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Freelancer: The Next Generation BUG REPORTS

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Sun Jul 06, 2003 5:50 am

Singleplayer
Rheinland Battleship at Planet Holstein or taking off from freemans base (bought it at Norfolk instead)
takes off from the planet or freemans and blows up then the game crashes
yes i can reproduce it i did it about 4 times
also the camera seems stuck inside the rheinland cruiser
it might be because i was using my old save game from when i completed the game before i knew there were mods for it.

so does this mean dont land on planets with Battleships on planets


I cant play the SP because of mission 12 and i can play multiplay because... well you wouldnt want me to. so even though the old saves have problems they still work partially.

Post Sun Jul 06, 2003 9:58 am

Anyway we can get rid of some of the SP cut-scenes that I can no longer stand?

SULU: "That's why we had to steal that thing; because it's important to the nomads." Poor guy has sunk to new depths.

Relief from any of these cut-scenes would be nice...allowing the escape key to skip them would be ideal. Also, please release the 1.4 patch soon or I will have to start a trendy heroin habit. Mission 12 is a dead-end, as you know.

Jonathan Rhys-Davies: "C'mon Mr. Wizard, I'll bet you're here to see the misses." Not too surprising as he was in Wing Commander 3 with Luke Skywalker, another immediate has-been. I hope they're spending their $500 checks wisely.

***END OF RANT***

Thanks for all the hard work Reynen. Thanks again for turning this game around.

"Without Mods, this game is toast!"

Post Sun Jul 06, 2003 1:37 pm

Sometimes when taking off from that storage facility (the Republican Shipping base) near Holstein in a capital ship you crash right into Stulingen. Don't know if you can do anything about it, just though I'd tell you

Ship - Any capital (except maybe gunboats)
Reproducable - Just undock from... Mainz I think it is a few times and you'll probably crash sooner or later. Anyone can do it

Post Sun Jul 06, 2003 4:01 pm

Just wondering, but is there any update on whether or not Porshe's ships have been fixed?

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Roger Roger, We have clearance Clarance, what's our vector Victor?

Post Sun Jul 06, 2003 5:21 pm

Reynen

has someone of your team tried to contact Porsche or should one of us do that and then report back to you?
As I have recogniced some - maybe all - of the SW ship's loadouts have been edited/changed. Maybe that caused the problems. I suggest to test if the problems occur with the original ship files from Porsche before contacting him.

Rgds

walkerjonny

Post Sun Jul 06, 2003 5:30 pm

Time:

The reason you can equip ANY level gun is so that gunboats can equip missiles Missiles range from lv 1-10 so it has to have that range

As for turrets I did lv 10 otherwise because of the powersupply they would have infinite firepower with lv 9 and below. Also if your not using lv 10 turrets your not using the Gunboat most effectively.

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Doomsayer:

Part if your problem is this. No doubt it didn't install correctly.

Running FL v1.0 w/FL:TNG v1.3 mod only (Patches Applied as per your instructions

You need to be using FLMM 1.2, there were installation bugs with 1.1 and below with our mod. It's stated on the page and in the readme you need 1.2

Make sure you files are being overwritten.

Also as stated before, IF you play in SP and you LEVEL UP in the nexus, it will crash. This has been FIXED in the 1.4 patch.

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Schiz:

Old original save games will not work with the expansion.

I will take a look at planet holstein, the reason you explode is proabably due to the atmosphere. You ship is most likely getting caught in it when it takes off from the planet.

Freemans's base has been changed and fixed

The camera bug has also been fixed

Mission 12 is already a well known bug...we are working on it...

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Satisfisor:

No we cannot get rid of the SP cinematics it would completely screw the game up.

We are working hard on 1.4, would you rather we just made changes and released them and HOPE they work or would you rather us test them first?

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TeamProj:

Is this in MP or SP?

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Hole:

When I know, you'll know.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation


Edited by - Reynen on 06-07-2003 18:30:34

mml

Post Sun Jul 06, 2003 7:22 pm

This might already be covered, but the 1.4 description was a little unclear, and I haven't seen any posts explicitly mentioneing this..

I'm stuck in the nexus - none of the hypergates work (in-system jumpholes work). This is in the server log - dunno if it's relevant:

E:\FL\Scratch\Source\Server\space\StarSys.cpp(774) : *** WARNING: StarSystem::exit(): CLI(1) System(Nexus)
E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Nexus)
E:\FL\Scratch\Source\Server\space\StarSys.cpp(774) : *** WARNING: StarSystem::exit(): CLI(1) System(Nexus)

Post Sun Jul 06, 2003 7:25 pm

That is standard output. it happens whenever anyone enters or exits any system.

Post Sun Jul 06, 2003 7:31 pm

Should have added more details:

Installed with FLMM v1.2 Final Release

And we're not leveling up in the Nexus, because we can not even enter the Nexus from any of the system entrances.

All files are being overwritten without any errors.

When will the v.14 patch be released?


DoomSayer
Sqd. Ldr. - 107th Ravens
....and there shall come one, one who will speak your doom....

Post Sun Jul 06, 2003 8:06 pm

It will be released today I am finishing it up now.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Sun Jul 06, 2003 8:33 pm

about the whitstar and planetkiller not showing, im pretty sure i installed correctly, ill reinstall everything to try and fix it. my video card is a radeon 7500 if that mnight be the problem. also the shadow scout at freemans base is listed as a millenium falcon, but when you select it, it shows the scout.

Post Sun Jul 06, 2003 10:09 pm

Awesome! Thx a ton!

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Roger Roger, We have clearance Clarance, what's our vector Victor?

Post Sun Jul 06, 2003 10:41 pm

Actually, I haven't downloaded it yet. I was about to go to work when I thought I'd checkout the forums one more time.

But ya, when something like this happens, you can bet we'll be right on it.

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Roger Roger, We have clearance Clarance, what's our vector Victor?

Post Mon Jul 07, 2003 12:00 am

Please download the most current version of my server, I just reuploaded a new version, I was informed of a major exploit that I just fixed.. The server will have this fixed so please download the newest version or you will have problems playing.

http://ebiia.swishmail.com/fldownload/TNGpatch14.zip

Time is now 4:56 pm MST

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Mon Jul 07, 2003 1:42 am

Thx Reynen. I will start a new SP game with 1.4 and give you a thorough bug report, as per your instructions.

"Without Mods, this game is toast!"

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