When you reach v1.0 This program is probably the sytem editor of choice.
That's a sure thing indeed
The tool looks great, PsyCadelik. The improvements have been implemented very well. You've been working so hard that I guess you'll take a break for a while now.
From a user's point of view, here's some feedback on things that stil might need improving . I don't know sh*t about programming so this is not a critic or so, but you are coming so close to perfection now that it would be a pity of you wouldn't try to fix these things:
1. Not a big deal, but the NavMap Scale seems to work the reverse from how it's done in Universe.ini, where "NavMapScale = 0.8" means "zoom out by reducing the default Star System size to 0.8".
2. More important, some Zone issues: I have the impression that Zones with BOX and CYLINDER shapes are not rendered in the most user-friendly manner. Only the center seems to be seen; I guess this is due to the fact that BOX and CYLINDER zones also are rotated over the X and Y axis, unlike the other Zone shapes. While the FLSE is a graphic editor, it would be nicer to actually display the path
This would make creating those dreaded patrol paths a hell of lot easier!
Keep up the good work!
EDIT: I guess I only had superficial look, compared to STFX! One point I don't get is:
Make the standard NavMap scale in a system to 0.1
Now what would be the use of that??
Edited by - moonhead on 2/5/2005 4:56:54 AM