounter?)
The ion and antimatter impacts look great, but are a little too damanding on the old computer. Big battles get really ****y. If they are popular, keep them, I'll just change them to something else.
I just noticed that you are changing the asteroids to fly-through in v1.5. Wouldn't that defeat the purpose of the asteroids in the first place? A lot of light fighter pilots need those big rocks to hide behind. The best battles take place in asteroid fields.
Anyway, since this is my first post, I expect to be burned for some, if not all, of my blunders . Bring it on.
FNG has been one of the best things to happen to Freelancer (best would be the release). Keep up the good work.
Insert meaningless signature here...
I've been a player of Freelancer for a while, and have been a 'reader' of the forums for the same time. Time to take part...
Current ship of choice:
Taiidan Med Fighter
Hellfire and Antimatter guns
Engine, Power, Armour, Scanner and Tractor upgrades.
In Mission 4 of SP, it is the range of the cap turrets that are the killer. Reduce the range or move the ships further away from the docking ring and you'll be fine (moving them can be a pain, I tried).
The lancer missile currently (v1.4 FNG) has a damage value of 8000, I think it should be 4000 to fit in where it belongs. The antimatter torps are awesome (reminds me of Coneheads when the father lights the fire cracker), just don't be too close when they go off.
To counter the improved strafe and speed of ships, the flight dynamics of the missiles need to be changed. At the moment you can't be hit unless the sucker is launched right in your face. I've been playing with a few different settings, but only in SP (not real combat).
Having a few crashes during system jumps. Strange, because sometimes you can reload and do the jump just fine. (Problem with an encounter?)
The ion and antimatter impacts look great, but are a little too damanding on the old computer. Big battles get really ****y. If they are popular, keep them, I'll just change them to something else.
I just noticed that you are changing the asteroids to fly-through in v1.5. Wouldn't that defeat the purpose of the asteroids in the first place? A lot of light fighter pilots need those big rocks to hide behind. The best battles take place in asteroid fields.
Anyway, since this is my first post, I expect to be burned for some, if not all, of my blunders . Bring it on.
FNG has been one of the best things to happen to Freelancer (best would be the release). Keep up the good work.
Insert meaningless signature here...
I FOUND THE SOLUTION THE MISISON 12 BUG!!!! I WILL UPLOAD A QUICK FIX SOON!!!
The file that is causing the entire problem is solararch.ini.
Since I modified this file quite a bit I will need to redo my changes, in the meantime you have 2 options.
1: Replace solararch.ini with the ORIGINAL one from the game.
2: Wait until I release the file with the fixes
BE WARNED, USING THE ORIGINAL SOLARARCH WILL LET YOU FINISH THE SP GAME, BUT YOU CANNOT PLAY MP WITH IT. THIS IS CONFIRMED TO WORK WITH SAVE-GAMES, I TRIED IT 5 TIMES IN A ROW TO MAKE SURE IT WASNT A FLUKE.
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
Edited by - Reynen on 10-07-2003 08:10:53
The file that is causing the entire problem is solararch.ini.
Since I modified this file quite a bit I will need to redo my changes, in the meantime you have 2 options.
1: Replace solararch.ini with the ORIGINAL one from the game.
2: Wait until I release the file with the fixes
BE WARNED, USING THE ORIGINAL SOLARARCH WILL LET YOU FINISH THE SP GAME, BUT YOU CANNOT PLAY MP WITH IT. THIS IS CONFIRMED TO WORK WITH SAVE-GAMES, I TRIED IT 5 TIMES IN A ROW TO MAKE SURE IT WASNT A FLUKE.
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
Edited by - Reynen on 10-07-2003 08:10:53
YAY
nice work Reynen. i think we all owe u alot. ur tooooooo nice spending hours (if not days) to fix one bug (not to mention making this whole mod) so that we can enjoy
CHEERS ,
TheMachine
Fleet Admiral of clan EFA
www.freewebs.com/freelancerefa
now, back to getting past mission 4...
Edited by - TheMachine on 10-07-2003 19:45:26
nice work Reynen. i think we all owe u alot. ur tooooooo nice spending hours (if not days) to fix one bug (not to mention making this whole mod) so that we can enjoy
CHEERS ,
TheMachine
Fleet Admiral of clan EFA
www.freewebs.com/freelancerefa
now, back to getting past mission 4...
Edited by - TheMachine on 10-07-2003 19:45:26
We are looking into the cause of that. It isn't the mass because we tried that. So if anyone knows what value control this by all means, tell us.
Reynen
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
Reynen
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
I believe I have a solid solution for mission 12, if you are interested in helping test this email me please and I will send you the files. This WILL work with old save-games.
[email protected]
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
Edited by - Reynen on 11-07-2003 07:42:49
[email protected]
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
Edited by - Reynen on 11-07-2003 07:42:49
Hey, good to hear how much progress this mod is making! Great job!
Anyways, I've also come with a question. In my cargohold, I have something kind of odd...
It has the icon of a shield generator, but it says nothing about it. It just has a 1 in the description. Here's a screenshot...
I am in a Taidan interceptor.
Anyways, I've also come with a question. In my cargohold, I have something kind of odd...
It has the icon of a shield generator, but it says nothing about it. It just has a 1 in the description. Here's a screenshot...
I am in a Taidan interceptor.
Hmm interesting:
What were you doing when you got this?
Did this come off an NPC?
If so what NPC?
What system did you find this in?
Is it sellable?
What version were you using?
Thanks for the information
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
What were you doing when you got this?
Did this come off an NPC?
If so what NPC?
What system did you find this in?
Is it sellable?
What version were you using?
Thanks for the information
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
"What were you doing when you got this?" -I can't be certain. I just looked in to my manifest one time and saw this in here.
"Did this come off an NPC?" -I believe so.
"If so what NPC?" -I think it came off a Rhienland fighter during one of the story missions, as I have seen this in their cargo bay before. Hmmm, maybe this is the cloaking device?
"What system did you find this in?" -Also can't be certain, as I'm not sure when I picked it up.
"Is it sellable?" -No. Once I land, it's no longer there. However, it shows up in my manifest when I'm in space.
"What version were you using?" -I have the up to date version of TNG, and am not using FL 1.1.
By the way, I noticed you put in some "special" pickups. I was lucky enough to pick up a Kusari Dragonbeam! I fired off that thing at an enemy and was like HOLY SHNIKES!!!! That's some crazy effects there! Very awesome! This mod keeps getting better!
Edited by - Hole in Head on 11-07-2003 23:35:45
"Did this come off an NPC?" -I believe so.
"If so what NPC?" -I think it came off a Rhienland fighter during one of the story missions, as I have seen this in their cargo bay before. Hmmm, maybe this is the cloaking device?
"What system did you find this in?" -Also can't be certain, as I'm not sure when I picked it up.
"Is it sellable?" -No. Once I land, it's no longer there. However, it shows up in my manifest when I'm in space.
"What version were you using?" -I have the up to date version of TNG, and am not using FL 1.1.
By the way, I noticed you put in some "special" pickups. I was lucky enough to pick up a Kusari Dragonbeam! I fired off that thing at an enemy and was like HOLY SHNIKES!!!! That's some crazy effects there! Very awesome! This mod keeps getting better!
Edited by - Hole in Head on 11-07-2003 23:35:45