Freelancer: The Next Generation BUG REPORTS
Please include the following information:
What server you were playing on?
What ship you were using?
Equipment on ship?
Where you in the middle of doing anything?
Where did the bug happen?
Can you reproduce it? -- If so, How?
-- Stafyre Studios
=====================================================
So far the following is going into the 1.5 patch.
Due to all the massive exploits with the capital ships engines they now only go 300 like everything else. Really sorry
AI has been compeltely revamped and is as followed (max difficulty lv 4 lib, lv 8 bret, lv 12 kusari, lv 16 rhienland, lv 20 border worlds)
You will now see the correct mission payouts on the mission acceptance screen
Market commodities has had a complete overhaul, no more massive profits
Fixed Starfury, Taidaan Scout, and Vorlon Fighters equipment hardpoints
Fixed B-wing torpedo hardpoints, they no longer stick out the engine
Decreased black hole fast roation and they go the right way...
You can only play on a server if you have a matching version
Pirates now have gunboats, cruisers, and battleships!
Hyperspace Gateway is now composed of jumpholes
BS, CR, & GB's now thave their original engine FX
The Expansion is now 1.1 Server patch compatible
Order thruster now has the correct energy usage
Thrusters for capital ships have been adjusted
BS, CR, & GB turret damage has been lowered
Reduced tradelane and dockring turret dmg
Added cruise disrupter to all shadow ships
LOTS of new missions added to the nexus
All capital ships on missions have shields
Several nexus values have been changed
Shield's have had their regen increased
Starting ship has been beefed up some
Capital engine infocard has been fixed
The original FL ships are NOW for sale
Got rid of almost all console warnings
Fixed transport dock ring problems
Incorperated Giskards RingWorld
Removed BS hoods docking ring
Shadow cruiser camera is fixed
Asteroids are now destructable
Got rid of msg_id system error
Gunboats now use 1-10 turrets
Modified the slave 1 camera
Removed calibase dock ring
Increased tradelane shields
Added mine to nail fighter
Changed starflier infocard
Shield infocards are fixed
Removed Kyoto dock ring
Random Shadow Attacks
Solo Battleship Missions
Solo Gunboat Missions
Solo Cruiser Missions
Huge group missions
Fixed y-wing Cost
Fixed nail's name
Lv Up to 88
=====================================================
Do NOT use the 1.1 Official patch with this expansion as it will cause ALOT of bugs and crashes
If you didn't make a backup then you are pretty much screwed. LUCKLY I have made a backup of the original DLL's and EXE files.
Download, here. 1.7MB
Unzip and copy all the files into where you installed the game
=====================================================
If your game crashes when you leave manhattan using the 1.4 patch.
1: Try deelting your save-games
2: try deleting autosave.fl
if that doesnt work
delete all versions of reynenmod
reinstall 1.2 into flmm
patch to 1.4
reactivate and try.
If that doesnt work try running your game without the mod, the original
freelancer game might be corrupt.
=====================================================
CAPITAL SHIPS (GUNBOAT, CRUISERS, BATTLESHIPS) ARE NOT MEANT TO BE PLAYED IN SP!! THE SP GAME WAS NEVER MEANT TO HANDLE THEM IN THE FIRST PLACE!!
I AM NOT GOING TO WASTE VAULABLE TIME TRYING TO REDESIGN THE FL ENGINE TO ACCOMODATE CAPITAL SHIPS FOR THE SP MISSION.
FROM NOW ON IF YOU SUBMIT A BUG REPORT REGARDING A CAPITAL SHIP IN SP IT WILL GO TO THE BOTTOM OF THE LIST
Edited by - Reynen on 15-07-2003 01:06:21