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**Tutorial** - Liberty Battleship with mooring fix

Here you find the different tutorials on editing and MODing Freelancer

Post Fri Mar 28, 2003 6:33 am

I've made some changes to the angular_velocity so its 1/10th of the original value. That way you'll have a more realistic system since i based the figure of the realistic mod.

Post Fri Mar 28, 2003 9:15 am

This part is incredibly unclear to me:


Replace all of the moor_medium numbers ranging from 10 to 20
docking_sphere = moor_medium, HpDockMountJ, 5.000000
to
docking_sphere = moor_medium, HpDockMountJ, 10.000000


Does this mean that wherever I find...

docking_sphere = moor_medium, HpDockMountX, 5.000000

I replace it with...

docking_sphere = moor_medium, HpDockMountX, 10.000000

And in HpDockMountX, X can be any letter.

.: Ryan "Blackguard" Shwayder
.: The GameWatchers Network
.: http://www.gamewatchers.net/

Post Fri Mar 28, 2003 12:37 pm

Thats right. Thanks for pointing it out to me. I have corrected it now in the tutorial.

Post Sat Mar 29, 2003 4:01 am

Making another mobile station based on the Liberty Dreadnought and may have cracked decloaking. What i need to know right now is how to enable user commands working on triggers and how the game identifies the player. If i have both, i will test and post the results.

Post Sat Mar 29, 2003 6:20 am

email sent


docking works fine also, great nice little hack, good work

Post Sat Mar 29, 2003 9:05 am

For everyone complaining of crashes... make sure you're not playing MP. Otherwise you can only modify ships already in the Shiparc.ini file. Anytime you launch with a ship the server does not recognize, your game will hang (and probably crash the server too). Look at Genius tutorials for modifying pre-existing ships.

Post Sat Mar 29, 2003 6:37 pm

is this a retail only ship?

Post Sat Mar 29, 2003 8:00 pm

I've noticed none of you have done the one thing that has fixed it for me.

Look for the following under the liberty dreadmough,

steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000

Change it to the following.

steering_torque = 75000.000000, 75000.000000, 125000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 25000.000000, 25000.000000, 25000.000000
nudge_force = 30000.000000

Under the fuse part

fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325

add this.

max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000

It has steering a little worse then the Rhino now. and I don't have any problems with gates nor planets. You can also use the mooring fix with the FL mod manager. I use that with these stats and no problems.

Edited by - Reynen on 29-03-2003 20:11:00

Post Sun Mar 30, 2003 2:16 am

Odd, you must be using a different set of values since the one's i posted have no problems mooring except for the time it takes.

Edited by - Wanderer on 30-03-2003 03:16:03

Post Sun Mar 30, 2003 8:28 am

I'm not sure what exactly I did. Tried following your tutorial and now when I launch from MH it crashes.

Also where are these beams and rail guns? All I see are turrets.

Post Sun Mar 30, 2003 9:25 am

The beam weapons are called flak turrets since i haven't messed with the dlls yet. The railgun turrets are called defense turrets.

Post Sun Mar 30, 2003 10:41 am

Reynen, for the crashes, I had this problem by using the new Flak Turrets, the ones without the description under it when you buy them. In the tutorial, called "li_my_battleship_flak_turret01", if i used them, it crahed. With the old ones no problems.

Wanderer, have you changed the values for the steering? The very first time this tutorial was out, I liked the very manoeuvrable battleship, with the newest version of the tutorial, it takes a lot to turn around! Can you please post or mail me the old values? Thanks!

"For all you need time, for this more[!"

Post Sun Mar 30, 2003 1:33 pm

Just add an extra 0 to all the angular velocity values.

Post Sun Mar 30, 2003 9:36 pm

Bump, tired of seeing all these get lost into the abyss and seeing the same stupid questions asked over and over.

Post Tue Apr 01, 2003 10:38 am

Currently working on decloaking but i need help. I think the dlls somewhere hold the answer. I've already got the game to display the default cloaking button in the options menu but its not working.

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